Version 1.1.87

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FactorioBot
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Version 1.1.87

Post by FactorioBot »

Minor Features
  • Changed --dump-data to write infinite values as the string "inf" and "-inf".
Bugfixes
  • Fixed LuaGameScript::check_prototype_translations() did not work correctly for manual localised strings with parameters. (107573)
  • Fixed it was possible to drop cursor items through ghosts. (107601)
  • Fixed a crash when fast replacing loader into a loader with fluid energy source when the loader type needs to be changed. (107591)
  • Fixed LuaFluidBox::get_pipe_connections() returning target_index as zero-indexed.
Scripting
  • Added target_fluidbox_index to PipeConnection.
  • Renamed PipeConnection's target_index to target_pipe_connection_index.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Re: Version 1.1.87

Post by Sander_Bouwhuis »

Is there a bug with updating the Steam version?
I haven't played in a while, and I just checked Factorio.
It says that my version is still at v1.1.80, and Steam says there is no update.

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Re: Version 1.1.87

Post by Loewchen »

Sander_Bouwhuis wrote:
Wed Jul 12, 2023 9:52 am
It says that my version is still at v1.1.80, and Steam says there is no update.
This is an experimental release, you would need to opt in the beta on steam to get, see my signature.

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Re: Version 1.1.87

Post by Sander_Bouwhuis »

Aha, ok. Thanks for the info.

I prefer to not be a beta tester. If my game breaks after spending 50+ hours on a map I would be devastated.

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Re: Version 1.1.87

Post by Amarula »

Sander_Bouwhuis wrote:
Wed Jul 12, 2023 10:11 am
I prefer to not be a beta tester. If my game breaks after spending 50+ hours on a map I would be devastated.
Factorio is an incredibly lovingly polished game, so if you ever do decide to take the plunge into beta waters, you are most unlikely to encounter any problems let alone a major bug. I have over 5000 hours on beta versions and the only bugs were fixed and a new version released before I got to download the offending version.
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Re: Version 1.1.87

Post by jodokus31 »

Sander_Bouwhuis wrote:
Wed Jul 12, 2023 10:11 am
Aha, ok. Thanks for the info.

I prefer to not be a beta tester. If my game breaks after spending 50+ hours on a map I would be devastated.
Just stay on normal release. Although experimental release is usually more stable than other games' stable release

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Re: Version 1.1.87

Post by Twinsen »

This release was just marked as stable, so you will now be on the latest version.

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Re: Version 1.1.87

Post by Pi-C »

Twinsen wrote:
Thu Jul 13, 2023 12:40 pm
This release was just marked as stable …
Really? The wiki still shows it as experimental:
Screenshot_at_2023-07-14 09-21-59.png
Screenshot_at_2023-07-14 09-21-59.png (399.94 KiB) Viewed 10058 times
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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Re: Version 1.1.87

Post by Xorimuth »

Pi-C wrote:
Fri Jul 14, 2023 7:26 am
Twinsen wrote:
Thu Jul 13, 2023 12:40 pm
This release was just marked as stable …
Really? The wiki still shows it as experimental:
Screenshot_at_2023-07-14 09-21-59.png
Trust factorio.com, not the wiki which must be manually updated (presumably)
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Re: Version 1.1.87

Post by Pi-C »

Xorimuth wrote:
Fri Jul 14, 2023 10:10 am
Pi-C wrote:
Fri Jul 14, 2023 7:26 am
Twinsen wrote:
Thu Jul 13, 2023 12:40 pm
This release was just marked as stable …
Really? The wiki still shows it as experimental:
Screenshot_at_2023-07-14 09-21-59.png
Trust factorio.com, not the wiki which must be manually updated (presumably)
You're right, I should have looked there! Not sure why I didn't, but in this case, the result is still weird:
Screenshot_at_2023-07-14 12-47-00.png
Screenshot_at_2023-07-14 12-47-00.png (30.36 KiB) Viewed 9925 times
I guess the intended meaning is that both players who use the stable version and players who have enabled updates to experimental will get version 1.1.87, but my first idea on seeing this was that the same version can't be both stable and potentially buggy (i.e. experimental) simultaneously. :-)
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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Re: Version 1.1.87

Post by idgod »

That is just how it works.

You only find out if it's buggy, if you release it as potentially unstable to a group of people. As soon as you know there are no major flaws, you mark it as release candidate / stable.

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