Version 0.11.15

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onebit
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Re: Version 0.11.15

Post by onebit »

Any tantalizing tid-bits for .16? :)

Tom_The_Hero1
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Re: Version 0.11.15

Post by Tom_The_Hero1 »

since multyplayer is a thing i actually never had problems with multyplayer i didn't even find a bug yet XD

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Drury
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Re: Version 0.11.15

Post by Drury »

Bought a gift to a friend yesterday, hoping we'd play some MP. Couldn't figure out what was wrong for 3 hours before I went to look here and see that the issue is not on my side... Oh well.

He loved the game though, which genuinely surprised me. He's not the one for games that require analytical thinking, wouldn't consider him to be all over technology. And yet he was super happy to get electricity working and science production up. I couldn't even get him to communicate with me. That was just magical.

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cpy
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Re: Version 0.11.15

Post by cpy »

I found out new way of playing by using scalar and bob mod with tree farm. That is just one good long game. Anyway i'm playing with friend but we need to balance it a bit more to provide challenge and long game, i'll post my results in general section probably.

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Re: Version 0.11.15

Post by Ojelle »

I'm really looking forward to 16 since I cant multiplayer in 15 and forgot to backup my map before I tried :/
So get that one out! ;)

And great job by the way. its a really nice game. After 50 hours I finaly bought it! For my brother too at once :P
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sillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer :D
It's a wonder how good the game is, if you consider how bad they are with the FFF numbers :mrgreen:

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Drury
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Re: Version 0.11.15

Post by Drury »

In the meantime you can do what we did, download 0.11.14 and play that :P

pennative
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Re: Version 0.11.15

Post by pennative »

Does anyone know of a way we can downgrade our save files from 0.11.15 to 0.11.14? I want to show off my base to my friends, but can't until 0.11.16
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FishSandwich
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Re: Version 0.11.15

Post by FishSandwich »

pennative wrote:Does anyone know of a way we can downgrade our save files from 0.11.15 to 0.11.14? I want to show off my base to my friends, but can't until 0.11.16
Download 0.11.14 from the website.

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Re: Version 0.11.15

Post by Gammro »

That's not just it Fishsandwich, saved files made in 0.11.15 can't be loaded in previous versions. I found out when I was still on 0.11.14 and someone sent me a saved file made in 0.11.15. Maybe by editing the save file, you can change the version number, but I'm not giving any guarantees.

I think I saw the devs post in a topic on how the save files are constructed(so also how you can edit it in text format) for someone to build a save and mod management application, but I can't find it...
Ignore this

dee-
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Re: Version 0.11.15

Post by dee- »

Image

worgenice
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Re: Version 0.11.15

Post by worgenice »

dee- wrote:Image
with which program do you use to open this file? I can't find one

dee-
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Re: Version 0.11.15

Post by dee- »

worgenice wrote:
dee- wrote:Image
with which program do you use to open this file? I can't find one
I used wxHexEditor, it's free, portable and crossplatform.

- find the savegame
- IMPORTANT: make backup
- unzip the file
- open "level.dat" in the editor
- change the fifth byte from 0F (=15) to 0E (=14)
- save
- zip everything again (make sure the folder structure stays the same)
- cross fingers :)

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Re: Version 0.11.15

Post by keksinat0r »

dee- wrote: - find the savegame
- IMPORTANT: make backup
- unzip the file
- open "level.dat" in the editor
- change the fifth byte from 0F (=15) to 0E (=14)
- save
- zip everything again (make sure the folder structure stays the same)
- cross fingers :)
It's not just "level.dat", but also "script.dat" which needs to be edited.

dee-
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Re: Version 0.11.15

Post by dee- »

keksinat0r wrote:
dee- wrote: - find the savegame
- IMPORTANT: make backup
- unzip the file
- open "level.dat" in the editor
- change the fifth byte from 0F (=15) to 0E (=14)
- save
- zip everything again (make sure the folder structure stays the same)
- cross fingers :)
It's not just "level.dat", but also "script.dat" which needs to be edited.
Aaah, okay, thanks :) Should have added the disclaimer I never had to downgrade so far

worgenice
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Re: Version 0.11.15

Post by worgenice »

thx for help but it dont work for me. :cry:

now i have to wait for 0.11.16 XD

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Re: Version 0.11.15

Post by keksinat0r »

It works fine for me. Did you patch both version strings and pack the save file again?

worgenice
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Re: Version 0.11.15

Post by worgenice »

thx it's work now :D :D

my mistake was that the icon of the folder was as a .zip but it was on a .rar

thank's for help me
sorry for my english ^^, still learning

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Re: Version 0.11.15

Post by 58MadMax »

We needs the precious .16 please...

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Re: Version 0.11.15

Post by consumerx54 »

dee- wrote:
worgenice wrote:
dee- wrote:Image
with which program do you use to open this file? I can't find one
I used wxHexEditor, it's free, portable and crossplatform.

- find the savegame
- IMPORTANT: make backup
- unzip the file
- open "level.dat" in the editor
- change the fifth byte from 0F (=15) to 0E (=14)
- save
- zip everything again (make sure the folder structure stays the same)
- cross fingers :)

Thanks a million that worked great. I had saved a huge game in progress with .15 and could not finish it MP. I hope they fix that MP bug in .16 MP is so much fun

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