[kovarex]Issue with Belt textures

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kovarex
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Re: [kovarex]Issue with Belt textures

Post by kovarex »

Thanks, I fixed that for 0.10.7

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y.petremann
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Re: [kovarex]Issue with Belt textures

Post by y.petremann »

I reopen that bug since there was some cases that I haven't tested before, but correspond on that issue ...
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kovarex
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Re: [kovarex]Issue with Belt textures

Post by kovarex »

Help you for the find! The CAD mod is really helping us to find the errors in the logic. :)

This was probably created when i was refactoring and generlising the drawing logic, so I had to just fix 2 lines of code to fix it for all the transport-belt related stuff.

I wanted to try all the combinations also using your cad mod, but it seems to be outdated.

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y.petremann
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Re: [kovarex]Issue with Belt textures

Post by y.petremann »

kovarex wrote:Help you for the find! The CAD mod is really helping us to find the errors in the logic. :)

This was probably created when i was refactoring and generlising the drawing logic, so I had to just fix 2 lines of code to fix it for all the transport-belt related stuff.

I wanted to try all the combinations also using your cad mod, but it seems to be outdated.
I've updated factocad so it would works now.

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