Scenario pack 0.4.1 released

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omagaalpha
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Re: Scenario pack 0.4.1 released

Post by omagaalpha »

warm up level the inserter are the wrong way of Scenario pack of 0.4.2 :P

wrtlprnft
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Re: Scenario pack 0.4.1 released

Post by wrtlprnft »

kovarex wrote:I mean, I liked the solution, it is nice idea, and I would keep it there if it was just usable for single level, but with this, practically all of the levels are solvable way to easily :)
I understand :-)

It was however only usable on the last two levels because you need fast transport belts for it to work (at least the tiles near the goal need to be fast, otherwise the first inserter can pick up two items). And I think it's less useful for the 5th level, which is much more chaotic than the 4th.

One could of course create another level which requires this trick to be solved ;-)

kovarex
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Re: Scenario pack 0.4.1 released

Post by kovarex »

omagaalpha wrote:warm up level the inserter are the wrong way of Scenario pack of 0.4.2 :P
Omg, sorry for that, we changed the orientation to direction in the binary and in the script, but I didn't realize, the public version of the factorio still uses orientation ...

Long story short, I made 0.4.3 version now that should be compatibile.

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