Version 0.10.9

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kovarex
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Version 0.10.9

Post by kovarex »

Hello,

Factorio 0.10.9 has just been released, we consider this a stable candidate.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Narnach
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Re: Version 0.10.9

Post by Narnach »

That's a nice amount of fixes!
kovarex wrote:Removed so called "item bomb" effect.
This jumped out to me as a great improvement!
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Re: Version 0.10.9

Post by boro »

kovarex wrote: Fixed bug when some controls didn't work with mouse over the gui (https://forums.factorio.com/forum/vie ... f=7&t=5130) Now they work just fine unless there is a gui action (i.e. crafting, transfer) with the same binding.
Still not working guys, same behavior as before.

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Re: Version 0.10.9

Post by Rseding91 »

boro wrote:
kovarex wrote: Fixed bug when some controls didn't work with mouse over the gui (https://forums.factorio.com/forum/vie ... f=7&t=5130) Now they work just fine unless there is a gui action (i.e. crafting, transfer) with the same binding.
Still not working guys, same behavior as before.
Are you sure that's not the intended behavior? The scroll wheel wouldn't work to zoom when over a GUI because it's used to change sliders.
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Re: Version 0.10.9

Post by boro »

Rseding91 wrote:
boro wrote:
kovarex wrote: Fixed bug when some controls didn't work with mouse over the gui (https://forums.factorio.com/forum/vie ... f=7&t=5130) Now they work just fine unless there is a gui action (i.e. crafting, transfer) with the same binding.
Still not working guys, same behavior as before.
Are you sure that's not the intended behavior? The scroll wheel wouldn't work to zoom when over a GUI because it's used to change sliders.
No, I'm talking about mouse button 4 and 5 for shooting and picking up stuff from the ground. The scroll wheel however now does work to zoom in-out, forgot to check that earlier.

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Penrif
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Re: Version 0.10.9

Post by Penrif »

In 10.8 I had MOUSE 4 and MOUSE 5 bound to Set and Clear filter, respectively. The settings remained when I updated but were not functional. Attempting to reset them in the settings menu does not work - the input is ignored and the element remains saying "Waiting"

After updating my binding of Pause reset to shift-space. I had it set to F1 after far too many shotgun mis-fires in my base ;)

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Re: Version 0.10.9

Post by Zottel »

Savegamefolder are now in the installation-dir of Factorio, again, instead of C:\Users\User\AppData\Roaming\Factorio\saves. Why?

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Re: Version 0.10.9

Post by FishSandwich »

Zottel wrote:Savegamefolder are now in the installation-dir of Factorio, again, instead of C:\Users\User\AppData\Roaming\Factorio\saves. Why?
Mine is fine. Are you using the zip(savegames in installation-dir) or installer?(savegames in C:\Users\User\AppData\Roaming\Factorio\saves)

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Re: Version 0.10.9

Post by Zottel »

FishSandwich wrote: Mine is fine. Are you using the zip(savegames in installation-dir) or installer?(savegames in C:\Users\User\AppData\Roaming\Factorio\saves)
Nether, I actually use the ingame auto updater.

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Re: Version 0.10.9

Post by n9103 »

Zottel wrote:
FishSandwich wrote: Mine is fine. Are you using the zip(savegames in installation-dir) or installer?(savegames in C:\Users\User\AppData\Roaming\Factorio\saves)
Nether, I actually use the ingame auto updater.
Well you had to use one or the other to begin with.
Probably safe to assume installer then.
Could be that in your update, somehow the location variable got swapped for the zipped version.
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Re: Version 0.10.9

Post by -root »

Hey, did the requirements for modules get changed somewhere along the line?

Either I'm going nuts or they've been nerfed.

EDIT: Wait. Does Dytech or any of those popular mods change the requirements for modules?

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Re: Version 0.10.9

Post by FishSandwich »

You're already nuts.

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Re: Version 0.10.9

Post by n9103 »

Depends on how far back you're asking about them being nerfed.
Also, I wouldn't be surprised one bit if DyTech or F-mod altered them, but I wouldn't know.
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-root
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Re: Version 0.10.9

Post by -root »

Found the answer. Dytech changes the requirements and someone left their mods on...

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Re: Version 0.10.9

Post by OBAMA MCLAMA »

-root wrote:Found the answer. Dytech changes the requirements and someone left their mods on...
Yea, about that.... quite funny :)

I swear hes trying to force you guys into changing it to modded! its his plan the entire time!
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