Re: Friday Facts #131 - Roadmap shuffle
Posted: Sat Mar 26, 2016 4:12 pm
Cool! (Yes, I'm speechless.)
It'd need graphics too, and they probably have more in mind than "a better mining drill".vaderciya wrote:all these things are great, and we appreciate them, but honestly, a better mining drill is one of the easiest to code things ever. You could even be lazy and take a modders pre codded one, and just change it a little.
still love everything else, but it seems like we need less shiny things, more functional things
you can still be lazy with it: take the image file of the miner, and crtc ctrlv one next to it.Zeblote wrote:It'd need graphics too, and they probably have more in mind than "a better mining drill".vaderciya wrote:all these things are great, and we appreciate them, but honestly, a better mining drill is one of the easiest to code things ever. You could even be lazy and take a modders pre codded one, and just change it a little.
still love everything else, but it seems like we need less shiny things, more functional things
As far as I understand they start releasing after all features are done and then they release a new version every time they fix a lot of bugs. My suggestion is to have a few snapshots where not all features are done yet, so tat we can play around with the ones that are.jockeril wrote:But that's exactly what they are doing the 0.13 will be experimental versions for those that want to checkout the new features... when 0.12 came out the stable version was 0.11.22 and if you didn't want to experience the bugs/problems/desyncs you used that ad didn't mark "experimental versions update"...indjev99 wrote:Why don't you take the Minecraft route? What I mean by that is you should have some snapshots where only some of the features of the update are implemented. That we can enjoy the new features (the ones that are nearly finished) and also test them, while you are working on the rest. Of course these snapshots would not be the default update, but only for people who want experimental builds.
how typical of late joiners with small number of posts (shows how much interest you have in the game and the community) to be so judgmentalmastamage wrote:you can still be lazy with it: take the image file of the miner, and crtc ctrlv one next to it.Zeblote wrote:It'd need graphics too, and they probably have more in mind than "a better mining drill".vaderciya wrote:all these things are great, and we appreciate them, but honestly, a better mining drill is one of the easiest to code things ever. You could even be lazy and take a modders pre codded one, and just change it a little.
still love everything else, but it seems like we need less shiny things, more functional things
- of course i dont know how factorio does the moving images, if those are in strip format it is going to take a while, and look really weird if you make 1 mistake XD
calm down.jockeril wrote:how typical of late joiners with small number of posts (shows how much interest you have in the game and the community) to be so judgmentalmastamage wrote:you can still be lazy with it: take the image file of the miner, and crtc ctrlv one next to it.Zeblote wrote:It'd need graphics too, and they probably have more in mind than "a better mining drill".vaderciya wrote:all these things are great, and we appreciate them, but honestly, a better mining drill is one of the easiest to code things ever. You could even be lazy and take a modders pre codded one, and just change it a little.
still love everything else, but it seems like we need less shiny things, more functional things
- of course i dont know how factorio does the moving images, if those are in strip format it is going to take a while, and look really weird if you make 1 mistake XD
This team did not put so many hours into developing this game just so you can come, FOUR (!) years later and downplay their efforts to make a AAA game. they don't make a half-ass item just to say they made it - they need to test and balance it to feet the rest of the progression process without making other items obsolete too soon - did the two of you (vaderciya & masterage) think about that ?
So here's my opinion:tecxx wrote:calm down.jockeril wrote:how typical of late joiners with small number of posts (shows how much interest you have in the game and the community) to be so judgmentalmastamage wrote:you can still be lazy with it: take the image file of the miner, and crtc ctrlv one next to it.Zeblote wrote:It'd need graphics too, and they probably have more in mind than "a better mining drill".vaderciya wrote:all these things are great, and we appreciate them, but honestly, a better mining drill is one of the easiest to code things ever. You could even be lazy and take a modders pre codded one, and just change it a little.
still love everything else, but it seems like we need less shiny things, more functional things
- of course i dont know how factorio does the moving images, if those are in strip format it is going to take a while, and look really weird if you make 1 mistake XD
This team did not put so many hours into developing this game just so you can come, FOUR (!) years later and downplay their efforts to make a AAA game. they don't make a half-ass item just to say they made it - they need to test and balance it to feet the rest of the progression process without making other items obsolete too soon - did the two of you (vaderciya & masterage) think about that ?
i'm not a "late joiner" (and even those have their rights on their opinions), but i share the opinion of the guy you're criticizing. factorio drastically lacks an endgame and all this guy said was, he's disappointed that one of those endgame enhancements still doesn't get priorization.
may i quote something very interesting i've read recently, on the blog of tynan sylvster, the guy who codes rimworld (fantastic game, btw)
http://tynansylvester.com/2013/12/email ... r-results/
"So in the end, what I really want from you is not so much nine variants of meticulously perfected sounds for the muffalo which add some subconscious perception of quality to the product" [snip] "And it’s my belief that the best way to find those things is to work fast, save time, experiment, and ruthlessly and constantly prioritize."
back to factorio -> i'd greatly appreciate if 0.13 would bang out 25 new experimental features, half of them broken, another half of them removed later. but let us play around with some new things and ideas, and let the response from the community decide what gets coded to perfection and what not.
Definitely.Croissant wrote:I just want to know if achievements will still be in the non-steam version. In no way a game-changer, but it would be a nice, small little thing to have.
YES! Finally!These are to be finished:
Redo of the train graphics and fixing the train distances, so they are whole tiles and vertical and horizontal distances are the same.
Boo!Stuff that had to be postponed to 0.14, so we can deliver the rest:
Fluid wagon
Damn, it'd be great! However this should force reworking some existing stuff. To make, say, cars and tanks running on liquid fuel, and implementing second train engine - solid fuel engine, which could run in old way, and diesel locomotive should be definitely a liquid-fuel one etc. I.e. it may break old saves.bobingabout wrote:I thought it also included being able to use fluids as a fuel too, and many more fluid intergrations that arn't there yet.
Late joiner???? How very dare you! I bought the third tier of factorio almost 3 years ago well before it was as popular as it is now. I have been present for it's development since the week I joined, and have read almost every Friday facts since then. I didn't feel the need to make a forum account until a did, certainly not to please YOU, being the assumption making child you are.jockeril wrote:how typical of late joiners with small number of posts (shows how much interest you have in the game and the community) to be so judgmentalmastamage wrote:you can still be lazy with it: take the image file of the miner, and crtc ctrlv one next to it.Zeblote wrote:It'd need graphics too, and they probably have more in mind than "a better mining drill".vaderciya wrote:all these things are great, and we appreciate them, but honestly, a better mining drill is one of the easiest to code things ever. You could even be lazy and take a modders pre codded one, and just change it a little.
still love everything else, but it seems like we need less shiny things, more functional things
- of course i dont know how factorio does the moving images, if those are in strip format it is going to take a while, and look really weird if you make 1 mistake XD
This team did not put so many hours into developing this game just so you can come, FOUR (!) years later and downplay their efforts to make a AAA game. they don't make a half-ass item just to say they made it - they need to test and balance it to feet the rest of the progression process without making other items obsolete too soon - did the two of you (vaderciya & masterage) think about that ?
Hey kovarex, do you know if getting vehicles (tank and car) to be able to drive in an actual straight line could be somewhere on the list?kovarex wrote:Definitely.Croissant wrote:I just want to know if achievements will still be in the non-steam version. In no way a game-changer, but it would be a nice, small little thing to have.