Version 1.1.100

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FactorioBot
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Version 1.1.100

Post by FactorioBot »

Bugfixes
  • Fixed loader would not connect to belts in preview in some cases. (109999)
  • Fixed bad pumpjack drain logic related to yield. (110005)
  • Fixed recipes with ingredients craftable for free could not be crafted. (110012)
Scripting
  • Added LuaEntity::belt_shape read.
  • Added LuaEntity::gps_tag read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

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Ludwig234
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Re: Version 1.1.100

Post by Ludwig234 »

There we go! 1.1.100 πŸŽ‰
But whenever I say that I will do this or that, it looks very different when the time comes.

lasagna11
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Re: Version 1.1.100

Post by lasagna11 »

kinda expected version 1.2 but eh 1.1.100 will do aswell

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Re: Version 1.1.100

Post by Fuuryuu »

lasagna11 wrote: ↑
Mon Dec 04, 2023 10:14 am
kinda expected version 1.2 but eh 1.1.100 will do aswell
Check out semver sometime, but the short version is that 1.x->2.0 is for fully breaking changes, such as removals of parts of the underlying engine and the change in rail curve radius. 1.1.x->1.2 is for things like new content drops, or other minor additions that should have no problems being added to existing systems, but can't easily be reverted. 1.1.x->1.1.x+1 is for bug fixes and other minor changes that (*in theory*) should be interoperable with the previous version, and in fact sometimes can also be reverted to the previous release.

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Re: Version 1.1.100

Post by EustaceCS »

FactorioBot wrote: ↑
Mon Dec 04, 2023 10:04 am
[*]Fixed bad pumpjack drain logic related to yield. (110005)
Didn't knew that oil spills rich enough can have more than 2/s yield minimum.
Good to know!
(might come handy for making dedicated Legendary fuel factories in the future...)
The minimum is being calculated using whole cluster's estimated yield, right?
And the minimum is cluster-wide too (i. e. absolute minimum for a single spill is (2/s)/(total number of spills in cluster)), right?
Info in wiki is kinda unclear in this regard.

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Re: Version 1.1.100

Post by FuryoftheStars »

EustaceCS wrote: ↑
Mon Dec 04, 2023 1:19 pm
FactorioBot wrote: ↑
Mon Dec 04, 2023 10:04 am
[*]Fixed bad pumpjack drain logic related to yield. (110005)
Didn't knew that oil spills rich enough can have more than 2/s yield minimum.
Good to know!
(might come handy for making dedicated Legendary fuel factories in the future...)
The minimum is being calculated using whole cluster's estimated yield, right?
And the minimum is cluster-wide too (i. e. absolute minimum for a single spill is (2/s)/(total number of spills in cluster)), right?
Info in wiki is kinda unclear in this regard.
Yields are calculated per oil tile, I'm fairly sure. It's displayed as per cluster from the map as a way of being able to get an idea of overall size.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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Re: Version 1.1.100

Post by quyxkh »

I can't be the only one hoping Factorio 1's last patch is 1.1.111, "I am eleventy-one today!"

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Re: Version 1.1.100

Post by FuryoftheStars »

quyxkh wrote: ↑
Mon Dec 04, 2023 9:18 pm
I can't be the only one hoping Factorio 1's last patch is 1.1.111, "I am eleventy-one today!"
While I get the reference, that would mean that after the next patch we essentially get no patches until 2.0 in about 8-10 months, maybe. No thanks. :)
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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Re: Version 1.1.100

Post by cackling.fiend »

FuryoftheStars wrote: ↑
Mon Dec 04, 2023 9:23 pm
quyxkh wrote: ↑
Mon Dec 04, 2023 9:18 pm
I can't be the only one hoping Factorio 1's last patch is 1.1.111, "I am eleventy-one today!"
While I get the reference, that would mean that after the next patch we essentially get no patches until 2.0 in about 8-10 months, maybe. No thanks. :)
No. We are at 100. 111 is 11 more.

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Re: Version 1.1.100

Post by FuryoftheStars »

cackling.fiend wrote: ↑
Tue Dec 05, 2023 4:45 pm
FuryoftheStars wrote: ↑
Mon Dec 04, 2023 9:23 pm
quyxkh wrote: ↑
Mon Dec 04, 2023 9:18 pm
I can't be the only one hoping Factorio 1's last patch is 1.1.111, "I am eleventy-one today!"
While I get the reference, that would mean that after the next patch we essentially get no patches until 2.0 in about 8-10 months, maybe. No thanks. :)
No. We are at 100. 111 is 11 more.
*facepalm* Yup

The basis of my feelings are still the same, though. I have no hopes or desires on what version number is their last before releasing 2.0, just on what date they release 2.0. :mrgreen:
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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Re: Version 1.1.100

Post by pleegwat »

cackling.fiend wrote: ↑
Tue Dec 05, 2023 4:45 pm
FuryoftheStars wrote: ↑
Mon Dec 04, 2023 9:23 pm
quyxkh wrote: ↑
Mon Dec 04, 2023 9:18 pm
I can't be the only one hoping Factorio 1's last patch is 1.1.111, "I am eleventy-one today!"
While I get the reference, that would mean that after the next patch we essentially get no patches until 2.0 in about 8-10 months, maybe. No thanks. :)
No. We are at 100. 111 is 11 more.
Looking at recent trends, that's about three months.

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Re: Version 1.1.100

Post by DrButtons »

https://www.factorio.com/download suggests that this is stable, but steam suggests 1.1.99 is stable. I assume steam needs to be updated?

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Re: Version 1.1.100

Post by Loewchen »

DrButtons wrote: ↑
Wed Dec 20, 2023 1:35 pm
https://www.factorio.com/download suggests that this is stable, but steam suggests 1.1.99 is stable. I assume steam needs to be updated?
It is stable on steam as well now.

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