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[1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)

Posted: Wed Mar 27, 2024 12:44 pm
by Svip
I was not able to reproduce this. I run an almost vanilla run with very few mods.

As apparent from the map view in the save file, I was working on a grid pattern. Between the save file and the crash, I had plastered the grid piece with concrete ghosts. Then I intended to create a blueprint, using ALT+B. After the UI for the blueprint came up, the game crashed. Retracing my steps, I could not reproduce the crash.

Still, I felt like I should report it. It looks like it could be related to 92662, in which case, I should note I'm running Fedora 39, with 64 GiB RAM and 16 GiB of VRAM. Though I note that most errors talking about GraphicsInterfaceOpenGL.cpp, and particular the two talking about bindFramebuffer, all include drawIndexed, which this crash log does not include.

Re: [1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)

Posted: Thu Mar 28, 2024 12:53 am
by raiguard
I can't reproduce this either, so I'll move this to 1/0 magic unless we can get a consistent reproduction.