Version 0.3.0

Information about releases and roadmap.
Toma
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Re: Version 0.3.0

Post by Toma »

ficolas wrote:Modding features are also features...
not only 3...
Please take a look at the patch notes which has a category "Features", which refers to the immediate ingame features. This category contains 3 items. Why am I even arguing with you? lol. I am glad for the enhanced modding and scripting capabilities as well. =)

quinantine
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Re: Version 0.3.0

Post by quinantine »

I can not launch it. Running windows vista.
Here is the error i got.
Image

MF-
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Re: Version 0.3.0

Post by MF- »

quinantine wrote:I can not launch it. Running windows vista.
Here is the error i got.
Image
Already reported and hunted down. Refer to https://forums.factorio.com/forum/vie ... ?f=7&t=632 for solution.

quinantine
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Re: Version 0.3.0

Post by quinantine »

Wrong location to have posted that, my apologies.

APXEOLOG
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Re: Version 0.3.0

Post by APXEOLOG »

I LOVE YOU GUYS YOU'R BEST!

evene
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Re: Version 0.3.0

Post by evene »

Edit : wrong place

Mysteria9
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Re: Version 0.3.0

Post by Mysteria9 »

Awesome, I love the new inserter sprites!
The new tree sprites looks good, but but in a forest... not so much :/
Image

Barg
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Re: Version 0.3.0

Post by Barg »

love the new art and the oldschool style your graphic artist is a boss keep it up :D

andzoak
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Re: Version 0.3.0

Post by andzoak »

MF- wrote:
quinantine wrote:I can not launch it. Running windows vista.
Here is the error i got.
Image
Already reported and hunted down. Refer to https://forums.factorio.com/forum/vie ... ?f=7&t=632 for solution.
There was resolved problem with missing character in local files, not that one.

ficolas
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Re: Version 0.3.0

Post by ficolas »

Will you change the filter images for the ranks in the forum to be the new inserters ??

MF-
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Re: Version 0.3.0

Post by MF- »

Will you include a texturepack that puts the old high-contrast inserter and turret models back?
They could be really useful for sight-impaired players, because they were way easier to tell apart (and for the turrets: way easier to count!)

slpwnd
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Re: Version 0.3.0

Post by slpwnd »

Thanks for the inputs regarding the graphics. As mentioned already uptil now we have been progressing on the art side of the project in a little bit adhoc way. What I mean is that we have missed a clear concept of how the game should look like. We decided that this is just not feasible anymore and that it actually slows us down. Also it doesn't allow us to effectively outsource work to other people because we don't have guidelines and examples of how the thing they are supposed to create shoud look. Therefore Albert is going to spend some time preparing the overall concept for the game and the graphical guidelines (how to setup the rendering conditions for the scene, how to adjust the lights, etc.).

Actually we got the concept for Factorio created by an artist from India. That is the same guy who made the three promotional pictures. The concept is consistent and interesting however it is very schematic and we feel we need something more to get the clear art direction. Albert seems to know what he is doing. So we trust him in this one :)

The side effect of this is that the graphics introduced in 0.3.0 might not be a final one. Most probably in the case of inserters and trees it isn't. The trees don't fit well, we are aware of that (so is Albert) and they will be updated. As for the inserters they are pretty, but they also don't fit great with the overall factorio steampunkish concept. The base of the inserter will probably be changed to be way more simpler (now it looks like a tiny spaceship). We decided to put them in because we think they are already much better than the previous ones.
ficolas wrote:Will you change the filter images for the ranks in the forum to be the new inserters ??
Probably not for now since they might change in the future and also the images on the forum are actually good and schematic. We will probably change them when we produce a complete icon set for the factorio which will update inserters as well I suppose.
MF- wrote:Will you include a texturepack that puts the old high-contrast inserter and turret models back?
They could be really useful for sight-impaired players, because they were way easier to tell apart (and for the turrets: way easier to count!)
That is an interesting idea. Actually any of the modders (you guys:)) can do this with the new modding tools easily already.

ficolas
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Re: Version 0.3.0

Post by ficolas »

ficolas from the future wrote:Im ficolas from the future and I have a message.

Its day 269 and im still updating the mod.
There is only a can of water, and there is no food left, I think I will die without updating it...
There are so many ":" to change...

slpwnd
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Re: Version 0.3.0

Post by slpwnd »

ficolas wrote:ficolas from the future wrote:
Im ficolas from the future and I have a message.

Its day 269 and im still updating the mod.
There is only a can of water, and there is no food left, I think I will die without updating it...
There are so many ":" to change...
You don't have to update the mod manually. I was migrating the JSON files to Lua and it wasn't that much work. What I did is that I loaded JSON files in the Lua (using LuaJson) and then dumped them (using Serpent pretty printer).

Muad'Dib
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Re: Version 0.3.0

Post by Muad'Dib »

It doesn't work for me. Give me "not a valid win32 version application"
Obviously I've installed the correct version for my so (win xp sp3 32bit)
Tryed by redownloading and reinstalling both the zip and the installer version. Still same error.

APXEOLOG
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Re: Version 0.3.0

Post by APXEOLOG »

Muad'Dib wrote:It doesn't work for me. Give me "not a valid win32 version application"
Obviously I've installed the correct version for my so (win xp sp3 32bit)
Tryed by redownloading and reinstalling both the zip and the installer version. Still same error.
confirmed. Some of my friends have same error on win32

slpwnd
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Re: Version 0.3.0

Post by slpwnd »

The problem of the program not working for some windows users is because the app was compiled in the new visual studio with incompatible optimisations for Windows Vista. So if you are running Windows Vista you might encounter this issue. We will provide a bugfix release (0.3.1) soon.

Toma
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Re: Version 0.3.0

Post by Toma »

I guess its relevant here as well. I changed the trees a bit to make the forests look less barren. Will make a post in the Skin section of the forum:

Before:
Image

After:
Image

=)

Thread:
https://forums.factorio.com/forum/vie ... =646#p4264

ficolas
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Re: Version 0.3.0

Post by ficolas »

You just copied more leaves?
Looks awesome.

Toma
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Re: Version 0.3.0

Post by Toma »

ficolas wrote:You just copied more leaves?
Looks awesome.
Yup, its the same models, and I just copied some branches/leafs to make them look like fuller trees. Looks way better ingame in my opinion. I also replaced half of the dead trees with leaf trees for "version 2". I uploaded it to dropbox, link is at the end of the picture post above.

This is a comparison of the "same" tree before and after:
ImageImage

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