[1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)
Posted: Wed Mar 27, 2024 12:44 pm
I was not able to reproduce this. I run an almost vanilla run with very few mods.
As apparent from the map view in the save file, I was working on a grid pattern. Between the save file and the crash, I had plastered the grid piece with concrete ghosts. Then I intended to create a blueprint, using ALT+B. After the UI for the blueprint came up, the game crashed. Retracing my steps, I could not reproduce the crash.
Still, I felt like I should report it. It looks like it could be related to 92662, in which case, I should note I'm running Fedora 39, with 64 GiB RAM and 16 GiB of VRAM. Though I note that most errors talking about GraphicsInterfaceOpenGL.cpp, and particular the two talking about bindFramebuffer, all include drawIndexed, which this crash log does not include.
As apparent from the map view in the save file, I was working on a grid pattern. Between the save file and the crash, I had plastered the grid piece with concrete ghosts. Then I intended to create a blueprint, using ALT+B. After the UI for the blueprint came up, the game crashed. Retracing my steps, I could not reproduce the crash.
Still, I felt like I should report it. It looks like it could be related to 92662, in which case, I should note I'm running Fedora 39, with 64 GiB RAM and 16 GiB of VRAM. Though I note that most errors talking about GraphicsInterfaceOpenGL.cpp, and particular the two talking about bindFramebuffer, all include drawIndexed, which this crash log does not include.