Version 1.1.93

Information about releases and roadmap.
Post Reply
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 406
Joined: Tue May 12, 2015 1:48 pm

Version 1.1.93

Post by FactorioBot »

Minor Features
  • Added "--nogamepad" command line option to disable gamepad(controller) detection and support.
Changes
  • Disabled support for .voc audio files for Allegro audio backend.
Bugfixes
  • Fixed that selection tool with "cancel-deconstruct", "cancel-upgrade" or "downgrade" mode would not render selection of entities. (108620)
  • Fixed it was possible to create maps with width or height larger than 2000000. (108174)
  • Fixed recipe tooltip in assembling machine was doing intermediate crafting logic when showing items missing for crafting. (108190)
  • Fixed inserter could take items from wrong side of a belt when the belt shape was changed. (108046)
  • Fixed that heat buffer temperatures would not migrate correctly when changing the prototype maximum temperature. (108724)
  • Fixed that the research queue would not be enabled by default for the Marathon and Death world marathon presets.
  • Fixed fast replacing train stops would not preserve trains limit. (109034)
  • Fixed that crafting machines did not handle item-with-tags type items correctly. (109080)
  • Fixed that setting color to nil for rolling stock did not fire the on_entity_color_changed event. (108816)
  • Fixed that LuaInventory::find_empty_stack() didn't respect the 'hand' location. (106381)
  • Fixed that LuaGameScript::auto_save() didn't handle sub-directories correctly. (105701)
  • Fixed that closing a headless multiplayer game via ctrl+c would give an exit code of 1 instead of 0. (109019)
  • Fixed that all exit codes got coerced into 0 or 1.
  • Fixed that crafting machine fluid outputs could prevent them from sleeping in some cases. (108996)
  • Fixed that the Lua utility function "make_4way_animation_from_spritesheet" didn't handle several values correctly. (viewtopic.php?f=7&t=107928)
  • Fixed server not showing in LAN server browser if the game is also public and with a different external port because of NAT.
  • Fixed controller vibrations playing in keyboard and mouse mode.
  • Fixed controller buttons simulating clicks and modifiers in keyboard and mouse mode. (107888)
Modding
  • SimpleEntityWith[Owner/Force] no longer require a graphics definition.
  • Accumulators no longer require a graphics definition.
  • Generators no longer require setting effectivity - it defaults to 1.
  • Combinators no longer require a graphics definition.
  • Generators no longer require a graphics definition.
  • Burner generators no longer require a graphics definition.
Scripting
  • Added LuaGameScript::get_train_by_id.
  • Added LuaEntityPrototype::spawn_decoration and spawn_decorations_on_expansion read.
  • Added LuaEntityPrototype::connection_distance and joint_distance read.
  • Added LuaEntityPrototype::radius_visualisation_specification read.
  • Added LuaEntity::sticker_vehicle_modifiers read.
  • Added LuaForce::is_chunk_requested_for_charting().
  • Added LuaEntity::spawning_cooldown, absorbed_pollution, and spawn_shift read.
  • LuaGameScript::print, LuaPlayer::print, LuaSurface::print and LuaForce::print now accept a PrintSettings as a second parameter.
  • Added LuaStyle::draw_grayscale_picture read/write.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Post Reply

Return to “Releases”