Wiki revived

Anything related to the content on our wiki (https://wiki.factorio.com/)

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kovarex
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Wiki revived

Post by kovarex »

Hello, thanks to the help of bluecube, the wiki has been purged of the spam and revived again.
Accessible at https://forums.factorio.com/wiki as before.
To prevent these kinds of problems in the future, we decided to let just registered users edit, and users need to do request on the wiki page in order to create account.
This can be done by clicking at "request one" on this page.
https://forums.factorio.com/wiki/inde ... =Main+Page

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Re: Wiki revived

Post by Nirahiel »

Registering right now :D

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Re: Wiki revived

Post by LoSboccacc »

Wouldn't work just linking the wiki and forum account?

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Re: Wiki revived

Post by ssilk »

That is possible when both use the same authentication mechanism. (Won't mix forum/wiki vs. game login!)

Technically speaking:
https://forum.dokuwiki.org/thread/9881
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Re: Wiki revived

Post by generalmek »

and die again =]

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Re: Wiki revived

Post by kovarex »

The wiki works for me, did it not work for you?

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Re: Wiki revived

Post by generalmek »

the problem in that that when leaves updating there is no information on that as as works. need more information on wiki.

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Re: Wiki revived

Post by ficolas »

generalmek wrote:the problem in that that when leaves updating there is no information on that as as works. need more information on wiki.
Err... What?

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Re: Wiki revived

Post by drs9999 »

I guess he wants to see more "up-to-date" information on the wiki. E.g. there is no article about grenades

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Re: Wiki revived

Post by ssilk »

What's there to explain?
Then did he raise on high the Holy Hand Grenade of Antioch, saying, "Bless this, O Lord, that with it thou mayst blow thine enemies to tiny bits, in thy mercy." And the people did rejoice and did feast upon the lambs and toads and tree-sloths and fruit-bats and orangutans and breakfast cereals ... Now did the Lord say, "First thou pullest the Holy Pin. Then thou must count to three. Three shall be the number of the counting and the number of the counting shall be three. Four shalt thou not count, neither shalt thou count two, excepting that thou then proceedeth to three. Five is right out. Once the number three, being the number of the counting, be reached, then lobbest thou the Holy Hand Grenade in the direction of thine foe, who, being naughty in my sight, shall snuff it."

-- Monty Python, "Monty Python and the Holy Grail"
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Re: Wiki revived

Post by Grey »

Have a look now. I added a lot of basic item information along with basic information regarding all the networks.... contact me if you miss smtg.

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Re: Wiki revived

Post by ssilk »

Very good. Many things to correct, but much better.
If you have the pics also in higher resolution, you should upload them please, because for example the station is badly visible... You can place them in the text compressed, if you add "|300px" after the pic-name.
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Re: Wiki revived

Post by rk84 »

Grey wrote:Have a look now. I added a lot of basic item information along with basic information regarding all the networks.... contact me if you miss smtg.
Good work.

I would like to question the one-way automatization of trains, though. You said trains need an explicit circle to turn around. I have used single train (locos at both end) in one block with 2 stations, no loops, and it works fine. But does it not work in more complex networks?
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Re: Wiki revived

Post by ssilk »

I mean this is because of the old version (v0.3?) to which the original wiki-documentation is applied for. Most of it is just copied from there and many things have changed since then, for example you don't need to care about orientation of a station.

As said, much todo, but everyone is invited to help. :)
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Re: Wiki revived

Post by Grey »

ok .. to clarify this train stuff.

as far as i know a train only has 1 primary loco... if there were 2 attached 1 is chosen.. and train will only drive this direction. Will check thi s against current 0.7.4

regarding pic sizes. i thought i have done that. There was always an enlarge button. but will check too and provide larger pics if possible.

Thanks for your help

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Re: Wiki revived

Post by Grey »

ok .. checked this train stuff and also edited wiki page.

trains can move both direction with locos at both ends. Train stations must be right hand side of driving direction. So if you have a single lane of track .. you have to place one station left .. the other right of it to make the train run the schedule.

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Re: Wiki revived

Post by sebastius »

Grey wrote:ok .. checked this train stuff and also edited wiki page.

trains can move both direction with locos at both ends. Train stations must be right hand side of driving direction. So if you have a single lane of track .. you have to place one station left .. the other right of it to make the train run the schedule.
This works very well, I even made a T shaped railway and had two trains running between stations while waiting on each other.

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Re: Wiki revived

Post by Grey »

but for this you have used signals right?

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Re: Wiki revived

Post by slpwnd »

@Grey Awesome work overall! The wiki is actually usable now:) This also motivates us to keep it up to date when adding new stuff.

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Re: Wiki revived

Post by Grey »

yeah i like the game very much .. and look forward for great stuff to come to even make it better. Once multiplayer is available i hope that some friends of mine will join too. As currently there are no good wisims or empire building strategy games yours is really something new. I also have some interesting ideas for you .. but currently i dont have the time to search the forum if they were already committed.

The "technology" and "research" section will need some more work, but then i think we have nearly everything up to 0.7.4.

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