Friday Facts #381 - Space Platforms

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Friday Facts #381 - Space Platforms

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Re: Friday Facts #381 - Space Platforms

Post by SnowZyDe »

Omg

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Re: Friday Facts #381 - Space Platforms

Post by MassiveDynamic »

7:00 am have been waiting all week for this

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Re: Friday Facts #381 - Space Platforms

Post by Akronymus »

Disabling entities/buildings per surface has a lot of potential. I, for one, am really excited for it. Hopefully it is toggleable at runtime and not just at startup time. (Research x technology to unlock y on z surface, for mods)

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Re: Friday Facts #381 - Space Platforms

Post by Tooster »

Hmm... The surface texture of the platform seems a bit noisy and quite hard to look at. It's all blending into one mosaic with other entities on the platform due to all those small bits and pieces on the surface. It's pretty hard to tell where the entity begins and where it ends

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Re: Friday Facts #381 - Space Platforms

Post by Ghoulish »

Hype is building for 2.0, great stuff!
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats

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Re: Friday Facts #381 - Space Platforms

Post by rojcowles »

Tooster wrote:
Fri Oct 20, 2023 11:14 am
Hmm... The surface texture of the platform seems a bit noisy and quite hard to look at. It's all blending into one mosaic with other entities on the platform due to all those small bits and pieces on the surface. It's pretty hard to tell where the entity begins and where it ends

Image
Right! My first thought was that the platforms are made from 100% pure unadulterated greeble!

Greeble being semi-random stuff modelers tend to layer onto basic spaceship designs to give them visual interests, think pipes, hatches, rivets, antenna, decals, etc that don't necessarily have a function in the design.

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Re: Friday Facts #381 - Space Platforms

Post by Justderpingalong »

They really did say 'thou shall not bot base in space' huh. LET THE SPAGHETTI COMMENCE!

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Re: Friday Facts #381 - Space Platforms

Post by NaurEnForven »

Awesome stuff!
I am very curious about the details of the asteroids mechanics.
  • How is the number of asteroids determined, is it platform size related?
  • Is it possible that the turrets run out of ammo if only platform local production is used?
  • How many engines can I reliably run?

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Re: Friday Facts #381 - Space Platforms

Post by kovarex »

NaurEnForven wrote:
Fri Oct 20, 2023 11:24 am
How is the number of asteroids determined, is it platform size related?
Its determined by the route (later game routes have more asteroids and a bigger ones). And also by speed, the faster you go, the more and faster asteroids you meet.
NaurEnForven wrote:
Fri Oct 20, 2023 11:24 am
Is it possible that the turrets run out of ammo if only platform local production is used?
Ofcourse, that is one of the ways you loose the platform.
NaurEnForven wrote:
Fri Oct 20, 2023 11:24 am
How many engines can I reliably run?
It depends on many factors, including productivity, size of the platform etc.

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Re: Friday Facts #381 - Space Platforms

Post by fishycat »

The thrusters look so good, very well done! So far I loved every new fff, so excited for all the new stuff! :D

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Re: Friday Facts #381 - Space Platforms

Post by WeirdConstructor »

I love the whole concept. Just a few questions:
  • Do the costs for the rockets stay the same as in vanilla?
  • And how big is the inventory of the rockets?

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Re: Friday Facts #381 - Space Platforms

Post by Kyralessa »

I love it!

Except for one thing that seems a little weird: Building purely by ghost.

I can understand why the platform shouldn't have logistic bots, but why couldn't it have construction bots? It feels like a break in realism...OK, OK, I already know what you're thinking. :D

But normally building is (a) done by the engineer, or (b) done by a construction bot. It feels really weird to have building done by...magic?

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Re: Friday Facts #381 - Space Platforms

Post by IForgotMyName »

The inventory of the space platform hub is limited, but so called cargo bays can be constructed next to the hub to increase the capacity.
For some reason I remembered Mindustry.

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Re: Friday Facts #381 - Space Platforms

Post by someone1337 »

Definitely add stats of "space pollution caused" (=items thrown overboard) maybe per item, like produced, used.
Last edited by someone1337 on Fri Oct 20, 2023 11:39 am, edited 2 times in total.

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Re: Friday Facts #381 - Space Platforms

Post by CureSafaia »

Something I hate about SE is the tediousness of cross-surface transfer and even though I expected space age to be much streamlined, I am happy to see it.
This game is awesome

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Re: Friday Facts #381 - Space Platforms

Post by firestar246 »

Kyralessa wrote:
Fri Oct 20, 2023 11:35 am
I love it!

Except for one thing that seems a little weird: Building purely by ghost.

I can understand why the platform shouldn't have logistic bots, but why couldn't it have construction bots? It feels like a break in realism...OK, OK, I already know what you're thinking. :D

But normally building is (a) done by the engineer, or (b) done by a construction bot. It feels really weird to have building done by...magic?
I was a bit confused by this as well. Building is done purely by ghosts, but yet no bots? How does that work? Besides that, this all looks amazing.
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Re: Friday Facts #381 - Space Platforms

Post by mexmer »

are we going now to have "trash wars in space" in multiplayer mode?

also what if bellow platform is planet without atmosphere, will not it make trashpile on planet surface?

so many questions with this.

on the other side, with that grab thing ... we can have trash(ure) hunt in space. :mrgreen:

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Re: Friday Facts #381 - Space Platforms

Post by cbass »

Awesome FFF! Really looking forward to the Space Age expansion. Love the thoughtfulness and attention to detail to the general flow and progression that is being done.

One thing that I might have missed, is it possible to have multiple space platforms? I tried to find if it was explicitly called out. In the post, it does refer to "platforms", but will it be possible to have multiple platforms? I can imagine how useful it would be to have purpose-built platforms for different things (ie, to have a small but nimble transport platform and a massive giga-factory platform and maybe one in between?)

Thanks again for a great update!

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Re: Friday Facts #381 - Space Platforms

Post by DanGio »

Kyralessa wrote:
Fri Oct 20, 2023 11:35 am
I love it!

Except for one thing that seems a little weird: Building purely by ghost.

I can understand why the platform shouldn't have logistic bots, but why couldn't it have construction bots? It feels like a break in realism...OK, OK, I already know what you're thinking. :D

But normally building is (a) done by the engineer, or (b) done by a construction bot. It feels really weird to have building done by...magic?
I was thinking about this too :
- If you don't have the material, can you still place ghosts on the platform ? -> yes, as it is stated in today's FFF
- If material gets delivered, does construction occurs immediatly ?
- If only a portion of material is delivered, how does the game chooses what to build ?

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