Version 0.9.4
Posted: Fri Mar 21, 2014 12:07 pm
Hello, the update is here:
- Known issues:
If you are using Dytech mod you will need to download the new version, otherwise the game won't even start. This is due to the change of provider chest to active provider chest. - Features:
- Added passive provider chest. Provides items only for requester, construction and player. Not for storage chests.
- Bugfixes:
- Moved lubricant recipe from engine technology to oil processing as lubricant is not needed for basic engine anymore.
- Enabled engine technology in the campaign level 2.
- Fixed various problems when mod changes electric usage priority of existing entities.
- Fixed a bug in displaying electricity production / consumption.
- Battery technology unlocks science pack 3 instead of rocketry.
- Fixed too wide filter selection gui when too many items are in one subgroup.
- Limit the size of the blueprint preview, so it is usable for huge blueprints.
- Fixed that control clicking to get items from the logistic robot could crash the game in some cases.
- Fixed that having error in the mod init rewrote the config file specifying which mods are enabled.
- Fixed crash that could happen when save containing mods altering damage types is used without the original mod and car/crain crash happens.
- Fixed dangling tooltip of the slot inserter logistic condition when closed.
- Fixed small-plane recipe in campaign level 4.
- Removed accumulator research and requirement from the 2nd beta level.
- Updater checks update packages to be applied before actually running them.
- Fixed that assembling machine recipe configuration was lost when using blueprints.
- Objects with even dimensions like 2X2 are centered over the cursor better when building.
- Changes:
- Using subgroups and item groups for entities as well. This partially fixes problem with overflowing window for entities in the map editor.
- Dynamic window size for smaller displays.
- Modding:
- Added a way to specify recipe hidden, so it doesn't appear in the crafting window.
- Added a way to specify whether to use apply_projection for rotated sprite or not.
- Scripting:
- Added way to add ghost structures.
- Added way to order/cancel deconstruction from script.
- Limit the entity.energy write property by <0, max buffer size>.
- Translations:
- Added simplified chinese translation.