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Version 0.12.24

Posted: Wed Feb 24, 2016 7:17 pm
by FactorioBot
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.12.24

Posted: Wed Feb 24, 2016 8:03 pm
by keyboardhack
Was this bug not resolved in the 0.12.24 release [0.12.23] Exiting Mod screen without changes restarts game ?

Re: Version 0.12.24

Posted: Wed Feb 24, 2016 8:03 pm
by bigyihsuan
Woah, another one!

Also, where can I find the scenarios? 0.12.23 says it's in the base game now, but it wasn't there when I downloaded the update.

EDIT: Nevermind, it's under campaigns.

Re: Version 0.12.24

Posted: Wed Feb 24, 2016 8:10 pm
by Rseding91
keyboardhack wrote:Was this bug not resolved in the 0.12.24 release [0.12.23] Exiting Mod screen without changes restarts game ?
It was, just not included (edit: fully) in the changelog due to some reasons that aren't really interesting :)

Re: Version 0.12.24

Posted: Wed Feb 24, 2016 8:17 pm
by daniel34
Rseding91 wrote:
keyboardhack wrote:Was this bug not resolved in the 0.12.24 release [0.12.23] Exiting Mod screen without changes restarts game ?
It was, just not included in the changelog due to some reasons that aren't really interesting :)
It is included in the changelog, just the topic link is missing:
HanziQ wrote:
  • Bugfixes
    • Fixed unnecessary game restart when no mods were changed.

Re: Version 0.12.24

Posted: Wed Feb 24, 2016 8:37 pm
by Kane
Just wondering is the bot down for maintenance?

Re: Version 0.12.24

Posted: Wed Feb 24, 2016 9:20 pm
by HanziQ
No, I had to post the changelog manually and I was too lazy to switch to the FactorioBot account.

Re: Version 0.12.24

Posted: Wed Feb 24, 2016 9:44 pm
by daniel34
HanziQ wrote:No, I had to post the changelog manually and I was too lazy to switch to the FactorioBot account.
You do know you can change the author of a post? Fixed it for you ;)

Re: Version 0.12.24

Posted: Wed Feb 24, 2016 9:50 pm
by HanziQ
daniel34 wrote:
HanziQ wrote:No, I had to post the changelog manually and I was too lazy to switch to the FactorioBot account.
You do know you can change the author of a post? Fixed it for you ;)
Oh that's nice, I was thinking of going to the database and doing it manually :D

Re: Version 0.12.24

Posted: Wed Feb 24, 2016 10:56 pm
by pbhead
Thanks for the bugfix! that was sooo fast!

What was the issue with the super long belts then? I assume it must have been simple for it to be so quickly fixed? Either that or your programmer guy is amazing. actually lets just assume both.

Re: Version 0.12.24

Posted: Wed Feb 24, 2016 11:49 pm
by Rseding91
pbhead wrote:Thanks for the bugfix! that was sooo fast!

What was the issue with the super long belts then? I assume it must have been simple for it to be so quickly fixed? Either that or your programmer guy is amazing. actually lets just assume both.
Recursion stack overflow :) belt1 gets changed which calls the next-in-series belt2 which updates and calls next-in-series and so on. Too many at a time and the stack overflows.

Re: Version 0.12.24

Posted: Thu Feb 25, 2016 12:26 am
by BreadWave
perhaps the maps from the future?
wait what.png
wait what.png (201.55 KiB) Viewed 9576 times
edit: Now that I pay attention you removed the duplicate campaigns

edit2: I did not know if I report it as a bug, so I put it as a suggestion.

viewtopic.php?f=6&t=20387&p=128609

I see you have not changed it yet, I will call attention to them about it.

Re: Version 0.12.24

Posted: Thu Feb 25, 2016 12:48 am
by daniel34
BreadWave wrote:perhaps the maps from the future?

Image
I thought the same and actually made a bug report: [0.12.23] False automatic update for scenario pack listed

Turns out that updating to this 999.999.999 version deletes the scenario pack if you already had it as it is included in the 0.12.23+ anyway. This is the fix for duplicate scenario entries and completely intended by the devs, although it would not be so confusing if they had labeled it 0.12.23 :)

tl;dr If you press 'Update now' on that screen it will fix the double scenarios bug and use the 0.12.23+ included scenarios from now on.

Re: Version 0.12.24

Posted: Thu Feb 25, 2016 10:05 am
by _aD
daniel34 wrote:You do know you can change the author of a post? Fixed it for you ;)
Can you change this one to make it sound like it's mngrif calling Malachite a pitiful excuse for an engineer? 'cause I wouldn't want to get in hot heavy water being the author of such slander.

Re: Version 0.12.24

Posted: Thu Feb 25, 2016 1:32 pm
by tetryon
HanziQ wrote:
daniel34 wrote:
HanziQ wrote:No, I had to post the changelog manually and I was too lazy to switch to the FactorioBot account.
You do know you can change the author of a post? Fixed it for you ;)
Oh that's nice, I was thinking of going to the database and doing it manually :D
You do both know that that's not how 'being lazy' works ;p

Re: Version 0.12.24

Posted: Sun Feb 28, 2016 7:12 am
by Nova
So this is now the first steam version... Interesting. Can't wait for 0.13 through. ^^

Re: Version 0.12.24

Posted: Mon Feb 29, 2016 6:32 am
by ske
Rseding91 wrote: Recursion stack overflow :) belt1 gets changed which calls the next-in-series belt2 which updates and calls next-in-series and so on. Too many at a time and the stack overflows.
Given that the stack should be several Megabytes in size, how long does the belt have to be for this overflow to occur?

How did you fix it? By iteration, tail calls or something else?

Re: Version 0.12.24

Posted: Thu Mar 03, 2016 1:55 pm
by koopakilla06
The 12.24 update screwed my factorio, it deleted the shortcut on my desktop, plz help

Re: Version 0.12.24

Posted: Thu Mar 03, 2016 10:41 pm
by Koub
koopakilla06 wrote:The 12.24 update screwed my factorio, it deleted the shortcut on my desktop, plz help
Is this serious ?