[0.11.1] New hope campaign is not working

This subforum contains all the issues which we already resolved.
Post Reply
skaihoj
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Oct 31, 2014 4:38 pm
Contact:

[0.11.1] New hope campaign is not working

Post by skaihoj »

I downloaded the MS Windows (64 bit zip package) 0.11.0 from the website.
I tried to connect and host a server a couple of times.
I tried to start the new hope campaign, level-01, on normal.

And I got the following error:
Unknown key:"Error while running the oninit: ...Factorio_0.11.0.12077\temp\currently-playing\control.lua:39: attempt to index field 'wall' (a nil value)"

logris
Inserter
Inserter
Posts: 31
Joined: Fri Oct 31, 2014 9:09 pm
Contact:

Re: starting campaigns in 0.11.0

Post by logris »

I also get this bug while trying to start a single player campaign on 0.11.1.
It fails on new hope, level-01 or level-02, but works on first steps.

Equilibrium
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Oct 31, 2014 11:44 pm
Contact:

Re: starting campaigns in 0.11.0

Post by Equilibrium »

Same problem here, I'm new to the game and being able to play the Campaigns to learn the basics would be very helpful^^

User avatar
y.petremann
Filter Inserter
Filter Inserter
Posts: 408
Joined: Mon Mar 17, 2014 4:24 pm
Contact:

Re: starting campaigns in 0.11.0

Post by y.petremann »

All campaign were designed for one player only, so I think that almost all campaign would not work on multiplayer.

It would be great if it could work on singleplayer and multiplayer without having separated code, it could let players share a world they started without experiencing crash.

Equilibrium
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Oct 31, 2014 11:44 pm
Contact:

Re: starting campaigns in 0.11.0

Post by Equilibrium »

y.petremann wrote:All campaign were designed for one player only, so I think that almost all campaign would not work on multiplayer.

It would be great if it could work on singleplayer and multiplayer without having separated code, it could let players share a world they started without experiencing crash.

Oh i didn't realize that this was about Multiplayer. I get that error when I try to start the campaign in SinglePlayer...

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: starting campaigns in 0.11.0

Post by kovarex »

Hello, thank you for the notice.
The reason is much more simple, I just renamed the "wall" to "stone-wall" and forgot to fix it there, it is fixed for 0.11.2 now.

User avatar
y.petremann
Filter Inserter
Filter Inserter
Posts: 408
Joined: Mon Mar 17, 2014 4:24 pm
Contact:

Re: starting campaigns in 0.11.0

Post by y.petremann »

Equilibrium wrote:
y.petremann wrote:All campaign were designed for one player only, so I think that almost all campaign would not work on multiplayer.

It would be great if it could work on singleplayer and multiplayer without having separated code, it could let players share a world they started without experiencing crash.

Oh i didn't realize that this was about Multiplayer. I get that error when I try to start the campaign in SinglePlayer...
After some reflexion, I don't think that the case, but I've tried some campaigns and tried to invite friends and they simply crashed due to not being adapted to mulltiplayer.

Devilchild97
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Nov 08, 2014 3:50 am
Contact:

Re: [0.11.1] New hope campaign is not working

Post by Devilchild97 »

So has anyone come up with a simple way to fix this? if so can anyone give me instructions on how to fix it. thanks

Boogieman14
Filter Inserter
Filter Inserter
Posts: 770
Joined: Sun Sep 07, 2014 12:59 pm
Contact:

Re: [0.11.1] New hope campaign is not working

Post by Boogieman14 »

I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

Post Reply

Return to “Resolved Problems and Bugs”