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Ready to release a mod, but...

Posted: Tue Jun 14, 2016 4:10 am
by Taehl
The mod is ready and fine. It changes the colors of objects on the minimap so you can tell what they are.

ImageImage

The only issue is, I can't seem to find a clear description as to how to properly post it here. What kind of a header am I supposed to use? And I have to go to the trouble of selecting a software license before I post it? Maybe someone should write a "How to submit a mod" guide.

Re: Ready to release a mod, but...

Posted: Tue Jun 14, 2016 4:14 am
by Ranakastrasz
viewtopic.php?f=89&t=13493

The mod should go in
Non-Game-Changing
, as it is purely graphical.

Licence, I have no idea, really. I am using MIT licence, but that is mainly because many other mods use it.

Re: Ready to release a mod, but...

Posted: Tue Jun 14, 2016 6:04 am
by jockeril
Take a couple of minutes to read the license short explanation or use google to find "free use license explained"

Re: Ready to release a mod, but...

Posted: Tue Jun 14, 2016 6:11 am
by Koub
IIrc, the devs stated a year or so ago that default license for Factorio mods would be http://creativecommons.org/licenses/by-nc/4.0/.
With 0.13 comes the mod portal, which will include a licence helper, and make the license choice a mandatory part of publishing a mod.

I personnally think the CC BY-NC 4.0 is a good choice for a license : your work can be modified and shared as long as people give you the credit, and don't make money with your work.