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New Music Mod

Posted: Mon Nov 03, 2014 10:51 am
by Eddyster
Hello all,

I'm new to the factorio forums but have supported for the game for a long time, and thought it a good time to contribute to the community. Hello factorio community! :geek:

My day job is as a composer/producer and, listening to the factorio soundtrack as it is, I wondered if anyone in the modding community would help me put a music mod pack together so there's a little more variety available if people want it. Is this a possibility with the current modding capabilities? Forgive my technical ignorance!

Currently I'm thinking of putting in some pseudo-industrial, maybe techno/ambient stuff a bit like this sort of thing as it's what I hear in my head when playing. These are from my back catalog, but it would be nice to write some new stuff too. I'd have to make these older ones longer by looping sections etc but that's the easy bit - I just need help getting them into the game!

If anyone knows if its possible or how to do (maybe there's a dead obvious link I'm missing) it I'd greatly appreciate the help. Ideally someone who could guide me into doing it!

Thanks

Re: New Music Mod

Posted: Mon Nov 03, 2014 12:05 pm
by cartmen180
sound can be modded, but i don't know any mods that actually do that :p
But if you make some nice tracks i am sure someone will mod it in.

Re: New Music Mod

Posted: Mon Nov 03, 2014 12:35 pm
by Eddyster
Ok, good to know it can be done, thanks. Now I ideally just need someone who knows modding fairly well and might be interested in helping. I'm happy to get going by myself but have no idea where to start!

Re: New Music Mod

Posted: Mon Nov 03, 2014 12:41 pm
by cartmen180
i would love to help but am incredibly busy atm.

Re: New Music Mod

Posted: Mon Nov 03, 2014 1:21 pm
by drs9999
I don't think that you can add new music via modding, because all ambient music is stored in core.

That being said adding new tracks into core/sound/ambient might work, but will break the in-game updater

Re: New Music Mod

Posted: Mon Nov 03, 2014 6:31 pm
by Eddyster
Hmm that's a bummer - I might drop the dev's a line about it in that case, see if there's some workaround that might be usable.

If anyone else has any other tips I'd greatly appreciate it!

Re: New Music Mod

Posted: Mon Nov 03, 2014 8:53 pm
by xnmo
If you drop an .ogg into the ambient folder I would think that it should play in game, shouldn't it?

I did so and will update if I hear it.

Re: New Music Mod

Posted: Mon Nov 03, 2014 9:45 pm
by Eddyster
xnmo wrote:If you drop an .ogg into the ambient folder I would think that it should play in game, shouldn't it?

I did so and will update if I hear it.
That would be fortuitously simple! Let me know if it works!

Re: New Music Mod

Posted: Sun May 22, 2016 2:34 pm
by rtssmkn
Ambient sounds, like all sounds are hard coded in the lua data files, for ambient sounds this is base/prototypes/ambient-sounds.lua. As such they cannot be discovered dynamically.

Re: New Music Mod

Posted: Sat May 28, 2016 4:52 am
by bigyihsuan
There's the Original Music HD mod that adds in "remastered" versions of the pre-0.12 ambient music into the game. Looking at the data.lua, ambient music seems to have this format:

Code: Select all

data:extend(
{
  {
    type = "ambient-sound",
    name = "name-here", --title of track?
    track_type = "something", --I have no idea what this is for. Original Music HD has 'main-track' and 'early-game' here.
    sound =
    {
      filename = "directory" --straightforward
    }
  }
}
)

Re: New Music Mod

Posted: Wed Jun 22, 2016 11:35 am
by kayobro123
Hey, I don't know if you have already done this but if you want I can put some of your music into Factorio. I have already added some of my fav songs too.