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[0.17.74] Single square of flamethrower pollution hangs around forever

Posted: Wed Nov 13, 2019 10:28 pm
by Kirk
I think this might be a bug of sorts, I got this polluted square that does not disappear. If you look at the save file it's north-west to the upper base, just over the small stretch of refined concrete. The pollution was caused by a flamethrower killing worms, I think I saw some trees burning there as well.

Re: [0.17.74] Single square of flamethrower pollution hangs around forever

Posted: Wed Nov 13, 2019 10:44 pm
by TruePikachu
Keep in mind that concrete doesn't absorb pollution, and if there's no tiles or entities in that chunk that can absorb pollution, a minimal amount will remain for eternity (to my knowledge, at least).

EDIT: Wiki numbers say landfill doesn't absorb either

Re: [0.17.74] Single square of flamethrower pollution hangs around forever

Posted: Wed Nov 13, 2019 10:53 pm
by Rseding91
Thanks for the report. Because you've paved over the chunk (mostly) and it has no trees you've reduced the effective pollution absorption of the chunk to -0.1 per minute. It has 4 pollution on it which means it will take 40 minutes to clear out.

Re: [0.17.74] Single square of flamethrower pollution hangs around forever

Posted: Thu Nov 14, 2019 3:09 am
by Kirk
Haha cool!