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Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 8:10 pm
by kovarex

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 8:16 pm
by keyboardhack
FIRE!! BURN EVERYTHING :twisted:

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 8:18 pm
by jorgenRe
Darn it i forgot to put a satelite into the rocket -_-!

PS those are some really great looking forest fires :D!

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 8:29 pm
by sekanz
Fire... very nice! This should make removing a forest a bit easier, eh? :twisted:

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 8:30 pm
by Smarty
now that is a massive update on what is happening behind the scenes! Me likes it and ME WANTS THE FIRAH!

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 8:32 pm
by _aD
Wube - Where Even the Meetings Sound Interesting (TM)

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 8:33 pm
by Proxy
*Looks at the Achievements*
Yay! Awesome!

*Looks at the Picture with the Fire*
oh god, Forest Fires!
I love it! :D
i never have to Manually burn down Forests anymore!
just a quick off-topic thing
why do the Robots in the Research picture for "Logistics Robot cargo size", "Character Logistics Trash slots" and "Character Logistics slots" have a Antena, because they don't seem to have one anywhere else. that little Detail Confuses me a bit...

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 8:39 pm
by DerivePi
Don't panic

Mostly Harmless

[player name] you are a jerk. A complete kneebiter.

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 8:44 pm
by Koub
Fire, fire everywhere ! :twisted:

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 8:57 pm
by DedlySpyder
But, how can I get that achievement if we don't have dolphins in the game?

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 9:00 pm
by keyboardhack
DedlySpyder wrote:But, how can I get that achievement if we don't have dolphins in the game?
put fish in a rocket and send it into space?

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 9:09 pm
by Jonathan88
Haha! More HG2G references in the achievements please :D :lol:
I LOVE the fire! It really makes Factorio more like a finished game (along with removing all the temporary sprites!)

As far as the achievements go, I think you should move away from having an achievement popping up for things which require no effort such as angering biters. I think this will make the experience feel shallower overall.
A suggestion could be:
Have two levels of achievements: 1) Just get the achievement however!
2) Get it but without making the game easier (peaceful mode, increased ore, etc.)

Keep up the great work!

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 9:21 pm
by Guest_4544
I like the fire mechanic the most, will it be possible for modders to have a similar effect with acidic ammunition? As well that entity/unit types like the alien types can be set on fire?

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 9:29 pm
by dee-
Image

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 9:35 pm
by quinor
What about making flamed biters randomly run around and set trees on fire? ^^

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 9:38 pm
by Guest_4544
psorek wrote:What about making flamed biters randomly run around and set trees on fire? ^^
Sounds like fun, I support this idea.

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 9:39 pm
by Erigalus
The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome. :D

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 9:43 pm
by Marconos
Erigalus wrote:The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome. :D
I like this idea ... flame turrent sets biter on fire. Turrets dies and biter rampages through the base while burning setting your base on fire.

Downside: I would never build a flame turret.

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 10:01 pm
by Erigalus
Marconos wrote:
Erigalus wrote:The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome. :D
I like this idea ... flame turrent sets biter on fire. Turrets dies and biter rampages through the base while burning setting your base on fire.

Downside: I would never build a flame turret.
Maybe flammable buildings are a bit much, yeah. But exploding oil tanks could be fun. :3

Re: Friday Facts #125 - Achievements

Posted: Fri Feb 12, 2016 10:06 pm
by mngrif
Flamethrower Turrets confirmed \m/