Update 0.6.0

Information about releases and roadmap.

Update 0.6.0

Postby kovarex » Fri Jul 26, 2013 3:40 pm

Hello, we just released the 0.6.0 version.
tl;dr Map + new furnaces + modules + speedup.

  • Features:
    • World map (opened by the M key). The map is refreshed around the player and radars.
    • Small version of the world map acting as persistent minimap.
    • Player can request things directly from the logistic robots.
    • Added steel and electric furnace.
    • Added modules, these can be inserted into assembling machines and furnaces to upgrade their properties.
    • Added beacons, can broadcast module bonuses to nearby structures (for now use old lab graphics).
    • Improved terrain generator (trees now follow the fractal generation as well).
    • More feedback in updater.
    • Show list of content (entities/items) removed from the map when it is loaded.
      This can happen when some mods are missing, or some prototypes were removed.
    • Light around cursor in god controller.
    • Additional information shown when loading game (map version, list of mods, etc.)
    • Slot icons hinting on some slot functionality (like tool / armor / etc.)
    • Alert when objects are being damaged / turrets are firing.
    • Game can be paused anytime (by default SHIFT + SPACE).
    • Changelog is shown after update and accessible in About->changelog.
  • Graphics:
    • New lab graphics.
    • New chests graphics.
    • New terrain graphics.
    • New stone furnace graphics.
    • New logistic robots graphics.
    • New car graphics.
    • New fish graphics.
  • BugFixes:
    • Fixed bug with incorrect sum in the flying text.
    • Fixed bug of switching of order of internal gui elements (typically in the
      electric network gui after dragging)
    • Transport belt doesn't pull player out of the edge of it (like items), so player
      won't be almost trapped on faster transport belts.
    • Fixed crafting queue overlaying the quickbar.
    • Updater protocol should now behave slightly better with firewalls.
    • Fixed bug with rail path planning on cycle rail.
  • Optimisations:
    • Game render and update can run in different threads.
    • Optimisation of the game render.
    • Parallelisation of the render preparation (number of threads is configurable).
    • Transport belt simulation optimisations
  • Changes:
    • Assembling machine and furnace use the ingredients when they start creating the product.
    • Rotated tool equip gui. Gives more space to right side block.
    • Updates and tweaks in the demo scenario.
    • Labs are dedicated to backers (displayed in entity info).
    • Simplified burner logic (burner inserter, miner, car, locomotive), it shows the power consumption now.
    • Use relevant energy values as fuel value (coal fuel value = 8KJ etc)
  • Scripting:
    • Added textfield gui type with text property.
    • Adjust the maximum cover distance of electric pole dynamically depending
      on the pole with biggest reach.
    • New field "stack" (contains name, count) for entities on the ground

Known issues:
  • Minimap can look little bit funny when walking around sometimes without multisampling.
  • Problems with rails, we just made the game report it sooner, to find the cause
  • Replay button was disabled (until we synchronise replays again)
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Re: Update 0.6.0

Postby Finnboghi » Fri Jul 26, 2013 3:47 pm

Great job as always, guys!

I look forward to playing this as soon as I get home from work!
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Re: Update 0.6.0

Postby Narnach » Fri Jul 26, 2013 3:52 pm

The list looks good! Tonight is going to be Factorio night!
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Re: Update 0.6.0

Postby Cerus » Fri Jul 26, 2013 4:42 pm

Getting a "NoSuchKey" Error code in XML when I attempt to download.

Error exists for:

All windows versions (32 bit / 64 bit)

No error for:

OSX
Linux

--- Update #2

No error downloading 0.6.0 Demos.

--- Update #3

Using the updater to go from 0.5.3 to 0.6.0 results in a corrupted installation.

---------------------------
Window Title
---------------------------
Content Title

%FACTORIO_INSTALLATION_DIRECTORY%\data\base\campaigns\beta\description.json: cannot open file
---------------------------
OK
---------------------------
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Re: Update 0.6.0

Postby henry_smith » Fri Jul 26, 2013 5:05 pm

Cerus wrote:Getting a "NoSuchKey" Error code in XML when I attempt to download.

Error exists for:

All windows versions (32 bit / 64 bit)

No error for:

OSX
Linux

--- Update #2

No error downloading 0.6.0 Demos.

--- Update #3

Using the updater to go from 0.5.3 to 0.6.0 results in a corrupted installation.

---------------------------
Window Title
---------------------------
Content Title

%FACTORIO_INSTALLATION_DIRECTORY%\data\base\campaigns\beta\description.json: cannot open file
---------------------------
OK
---------------------------


I am getting the exact same error message when using the updater to go from 0.5.3 to 0.6.0. I have uninstalled and reinstalled the 0.5.3 version several times now and gotten the same result when updating to 0.6.0.

--- Update

I reinstalled using the x64 0.5.2 installer and was able to successfully update to 0.6.0 and play it.
Last edited by henry_smith on Fri Jul 26, 2013 5:51 pm, edited 1 time in total.
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Re: Update 0.6.0

Postby tonberrytoby » Fri Jul 26, 2013 5:10 pm

Great.
A few random thoughts:
The colors on the map are not ideal. Terrain color is much more intense compared to resources. It should be the other way around.
You can't see how full a boiler is from mousing over. I think that is an old problem.
Cool I got the lab with my name almost immediately.
How do you order items from the logistics bots directly?

I am getting a segmentation fault when I mouse over the research products. I am using the linux version.
e: Uninstalling and reinstalling fixed this.
Last edited by tonberrytoby on Fri Jul 26, 2013 7:03 pm, edited 1 time in total.
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Re: Update 0.6.0

Postby slpwnd » Fri Jul 26, 2013 6:15 pm

@henry_smith, Cerus

Sorry for the inconvenience. The direct download for win is fixed now.
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Re: Update 0.6.0

Postby midnight109 » Fri Jul 26, 2013 7:06 pm

REALLY O_O
As if this game wasent adicting enough O_o *starts the xxxxxxx coffee*
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Re: Update 0.6.0

Postby Balinor » Fri Jul 26, 2013 8:03 pm

Awesome stuff all. I'm really liking the new map features, brings a huge improvement to the overall gameplay experience. The balance for some things still seems a bit off though such as solar power. That should be split into two sections with the first being lower efficiency but only requiring red and green research packs, while the later higher efficiency solar panels should be where the current ones are. Apart from this I'm really impressed with the way it's coming together.
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Re: Update 0.6.0

Postby knut » Sat Jul 27, 2013 12:39 am

help. error:content title
player prototype required but missing
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