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Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 4:24 pm
by kovarex
Kind of quick report today: https://www.factorio.com/blog/post/fff-90

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 4:26 pm
by Smarty
looks GOOD!


BTW you should start streaming when you play factorio or other games :D

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 4:36 pm
by Marconos
Short but good notes. Really looking forward to 0.12.

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 4:37 pm
by Cordylus
I very like the integration of signal with the track.
what exactly blue light mean?

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 4:38 pm
by bloodgiver
I hope 0.12 version will bring more optimisation along with its features :D

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 4:53 pm
by WoodyDaOcas
jee, na don't starve bych se rad pridal, s kamaradem jsem nahral v together asi 180 dni, ale uz nemam s kym hrat :( Really looking forward for 0.12 :) :geek:

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 6:05 pm
by Koub
WoodyDaOcas Could you please translate the first part of your message in English ?
thx

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 6:16 pm
by Original
Will the level that appears on the tank will lower as the liquid is removed from the tank?

Also, in last week's update that factorio moving sign map was amazing. Will it be made available to download?

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 6:21 pm
by Original
Koub wrote:WoodyDaOcas Could you please translate the first part of your message in English ?
thx
Here is the best guess translation of his sentence in Slovak, using Google translate:

Jee, I'd like to come and play Don't Starve, with a friend (who I no longer play with) we were able to reach about 180 days.

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 6:32 pm
by cpy
Wanna play don't starve together? :D

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 6:45 pm
by jerrycheng
Did u guys actually play Don't Starve together or a mode? ;)

What does the trash feature mean? Does it mean you could “throw away” something don't want by robot system.

And "direct integration with the rail", does it mean players could identify the block by signal colors?

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 7:13 pm
by WoodyDaOcas
Sorry, I know it's not polite.. :/ but it was meant to be read just by devs :D which would've understand that, maybe I should've PMed :)
I am short on friend able to play DST, is all :D

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 9:34 pm
by Nic
I would be very happy to recieve an email before you start on greenlight if that is possible.
I want to vote asap so this game is the fastest game ever to get greenlit on Steam.

Re: Friday Facts #90 - Trying to be on schedule

Posted: Fri Jun 12, 2015 9:36 pm
by Gandalf
Hurry up already, I wanna play test the shit outa this!
No pressure though ^.^

Re: Friday Facts #90 - Trying to be on schedule

Posted: Sat Jun 13, 2015 2:58 am
by DaemosDaen
Lookin good Can't wait

Re: Friday Facts #90 - Trying to be on schedule

Posted: Sat Jun 13, 2015 11:37 pm
by Araxiel
I assume the fluid-level of the tank will be in the colour of the liquid (black for oil, blue for water). What will the process be like for custom, modded liquids? Will it just be line with the RBG-values in the items attributes? That would be the greatest and easiest.

Re: Friday Facts #90 - Trying to be on schedule

Posted: Sun Jun 14, 2015 6:40 am
by kovarex
Araxiel wrote:I assume the fluid-level of the tank will be in the colour of the liquid (black for oil, blue for water). What will the process be like for custom, modded liquids? Will it just be line with the RBG-values in the items attributes? That would be the greatest and easiest.
Every fluid has it's fluid color defined used for these windows.

Re: Friday Facts #90 - Trying to be on schedule

Posted: Mon Jun 15, 2015 7:15 pm
by torham
Original wrote:
Koub wrote:WoodyDaOcas Could you please translate the first part of your message in English ?
thx
Here is the best guess translation of his sentence in Slovak, using Google translate:

Jee, I'd like to come and play Don't Starve, with a friend (who I no longer play with) we were able to reach about 180 days.
Google did a surprisingly good job with that translation :o

Re: Friday Facts #90 - Trying to be on schedule

Posted: Tue Jun 16, 2015 6:38 am
by ThaPear
torham wrote:
Original wrote:
Koub wrote:WoodyDaOcas Could you please translate the first part of your message in English ?
thx
Here is the best guess translation of his sentence in Slovak, using Google translate:

Jee, I'd like to come and play Don't Starve, with a friend (who I no longer play with) we were able to reach about 180 days.
Google did a surprisingly good job with that translation :o
I'm afraid not, Original must have altered it.
Raw translation: Gee, do not starve to'd like to add, with a friend I recorded together in about 180 days, but no longer have to play with

Re: Friday Facts #90 - Trying to be on schedule

Posted: Wed Jun 17, 2015 1:16 am
by Original
ThaPear wrote:
torham wrote:
Original wrote:
Koub wrote:WoodyDaOcas Could you please translate the first part of your message in English ?
thx
Here is the best guess translation of his sentence in Slovak, using Google translate:

Jee, I'd like to come and play Don't Starve, with a friend (who I no longer play with) we were able to reach about 180 days.
Google did a surprisingly good job with that translation :o
I'm afraid not, Original must have altered it.
Raw translation: Gee, do not starve to'd like to add, with a friend I recorded together in about 180 days, but no longer have to play with
Google did the translation, all I did was a little editing ;)