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Friday Facts #51 - First MP Game

Posted: Fri Sep 12, 2014 1:48 pm
by slpwnd
Area 51? NO! Friday Facts 51: http://www.factorio.com/blog/post/fff-51

Re: Friday Facts #51 - First MP Game

Posted: Fri Sep 12, 2014 1:58 pm
by SuperSandro2000
Wish: I like the tank next week.

Re: Friday Facts #51 - First MP Game

Posted: Fri Sep 12, 2014 2:12 pm
by -root
Progress on MP sounds sick! :D

Re: Friday Facts #51 - First MP Game

Posted: Fri Sep 12, 2014 3:29 pm
by jeroon
Wish: http://www.twitch.tv/directory/game/Factorio for live MP testing, hosted by slpwnd and kovarex . Not Cube, he and his sockets keep ruining the game for everyone :| :mrgreen:

Re: Friday Facts #51 - First MP Game

Posted: Fri Sep 12, 2014 3:50 pm
by FishSandwich
It would be nice to see some MP. Either on twitch or YouTube.

Re: Friday Facts #51 - First MP Game

Posted: Fri Sep 12, 2014 4:25 pm
by Xterminator
Agreed. I think a demonstration is in order. :D

Re: Friday Facts #51 - First MP Game

Posted: Fri Sep 12, 2014 4:27 pm
by Mur
Our efforts have culminated yesterday when me and Kovarex had a regular half an hour LAN game. Until now it was all about tests and 20 seconds lasting mini attempts. This was actually the very first real game we tried.
Image

Re: Friday Facts #51 - First MP Game

Posted: Fri Sep 12, 2014 6:03 pm
by Apocalypse
shouting at each other over the room
oh... i wish you had this on video... btw: /vote 4 VLog! ;P

Re: Friday Facts #51 - First MP Game

Posted: Fri Sep 12, 2014 10:42 pm
by The Colonist
You've made my day :D

Re: Friday Facts #51 - First MP Game

Posted: Fri Sep 12, 2014 11:07 pm
by nika135
SuperSandro2000 wrote:Wish: I like the tank next week.
Qartveli xaar?

Re: Friday Facts #51 - First MP Game

Posted: Sat Sep 13, 2014 12:30 am
by Phillip_Lynx
Give us the MP ... !!!!!

Bugs are to find and squashed!!!!

Please :) .....

Re: Friday Facts #51 - First MP Game

Posted: Sat Sep 13, 2014 12:37 am
by Calico
ah, my weekly factorio fix. Very nice progress. A video would be nice (nothing special, like 5mins with a bit of commentary maybe?).

Keep up the good work. Fingers crossed that 10.10 will be stable and we can move on.

Re: Friday Facts #51 - First MP Game

Posted: Sat Sep 13, 2014 5:08 am
by lost57
FishSandwich wrote:It would be nice to see some MP. Either on twitch or YouTube.
i agree, just a taste :)

Re: Friday Facts #51 - First MP Game

Posted: Sat Sep 13, 2014 5:18 am
by OBAMA MCLAMA
A taste? like a 5 frame .gif ? lol.

Re: Friday Facts #51 - First MP Game

Posted: Sat Sep 13, 2014 10:46 am
by Alfdaur
The tank looks great! It's nice to hear that the multiplayer is making progress. :)

Re: Friday Facts #51 - First MP Game

Posted: Sat Sep 13, 2014 12:38 pm
by nowiz
I really look forward to testing multiplayer. :)

I have done some multiplayer game programming myself using a deterministic game world and lock step as a method to keep games in sync. This was a project I did when I was studying for my degree, so no real game came out of it, but I learned a lot about the concepts. Do you use floating-point math in the game world? If so, I am curious about how you handle intermediate floating-point precision in C++ across multiple platforms? Like what is described here: http://randomascii.wordpress.com/2013/0 ... terminism/

Re: Friday Facts #51 - First MP Game

Posted: Sat Sep 13, 2014 12:57 pm
by kovarex
nowiz wrote:I really look forward to testing multiplayer. :)

I have done some multiplayer game programming myself using a deterministic game world and lock step as a method to keep games in sync. This was a project I did when I was studying for my degree, so no real game came out of it, but I learned a lot about the concepts. Do you use floating-point math in the game world? If so, I am curious about how you handle intermediate floating-point precision in C++ across multiple platforms? Like what is described here: http://randomascii.wordpress.com/2013/0 ... terminism/
Yes, we use floating point math A LOT.
Well, I have opened this article before ... and similar ones as well. So yes, I'm afraid of problems but I hope we will be able to solve those eventually.

I'v read the article again, and some of the problems might be solved already.
  • We don't use fp fast, but fp strict
  • We have our custom sin/cos/tan methods.
  • We try to avoid cases where the order of computation would be unclear
  • We are prepared to rewrite some of the calculations to asm if needed ...

Re: Friday Facts #51 - First MP Game

Posted: Sat Sep 13, 2014 2:23 pm
by nowiz
Thanks for the answer. As I said I really look forward to multiplayer, and I'm glad you're working hard to get this implemented. Keep up the good work! :)

Quick edit: If you need to go the asm-route: Good luck!

Re: Friday Facts #51 - First MP Game

Posted: Sat Sep 13, 2014 10:20 pm
by paul42
chiming in as well, asking for multiplayer as soon as possible :D that being said I totally understand if you want to wait to push it to the unstable branch. Is there an IRC chat for when we eventually want to play multiplayer w/ each other?

Thanks in advance,
Paul42

Re: Friday Facts #51 - First MP Game

Posted: Sun Sep 14, 2014 8:39 pm
by Drury
on the image
See, this is how I know you weren't taught by the same English teacher as me.

INNNN THE PICTURE MY DEAR, INNNN THE PICTURE