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Re: Friday Facts #39

Posted: Fri Jun 20, 2014 5:37 pm
by kovarex

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 5:46 pm
by SuperSandro2000
Walls over rails!! I like this. Where can I find the download for 0.10.1?

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 5:47 pm
by Rahjital
Oh goodness, it's here already! Expect your servers to explode in about three seconds...

The gate is looking pretty good! I was just preparing to mod it in, glad there's no need to anymore.

Now I really regret not going to a game development school, my hobbyist C++ skills are most likely not enough. Plus, moving from Domažlice to Prague would be quite a shock. :lol: Oh well, wish you luck with finding a new code monkey!

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 5:49 pm
by OBAMA MCLAMA
you named it wrong sir!

on front page its named Friday Facts #36 - Digging too deep
should be #39

BUT GATES?

luv youuuu

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 5:52 pm
by Rensiur
Pretty, and awesome - pretty awesome.

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 5:52 pm
by Rahjital

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 5:54 pm
by JackGruff
Please do not let low level work slide because you are scared we are going to moan about lack of content. I want a stable and smooth game first, then content. I can't speak for others but I appreciate work on the engine over content.

Kerbal Space Program is a good example of what happens when you let low-level things slide, the developers have prioritised content over engine capabilities. As a result, you will see many mods try to hack fixes into the game that should have been worked a long time ago.

But on a positive note, it is nice to see how fast you guys are working ;)

And that is a nice looking door. Why didn't the rack make it into the in-game sprite?

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 5:57 pm
by Blackence
In my case, the "get-available-versions" page the automatic updater requests doesn't even list 0.10.1 yet. Maybe rate-limiting downloads to prevent us from killing the server… :-)

I have to agree with JackGruff and really appreciated watching the number of open threads in the bug forums decline during the last 2 weeks.

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 5:58 pm
by billw
Well its awesome this is out, I have been waiting with anticipation, however where is it?
When I try to update via the game it says no new version available, I tried with enable experimental builds checked and unchecked...

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 5:58 pm
by FishSandwich
Beautiful, just beautiful.

Is that an alarm button I see on the wall? Like clicking to lock doors shut? That would be awesome.

PS. Where that changelog at? :p I'd like to see gun turret bug is fixed.

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 6:11 pm
by lost57
billw wrote:Well its awesome this is out, I have been waiting with anticipation, however where is it?
When I try to update via the game it says no new version available, I tried with enable experimental builds checked and unchecked...
Thats what I am wondering too

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 6:25 pm
by funktapus
Gates!!!

Don't let my love for conditional barriers imply that I value features over a stable core game. You guys should take as much time as you need to get the core stable and add features when it's rock solid. I personally think the game is ready for an Early Access release on Steam, feature-wise.

If you ever need some inspiration, just remember Chris Sawyer programmed RCT in assembly language. And that game is bulletproof.

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 6:28 pm
by billw
Pretty weird, I thought I would try experiment, so uninstalled 10.0, installed 9.8, and when ran it immediately asked if I wanted to update to 10.0. Not 10.1. Hello, anybody care to tell us how to get this? The server is working okay as it was fine with downloading 10.0...

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 6:43 pm
by Tenebrous
There could never be 1000000 items on belts in Unity I guess.
Well that sounds like a challenge!

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 6:55 pm
by Lee_newsum
it is on the website "experimental" version :)

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 7:00 pm
by billw
Lee_newsum wrote:it is on the website "experimental" version :)
Thanks! I did check there previously, and it hadn't gone up yet.

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 7:04 pm
by Molay
Tenebrous wrote:
There could never be 1000000 items on belts in Unity I guess.
Well that sounds like a challenge!
Unity would crumble under the weight of 1000000 GameObjects for sure. Which is kinda sad really :(

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 7:25 pm
by squisher
where's my automatic update :(

where's my release notes :(

twitch

twitch

(keep up the great work guys, dig as deep as you need)

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 7:33 pm
by Lee_newsum
squisher wrote:where's my automatic update :( (not working)(https://www.factorio.com/ >login

where's my release notes :( (https://forums.factorio.com/forum/vie ... f=3&t=4436)

twitch

twitch

(keep up the great work guys, dig as deep as you need)

Re: Friday Facts #39

Posted: Fri Jun 20, 2014 8:58 pm
by rebecca
FishSandwich wrote:Beautiful, just beautiful.

Is that an alarm button I see on the wall? Like clicking to lock doors shut? That would be awesome.

PS. Where that changelog at? :p I'd like to see gun turret bug is fixed.
says they are fixed :) whoop

changelog is with the game u get an option to view it after installation