Version 0.2.10

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Version 0.2.10

Postby kovarex » Sun Mar 03, 2013 11:40 pm

We just released the version 0.2.10
We are deeply sorry for the inconveniences caused by the game breaking bugs of 0.2.9.
It was big mistake to make release at 3 am with too many changes and very little testing.
We are sure we want to switch to less frequent releases and better testing cycle, most probably once per 14 days.
As we can be never sure, we are releasing this experimental version, and it is listed under the 0.2.8 version on our page,
we will make it stable in few days (If none other game breaking bugs appear).

Bugfixes:
  • Repaired the not minable lab/turret bug.
  • Fixed the bug of using all recipes (regardless of category in the automatic crafting of intermediate products).
  • Fixed the bug of the disabled iron/copper smelting recipes in scenario maps loaded from older versions.
  • Fixed the bug of the freezed controls after loading a replay from a game.
  • Fixed the bug of the incorrect usage of science pack in some cases.
  • Fixed the bug of the tooltips not working when entity info window is active
  • Start game script even with missing control.lua
    • Lua-based migrations work for these gaves.
    • It is possible to run console commands in these games.
  • Tool tip in tecnology preview shows total raw in the same system as in player crafting gui (Using just recipes that player can use for the calculations, so not smelting)
Translations:
  • Added Finnish and Spanish translation.
  • Fixed the \n usage (It works in the campaign translation as end-line character again)

Downloadable on http://www.factorio.com as usual.

Edit: The 0.2.10 is the stable branch now.
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Re: Version 0.2.10

Postby MF- » Sun Mar 03, 2013 11:45 pm

Hooray!
Enjoy your well earned rest you'll sure now take :)
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Re: Version 0.2.10

Postby Nova » Mon Mar 04, 2013 12:38 am

A friend of mine had the problem with iron / copper smelting in an earlier savegame. Now he can download this version and will be happy. :D
I have contributed on indiegogo a hour ago and hope to get the alpha as fast as possible, i can't wait to use the other possibilities available in the unrestricted version. I know this is no finished project, so some bugs are not a big deal. ;)
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Re: Version 0.2.10

Postby Dylems » Mon Mar 04, 2013 1:16 am

Nice work, you have fixed the bugs fast :D
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Re: Version 0.2.10

Postby orbito » Mon Mar 04, 2013 2:30 am

Trying it out now, thanks!
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Re: Version 0.2.10

Postby Ween » Mon Mar 04, 2013 6:13 am

kovarex wrote:We are sure we want to switch to less frequent releases and better testing cycle, most probably once per 14 days.


I think it is a good idea :p You should not rush every week to get something on friday, just take more time and get less stressed about these release :p

We can see the progress anyway !!!
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Re: Version 0.2.10

Postby Wazzebu » Mon Mar 04, 2013 12:26 pm

Thank you !!!!!!!
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Re: Version 0.2.10

Postby mycale » Mon Mar 04, 2013 1:28 pm

kovarex wrote:We are sure we want to switch to less frequent releases and better testing cycle, most probably once per 14 days.


Or maybe release bleeding edge updates as they become available, as was suggested somewhere on the Forum. I thought it was great having an update per week, but it's understandably stressfull to update in such a short intervals.

Would you consider releasing a Roadmap on whats planned until v1.0? Just a rough estimate; notwithstanding the dev direction pools.
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Re: Version 0.2.10

Postby orbito » Mon Mar 04, 2013 6:15 pm

mycale wrote:
kovarex wrote:We are sure we want to switch to less frequent releases and better testing cycle, most probably once per 14 days.


Or maybe release bleeding edge updates as they become available, as was suggested somewhere on the Forum. I thought it was great having an update per week, but it's understandably stressfull to update in such a short intervals.


Yep. As it's been suggested, the use of Bugzilla and mid-build "test releases" would help the developers and the community work on the game. Test releases (or bleeding edge releases) would give testers a chance to report problems while normal players stick with the stable build. It would also help speed up the process.
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Re: Version 0.2.10

Postby MF- » Mon Mar 04, 2013 7:37 pm

Or any other bugtracking suite..
I have good experience with Mantis and Trac (and Launchpad). I dislike bugzilla (to the degree that debian bugtracker feels better)

It would surely help keeping track of various states of tickets.
On the other hand, the forum flexibility allows for moving threads around and motivates people to cross-check and help each other.
So.. If a bugtracker, then perhaps one that could "list all unread items" ?
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