Oh.. I guess I was fixated on the .deb and completely missed it. ("installing" the .deb become a routine)nessumo wrote:0.4.0 (alpha) Generic Linux tar package (32 bit .tar) - link broken
Version 0.4.0
Re: Version 0.4.0
Re: Version 0.4.0
Fixed now.MF- wrote:Oh.. I guess I was fixated on the .deb and completely missed it. ("installing" the .deb become a routine)nessumo wrote:0.4.0 (alpha) Generic Linux tar package (32 bit .tar) - link broken
Re: Version 0.4.0
Works fine, thnx!
-
- Long Handed Inserter
- Posts: 99
- Joined: Tue Apr 02, 2013 12:51 pm
- Contact:
Re: Version 0.4.0
Great work guys!
You're one of my favorite game developers.
Keep up the amazing work~
You're one of my favorite game developers.
Keep up the amazing work~
Re: Version 0.4.0
Crap, now I'm too busy to play... Guess I'll wait out the bugfixes. Great to see you guys working so hard on this!
- mindreader
- Inserter
- Posts: 36
- Joined: Mon Feb 11, 2013 8:08 am
- Contact:
Re: Version 0.4.0
Dear Kovarex,
Seems, unfortunetly RU translation does not made it to 0.4.0.
Hope you can add it to following hotfix.
Seems, unfortunetly RU translation does not made it to 0.4.0.
Hope you can add it to following hotfix.
Re: Version 0.4.0
Yes, I will, it was all hecticalmindreader wrote:Dear Kovarex,
Seems, unfortunetly RU translation does not made it to 0.4.0.
Hope you can add it to following hotfix.
Re: Version 0.4.0
as allways, so excited about the modding stuff
Re: Version 0.4.0
Guys,
I just do not understand how you play, if Pump is broken.
Is there a workaround?
I just do not understand how you play, if Pump is broken.
Is there a workaround?
Re: Version 0.4.0
Not that I know of.
But there are saves from older versions some of us continue
(You can get the stable version of factorio as well. Simply build the pumps there and then switch over to 0.4.0 and hope you won't need more of them)
But there are saves from older versions some of us continue
(You can get the stable version of factorio as well. Simply build the pumps there and then switch over to 0.4.0 and hope you won't need more of them)
Re: Version 0.4.0
beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).DRBLN wrote:Guys,
I just do not understand how you play, if Pump is broken.
Is there a workaround?
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Version 0.4.0
Wasnt there supposed to come a fix today for the pumps? You could just wait it out :p
Re: Version 0.4.0
One of the bugs takes bigger time to repair than we expected, so the fix is going to be tomorrow.
We are really doing all we can ...
We are really doing all we can ...
Re: Version 0.4.0
I guess you'll be taking your free weekend during the week lol, that's too bad, you all deserve one though
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Version 0.4.0
Awesome, thanks for the updatekovarex wrote:One of the bugs takes bigger time to repair than we expected, so the fix is going to be tomorrow.
We are really doing all we can ...
Re: Version 0.4.0
I noticed that changing the power range line (not wire distance) for powerlines caused the program not to start up at all.
supply_area_distance = # line when changed seems to cause Factorio to crash. (Only lines in the files that I messed with.)
supply_area_distance = # line when changed seems to cause Factorio to crash. (Only lines in the files that I messed with.)
Re: Version 0.4.0
that did actually work for meFreeER wrote: beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).
3-4 attempts were necessary, but it worked
didnt even had to do the chest-trick..it just spawned one
Re: Version 0.4.0
Well, I hope the devs will release the patch today.
I can't wait to play the scenario pack.
The workaround is not that convenient.
I can't wait to play the scenario pack.
The workaround is not that convenient.
Re: Version 0.4.0
You can choose orientation for createentity.FreeER wrote:beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).
0 (land/pipe in south)
2 (land/pipe in west)
4 (land/pipe in north)
6 (land/pipe in east)
(using odd numbers might cause game crash)
1.Place chest or something in shore. (optional: place pump inside chest )
2.Copy/paste below code in console (change orientation for you liking)
Code: Select all
game.createentity({name="pump",position=game.player.character.getselected().position, orientation=6}) game.player.character.getselected().destroy()
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Re: Version 0.4.0
I'm looking forward to the patch as much as anyone. But something rushed isn't what is needed now so I'd rather the guys take a break, have their weekend to recharge and then hit us up with some fixes early in the new week. We don't want them burning themselves out early into the project after all and I for one appreciate that a few extra days here and there are a small price to pay.