Version 0.10.12

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kovarex
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Version 0.10.12

Post by kovarex »

Hello,

Factorio 0.10.12 has just been released, we consider this a stable candidate again.
  • Bugfixes:
    • Fixed that it wasn't possible to set a filter.
    • Fixed that fast replacing moved items primary to character, it made upgrading chests and machines not practical. Instead, when fast replacing, the content is always transferred to the new entity, when it can't fit, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    • The right ui container is slightly larger, so it can contain the roboport info without enlarging.
    • The worm turrets are not taken into consideration when deciding enemy expansions.
    • Fixed that enemy expansion candidates were not updated correctly when base was destroyed.
    • Fixed that combat robots were on the map/minimap.
    • Fixed extra mousebuttons over gui behavior (https://forums.factorio.com/forum/vie ... f=7&t=5810).
  • Balancing:
    • The maximum distance of enemy expansion was increased from 5 to 7.
  • Scripting:
    • makefile, takescreenshot and removepath now use logger to report failures, minor fixes in the path verification
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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-root
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Re: Version 0.10.12

Post by -root »

FFS! I JUST UPDATED MY GAME TO 10.11 NOT EVEN 2HRS AGO! WTF ARE YOU DOING!

(jokes. love you guys.)

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micomico
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Re: Version 0.10.12

Post by micomico »

Wow, just Wow! Now close the bug report forum, quick!

jeroon
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Re: Version 0.10.12

Post by jeroon »

Item bombs are back! OOOOH YEAAAAH! http://i.imgur.com/ynMX854.jpg

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Penrif
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Re: Version 0.10.12

Post by Penrif »

Thanks for the rapid fix to the item filter issue, I'll give 12 a spin tonight~

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Re: Version 0.10.12

Post by Lonewolf »

Thank for fixing the filter, thought i was going insane when i couldn't remember what shortcut it was :) Turned out to be a bug eh

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Re: Version 0.10.12

Post by boro »

I don't think humanity would suffer if this was called the 0.10 stable release.

generalmek
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Re: Version 0.10.12

Post by generalmek »

better make bitter-setler

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pyrolytic_tungsten
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Re: Version 0.10.12

Post by pyrolytic_tungsten »

In spite of the minor issues remaining I think this will be our awaited stable version.

Enjoy the quick radar rescan when loading old saves (done since there were changes to what is drawn on the map)

generalmek wrote:better make bitter-setler
Normal biters already settle. I've seen new nests but never caught them in the act. There is one thread here where someone saw biters turn into worms when making a new nest.
Last edited by pyrolytic_tungsten on Wed Sep 17, 2014 7:43 pm, edited 1 time in total.

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Align
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Re: Version 0.10.12

Post by Align »

I think I caught them in the act once, a group in the middle of nowhere all gathered together, far from pollution. After wiping them out I came back later to find a single worm.

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PixelToast
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Re: Version 0.10.12

Post by PixelToast »

kovarex wrote:the good old item bomb.
Image
:< i have to pick up a full steel chest's worth of plates
Image

jeroon
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Re: Version 0.10.12

Post by jeroon »

Image

_aD
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Re: Version 0.10.12

Post by _aD »

Did someone just ring the bell?

Kirk
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Re: Version 0.10.12

Post by Kirk »

0.10.12 is the next stable release after 0.9.8, right? When will Factorio be able to auto-update to this stable release?

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Re: Version 0.10.12

Post by FishSandwich »

Kirk wrote:0.10.12 is the next stable release after 0.9.8, right? When will Factorio be able to auto-update to this stable release?
Probably when 0.11 is released as the next experimental.

kovarex
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Re: Version 0.10.12

Post by kovarex »

The automatic updater should work already, if it doesn't work, it might be a bug.

Kirk
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Re: Version 0.10.12

Post by Kirk »

It hasn't worked so far (although I never tried the experimental option). However, I just downloaded the latest stable release manually and reinstalled Factorio. Now it seems to be able to auto-update. Soooo... I should have thought of that sooner XD

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xnmo
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Re: Version 0.10.12

Post by xnmo »

I think that the updater in the 9.8 release was bugged, because when my version was 9.8 and I enabled experimental updates it wouldn't update (And I'm assuming regular updates wouldn't work either), so I had to manually install it. Seems to work fine in later versions though.

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Re: Version 0.10.12

Post by Kirk »

Yeah, it didn't work on a different PC either. But the fix is nominal.

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Re: Version 0.10.12

Post by BurnHard »

Any chance of an 0.11.1 release this weekend?

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