Page 2 of 2

Re: Friday Facts #118 - Improving productivity

Posted: Tue Dec 29, 2015 3:08 am
by ratchetfreak
ske wrote:So you are telling, that 0.13 will be finished in a month? You better start publishing the latest versions for us to test it soon! ;)
no the steam-ready 0.12 will be ready in a month

Re: Friday Facts #118 - Improving productivity

Posted: Tue Dec 29, 2015 1:03 pm
by Jaridan
will we be able to redeem the game on steam if we already bought it on the website?

Re: Friday Facts #118 - Improving productivity

Posted: Tue Dec 29, 2015 2:08 pm
by Smarty
Jaridan wrote:will we be able to redeem the game on steam if we already bought it on the website?
Yes we will (I hope :lol: )

Re: Friday Facts #118 - Improving productivity

Posted: Thu Dec 31, 2015 8:35 pm
by HulkingUnicorn
Smarty wrote:
Jaridan wrote:will we be able to redeem the game on steam if we already bought it on the website?
Yes we will (I hope :lol: )
Jaridan wrote:will we be able to redeem the game on steam if we already bought it on the website?
For the "Transport Belt Repair Man" tier and above:
[...]In case we manage to get on the Steam in the future you will also get a steam key
I don't recall whether there was a lower tier available before or not, or if you won't get it if you buy the game from other places.

Source

Re: Friday Facts #118 - Improving productivity

Posted: Sat Jan 02, 2016 8:29 pm
by Yeol
DaveKap wrote:Happy to see you guys using Fastbuild to improve your compilation times! Franta's a cool dude. :mrgreen:
Seconding this post. I suggested using Fastbuild a little while back when the compilation issues were mentioned, but I wasn't sure how easy it'd be to get help for it. Nice to see that Franta is willing to spend some of his time for that.