[0.12.0] crash probably blueprint related

Things that has been reported already before.
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StanFear
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[0.12.0] crash probably blueprint related

Post by StanFear »

after playing, reloading the game, etc...
I went into my inventory and took out a bluerpint and then the game crashed

log file just there, and if need be, I can send a picture of the blueprint that crashed the game (or maybe the save ?)

Code: Select all

   0.001 2015-07-19 12:19:33; Factorio 0.12.0 (Build 103, win64)
   0.001 Operating system: Windows 8 
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: C:/Users/tristan/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.538 Initialised Direct3D: NVIDIA GeForce GTX 965M; driver: nvd3dumx.dll 10.18.13.5330
   0.565 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: X 4] [Graphics quality: normal] [Video memory usage: high]
   0.624 Loading mod core 0.0.0 (data.lua)
   0.627 Loading mod base 0.12.0 (data.lua)
   1.131 Initial atlas bitmap size is 16384
   1.133 Created atlas bitmap 16384x5407
  28.752 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=StanFear&token=<private>&apiVersion=2
  29.489 0 packages available to download (experimental updates enabled).
  29.545 Factorio initialised
  52.152 Loading map C:/Users\tristan\AppData\Roaming\Factorio\saves\New0.12.zip
  52.312 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8F2C83F0D)
00007FF8F2C83F0D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8F2C44887)
00007FF8F2C44887 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8F2C8309A)
00007FF8F2C8309A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-5829127a\src\surface\surface.cpp (72): Surface::getAdvancedTileSafe
c:\temp\factorio-5829127a\src\entity\heuristicentitysearch.cpp (30): HeuristicEntityIterator::HeuristicEntityIterator
c:\temp\factorio-5829127a\src\entity\transportbeltconnectable.cpp (216): TransportBeltConnectable::connect
c:\temp\factorio-5829127a\src\entity\transportbelttoground.cpp (307): TransportBeltToGround::setDirection
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (249): BuildingRenderer::drawEntityToBeBuilt
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (142): BuildingRenderer::drawBlueprintToBeBuilt
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (114): BuildingRenderer::prepareBuildingInGame
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (60): BuildingRenderer::prepare
c:\temp\factorio-5829127a\src\graphics\gamerenderer.cpp (120): GameRenderer::prepareJob
c:\temp\factorio-5829127a\src\gameview.cpp (754): GameView::prepareRender
c:\temp\factorio-5829127a\src\game.cpp (241): Game::prepareRender
c:\temp\factorio-5829127a\src\mainloop.cpp (208): MainLoop::prepare
c:\temp\factorio-5829127a\src\mainloop.cpp (450): MainLoop::tickStep
c:\temp\factorio-5829127a\src\mainloop.cpp (531): MainLoop::run
c:\temp\factorio-5829127a\src\main.cpp (347): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8F11F13D2)
00007FF8F11F13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8F2C05444)
00007FF8F2C05444 (ntdll): (filename not available): RtlUserThreadStart
 633.765 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Gemoron
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Re: [0.12.0] crash probably blueprint related

Post by Gemoron »

mybe related to https://forums.factorio.com/forum/vie ... =7&t=13680

does that blueprint have laserturrents in it?

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StanFear
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Re: [0.12.0] crash probably blueprint related

Post by StanFear »

nop, no turrets, just electric furnaces, inserters, belts, belts to ground and power poles
edit : oh and there is some stone brick/concrete on the ground

orzelek
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Re: [0.12.0] crash probably blueprint related

Post by orzelek »

StanFear wrote:nop, no turrets, just electric furnaces, inserters, belts, belts to ground and power poles
edit : oh and there is some stone brick/concrete on the ground
There is a crash on blueprints with belts to ground and rotation. Might be the same if blueprint tries to rotate when picked up.

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