Version 0.4.0

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MF-
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Re: Version 0.4.0

Post by MF- »

nessumo wrote:0.4.0 (alpha) Generic Linux tar package (32 bit .tar) - link broken ;)
Oh.. I guess I was fixated on the .deb and completely missed it. ("installing" the .deb become a routine)

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Re: Version 0.4.0

Post by kovarex »

MF- wrote:
nessumo wrote:0.4.0 (alpha) Generic Linux tar package (32 bit .tar) - link broken ;)
Oh.. I guess I was fixated on the .deb and completely missed it. ("installing" the .deb become a routine)
Fixed now.

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Re: Version 0.4.0

Post by nessumo »

Works fine, thnx!

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Re: Version 0.4.0

Post by Aza-Industries »

Great work guys!

You're one of my favorite game developers.

Keep up the amazing work~ :mrgreen:

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Re: Version 0.4.0

Post by THENIRL »

Crap, now I'm too busy to play... Guess I'll wait out the bugfixes. Great to see you guys working so hard on this!

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Re: Version 0.4.0

Post by mindreader »

Dear Kovarex,

Seems, unfortunetly RU translation does not made it to 0.4.0. :(
Hope you can add it to following hotfix.

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Re: Version 0.4.0

Post by kovarex »

mindreader wrote:Dear Kovarex,

Seems, unfortunetly RU translation does not made it to 0.4.0. :(
Hope you can add it to following hotfix.
Yes, I will, it was all hectical :)

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Re: Version 0.4.0

Post by ficolas »

as allways, so excited about the modding stuff :D

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Re: Version 0.4.0

Post by DRBLN »

Guys,

I just do not understand how you play, if Pump is broken.
Is there a workaround?

MF-
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Re: Version 0.4.0

Post by MF- »

Not that I know of.
But there are saves from older versions some of us continue :)
(You can get the stable version of factorio as well. Simply build the pumps there and then switch over to 0.4.0 and hope you won't need more of them)

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FreeER
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Re: Version 0.4.0

Post by FreeER »

DRBLN wrote:Guys,
I just do not understand how you play, if Pump is broken.
Is there a workaround?
beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed :D . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).
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Re: Version 0.4.0

Post by Toma »

Wasnt there supposed to come a fix today for the pumps? You could just wait it out :p

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Re: Version 0.4.0

Post by kovarex »

One of the bugs takes bigger time to repair than we expected, so the fix is going to be tomorrow.
We are really doing all we can ...

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Re: Version 0.4.0

Post by FreeER »

I guess you'll be taking your free weekend during the week lol, that's too bad, you all deserve one though :D
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Re: Version 0.4.0

Post by Toma »

kovarex wrote:One of the bugs takes bigger time to repair than we expected, so the fix is going to be tomorrow.
We are really doing all we can ...
Awesome, thanks for the update ;)

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Re: Version 0.4.0

Post by wsensor »

I noticed that changing the power range line (not wire distance) for powerlines caused the program not to start up at all.
supply_area_distance = # line when changed seems to cause Factorio to crash. (Only lines in the files that I messed with.)

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Re: Version 0.4.0

Post by gr0mpel »

FreeER wrote: beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed :D . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).
that did actually work for me :)
3-4 attempts were necessary, but it worked :D
didnt even had to do the chest-trick..it just spawned one

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Re: Version 0.4.0

Post by DRBLN »

Well, I hope the devs will release the patch today.

I can't wait to play the scenario pack.
The workaround is not that convenient.

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Re: Version 0.4.0

Post by rk84 »

FreeER wrote:beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed :D . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).
You can choose orientation for createentity.
0 (land/pipe in south)
2 (land/pipe in west)
4 (land/pipe in north)
6 (land/pipe in east)
(using odd numbers might cause game crash)

1.Place chest or something in shore. (optional: place pump inside chest :) )
2.Copy/paste below code in console (change orientation for you liking)

Code: Select all

game.createentity({name="pump",position=game.player.character.getselected().position, orientation=6}) game.player.character.getselected().destroy()
3.Hover mouse over the object and press enter. (repeat from step 2 if you need to rotate pump)
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Re: Version 0.4.0

Post by Balinor »

I'm looking forward to the patch as much as anyone. But something rushed isn't what is needed now so I'd rather the guys take a break, have their weekend to recharge and then hit us up with some fixes early in the new week. We don't want them burning themselves out early into the project after all and I for one appreciate that a few extra days here and there are a small price to pay.

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