Worker Management

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Gully
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Worker Management

Post by Gully »

I have an idea. Maybe I'll start on that myself this year.

Two new items, Worker and Exhausted-Worker. Each recipe additionally requires a Worker and outputs an Exhausted Worker. Exhausted Workers can be refreshed to normal Workers in special new buildings. These range from early game (garden/swimming-pool, requires Wood/Water), to more complicated Wellness-Buildings.

Obviously, one needs a mechanic to increase the number of Workers. Maybe Life-Pods from that mod constantly produce Workers.

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