Page 9 of 41

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Oct 31, 2014 8:49 am
by generalmek
The Colonist wrote:
silman wrote:
The Colonist wrote:What do you guys mean by "proper tech tree" what was wrong with it before?
I think they mean having a research page that actually has a tree-like structure instead of just a ton of boxes next to each other. That way you can visually see dependencies of items/research just by looking at the entire tree and not having to click on each one to see the "allows" section.

Ah i see,

Now that you said it, i suppose the tech tree does need improvement.

Thanks :D
+1

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sat Nov 01, 2014 4:26 pm
by LoSboccacc
when this will be put on steam? is .12 still going to be too early? any roadmap for that?

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sat Dec 06, 2014 8:27 am
by Nova
You could have just searched for "steam" with the search function. This question gets asked a few times per month.

No, it will not be 0.12. Maybe 1.0, but the devs are not sure. At the earliest in summer 2015.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Feb 26, 2015 4:16 pm
by indjev99
Don't get me wrong I am super excited about the part of the game in space. But does that mean that you are ditching the idea of a self replicating factories on the ground and stopping to improve the early, mid and sort of late(before the space things) game for example stuff like extending the early game for longer than 1/160 of the whole game. :?:

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Feb 26, 2015 5:09 pm
by kovarex
indjev99 wrote:Don't get me wrong I am super excited about the part of the game in space. But does that mean that you are ditching the idea of a self replicating factories on the ground and stopping to improve the early, mid and sort of late(before the space things) game for example stuff like extending the early game for longer than 1/160 of the whole game. :?:
We are not ditching anything, we just want to have the base of the game complete, so we can do whatever we want without the fear, that we will not "finish it".

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Feb 27, 2015 12:05 am
by ssilk
kovarex wrote:we just want to have the base of the game complete, so we can do whatever we want without the fear, that we will not "finish it".
I repeat: Factorio is a game-framework. An very good implementation of some useful game mechanics and the real gameplay is done by modding. :)

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Feb 27, 2015 9:58 pm
by The Phoenixian
ssilk wrote:
kovarex wrote:we just want to have the base of the game complete, so we can do whatever we want without the fear, that we will not "finish it".
I repeat: Factorio is a game-framework. An very good implementation of some useful game mechanics and the real gameplay is done by modding. :)
Judging by how you define that term, I think a more common term for that concept is "toy": It's not as much of a Toy as Lego or even Minecraft --- Factorio does have goals --- but after a bit it becomes more and more self directed play rather than trying to fulfill the goals of the game itself.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sun Apr 12, 2015 12:39 pm
by fpmatty
Hey, I was wondering if the game is still being updated, before I buy it?

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sun Apr 12, 2015 12:42 pm
by quinor
Stupid question. It is updated all the time, with tons of new stuff being planned.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sun Apr 12, 2015 12:47 pm
by FishSandwich
fpmatty wrote:Hey, I was wondering if the game is still being updated, before I buy it?
https://forums.factorio.com/forum/viewforum.php?f=3

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sun Apr 12, 2015 5:35 pm
by Nova
Well, it can't be garantued, but there no obvious reason why the devs would stop the development of the game now. But even if they would: The game is already pretty stable and quite big - many hours of fun could await you if you like games like this. :)

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Tue Apr 14, 2015 8:05 pm
by jockeril
fpmatty wrote:Hey, I was wondering if the game is still being updated, before I buy it?
Nova wrote:Well, it can't be garantued, but there no obvious reason why the devs would stop the development of the game now. But even if they would: The game is already pretty stable and quite big - many hours of fun could await you if you like games like this. :)
That's right - just see how much time is put in videos on Factorio on "Youtube"... :arrow:

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Wed Apr 15, 2015 5:27 am
by kovarex
I updated the roadmap for 0.12 and 0.13

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Wed Apr 15, 2015 7:53 am
by Drury
Looking good!

Nice to see first large-scale optimisation efforts planned for the near future, as well as steam integration. Sounds to me like the beginning of the final stage, the last 10% (which usually takes 90% of time).

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Wed Apr 15, 2015 7:57 am
by dee-
Drury wrote:Looking good!

Nice to see first large-scale optimisation efforts planned for the near future, as well as steam integration. Sounds to me like the beginning of the final stage, the last 10% (which usually takes 90% of time).
The 20-80-rule :) The last 20% of development tasks take 80% of the whole time.

Belt optimization has been ongoing for some time in the background so it will probably be merged quite early-mid to have extensive test time in 0.12.x

And yeah, I'm also pumped for 0.12 :mrgreen:

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Tue Apr 21, 2015 4:12 pm
by pyrolytic_tungsten
With the current belts in 0.11 inserters can't fill a belt to full density. So, to make a belt full density I often put a next higher speed belt under the last few inserters or if dealing with express belt I have a few inserters go onto a second belt and use a splitter to merge the items in. Will this behavior change for 0.12?

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Thu May 07, 2015 3:34 pm
by Cordylus
Are the "floors" planned for the 0.12 or 0.13?

According to the FF:
https://www.factorio.com/blog/post/fff-67

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Thu May 07, 2015 5:42 pm
by kovarex
Cordylus wrote:Are the "floors" planned for the 0.12 or 0.13?

According to the FF:
https://www.factorio.com/blog/post/fff-67
As we already promised that, they are planned :)

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Thu May 07, 2015 6:21 pm
by Cordylus
Great! :D
I'm asking because "floors" are not mentioned in the roadmap.

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Thu May 14, 2015 11:03 pm
by Peter34
kovarex wrote:I updated the roadmap for 0.12 and 0.13
It doesn't say anything about the XL Behemoth Biters and Spitters. Were that idea dropped?

Also, are they going to have more Damage Resistance than the Large ones?