Version 1.1.86

Information about releases and roadmap.
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FactorioBot
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Version 1.1.86

Post by FactorioBot »

Minor Features
  • It is now possible to blueprint entities of friendly forces.
Changes
  • "Pick up items" will no longer fire at the same time as other actions. This fixes character picking up items when flipping blueprints. (106680)
Bugfixes
  • Fixed not being able to select assembling machine recipe if Craft, Craft 5 and Craft all were not bound to any button (106704)
  • Fixed another crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes.
  • Fixed that you could blueprint enemy force tile ghosts.
  • Fixed that the mod manager would occasionally download updates that are incompatible with the current game version. (106719)
  • Fixed missing support for wind and ambient category for sound prototypes. (106775)
  • Fixed selection tool rendering in the chart for ghost rails. (106801)
  • Fixed enemy expansion would fail to expand into chunks with entities invisible to the enemy. (106787)
  • Fixed some controls allowing binding to buttons that would not work. (106721)
Scripting
  • Added dash_offset to LuaRendering::draw_line.
  • Added LuaFluidBox::get_fluid_system_contents() method.
  • Added LuaFluidBox::get_pipe_connections() method.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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vinzenz
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Re: Version 1.1.86

Post by vinzenz »

Mac people: This release didn't get notarized. Will fix it tomorrow.
bringing the oops to devops

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brunzenstein
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Re: Version 1.1.86

Post by brunzenstein »

vinzenz wrote:
Wed Jun 28, 2023 5:20 pm
Mac people: This release didn't get notarized. Will fix it tomorrow.
Thanks for notifying - pls let us know when the version is Mac-ready

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vinzenz
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Re: Version 1.1.86

Post by vinzenz »

brunzenstein wrote:
Wed Jun 28, 2023 7:38 pm
Thanks for notifying - pls let us know when the version is Mac-ready
Notarization is done.
bringing the oops to devops

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