[kovarex]Issue with Belt textures
Re: [kovarex]Issue with Belt textures
Thanks, I fixed that for 0.10.7
- y.petremann
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Re: [kovarex]Issue with Belt textures
I reopen that bug since there was some cases that I haven't tested before, but correspond on that issue ...
A picture is better than explanations :
A picture is better than explanations :
Re: [kovarex]Issue with Belt textures
Help you for the find! The CAD mod is really helping us to find the errors in the logic.
This was probably created when i was refactoring and generlising the drawing logic, so I had to just fix 2 lines of code to fix it for all the transport-belt related stuff.
I wanted to try all the combinations also using your cad mod, but it seems to be outdated.
This was probably created when i was refactoring and generlising the drawing logic, so I had to just fix 2 lines of code to fix it for all the transport-belt related stuff.
I wanted to try all the combinations also using your cad mod, but it seems to be outdated.
- y.petremann
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Re: [kovarex]Issue with Belt textures
I've updated factocad so it would works now.kovarex wrote:Help you for the find! The CAD mod is really helping us to find the errors in the logic.
This was probably created when i was refactoring and generlising the drawing logic, so I had to just fix 2 lines of code to fix it for all the transport-belt related stuff.
I wanted to try all the combinations also using your cad mod, but it seems to be outdated.