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Re: Version 0.4.0

Posted: Sat May 04, 2013 6:27 pm
by FreeER
DRBLN wrote:Guys,
I just do not understand how you play, if Pump is broken.
Is there a workaround?
beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed :D . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).

Re: Version 0.4.0

Posted: Sat May 04, 2013 7:17 pm
by Toma
Wasnt there supposed to come a fix today for the pumps? You could just wait it out :p

Re: Version 0.4.0

Posted: Sat May 04, 2013 8:32 pm
by kovarex
One of the bugs takes bigger time to repair than we expected, so the fix is going to be tomorrow.
We are really doing all we can ...

Re: Version 0.4.0

Posted: Sat May 04, 2013 8:40 pm
by FreeER
I guess you'll be taking your free weekend during the week lol, that's too bad, you all deserve one though :D

Re: Version 0.4.0

Posted: Sat May 04, 2013 8:43 pm
by Toma
kovarex wrote:One of the bugs takes bigger time to repair than we expected, so the fix is going to be tomorrow.
We are really doing all we can ...
Awesome, thanks for the update ;)

Re: Version 0.4.0

Posted: Sun May 05, 2013 12:33 am
by wsensor
I noticed that changing the power range line (not wire distance) for powerlines caused the program not to start up at all.
supply_area_distance = # line when changed seems to cause Factorio to crash. (Only lines in the files that I messed with.)

Re: Version 0.4.0

Posted: Sun May 05, 2013 6:03 am
by gr0mpel
FreeER wrote: beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed :D . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).
that did actually work for me :)
3-4 attempts were necessary, but it worked :D
didnt even had to do the chest-trick..it just spawned one

Re: Version 0.4.0

Posted: Sun May 05, 2013 8:47 am
by DRBLN
Well, I hope the devs will release the patch today.

I can't wait to play the scenario pack.
The workaround is not that convenient.

Re: Version 0.4.0

Posted: Sun May 05, 2013 9:24 am
by rk84
FreeER wrote:beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed :D . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).
You can choose orientation for createentity.
0 (land/pipe in south)
2 (land/pipe in west)
4 (land/pipe in north)
6 (land/pipe in east)
(using odd numbers might cause game crash)

1.Place chest or something in shore. (optional: place pump inside chest :) )
2.Copy/paste below code in console (change orientation for you liking)

Code: Select all

game.createentity({name="pump",position=game.player.character.getselected().position, orientation=6}) game.player.character.getselected().destroy()
3.Hover mouse over the object and press enter. (repeat from step 2 if you need to rotate pump)

Re: Version 0.4.0

Posted: Sun May 05, 2013 10:47 am
by Balinor
I'm looking forward to the patch as much as anyone. But something rushed isn't what is needed now so I'd rather the guys take a break, have their weekend to recharge and then hit us up with some fixes early in the new week. We don't want them burning themselves out early into the project after all and I for one appreciate that a few extra days here and there are a small price to pay.

Re: Version 0.4.0

Posted: Sun May 05, 2013 10:50 am
by kovarex
Balinor wrote:I'm looking forward to the patch as much as anyone. But something rushed isn't what is needed now so I'd rather the guys take a break, have their weekend to recharge and then hit us up with some fixes early in the new week. We don't want them burning themselves out early into the project after all and I for one appreciate that a few extra days here and there are a small price to pay.
Actually, we are collecting last bugs and preparing for the release that will be soon.
After the release I'm going to run around in a park to recharge :)

Re: Version 0.4.0

Posted: Sun May 05, 2013 12:28 pm
by HarkBack
Great game! Have not played, but the video I can already say that the game tighten me for a long time. Once you add multiplayer, will buy. Thank you.

Re: Version 0.4.0

Posted: Mon May 06, 2013 10:43 am
by POJO
kovarex wrote:Actually, we are collecting last bugs and preparing for the release that will be soon.
After the release I'm going to run around in a park to recharge :)
In addition to that I would suggest to update the roadmap more frequent (E.g. Release 4.0 is outdated at the moment and might be replaced by the current bugfixes). This makes it easier for customers to follow your current process.
From a developers view I would also suggest to update delays early (since it is easy to dissapoint customers if a deadline is not meet). Never make promises (or even announcments) and retract them after the deadline.

Keep going with this great project!

Re: Version 0.4.0

Posted: Mon May 06, 2013 11:54 am
by slpwnd
POJO wrote: In addition to that I would suggest to update the roadmap more frequent (E.g. Release 4.0 is outdated at the moment and might be replaced by the current bugfixes). This makes it easier for customers to follow your current process.
From a developers view I would also suggest to update delays early (since it is easy to dissapoint customers if a deadline is not meet). Never make promises (or even announcments) and retract them after the deadline.
Thanks for the suggestions. I have updated the roadmap.

Re: Version 0.4.0

Posted: Mon May 06, 2013 2:36 pm
by ficolas
Added way to create more entities by the script (projectile, particle, resource), more on wiki soon.
I CAN MAKE BOOM :D

Re: Version 0.4.0

Posted: Mon May 13, 2013 4:35 pm
by Ghost5231
Thank you for fixing filter inserters. :)