[0.12.18] Crash on OSX 10.11.1

Things that has been reported already before.
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b-deluxe
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[0.12.18] Crash on OSX 10.11.1

Post by b-deluxe »

Having just upgraded to 0.12.18 Factorio repeatedly crashes at the same point.

I get an error pop up - https://www.dropbox.com/s/g558vylyyv0ly ... 6.png?dl=0

log files for repeated occurances:
- https://www.dropbox.com/s/awfz33kjrsy6a ... 1.log?dl=0
- https://www.dropbox.com/s/f2ywagtoypqme ... 2.log?dl=0
- https://www.dropbox.com/s/4psp8fy3r5y9v ... 3.log?dl=0
- https://www.dropbox.com/s/dx9t4x3ji6k1e ... 4.log?dl=0

Save:
- https://www.dropbox.com/s/ve49ioz9b3uqz ... h.zip?dl=0

I have the following mods running
- Marathon
- RSO-mod

This crash seems to occur when a 3rd piece of equipment (wall or belt) is destroyed off screen somewhere. About 10 seconds after the attached save point. Factorio window does not close and cpu usage remains constant but the game is no-longer responding to input and will not quite easily - Force quit is needed to close the application.

Many Thanks

Bob

kovarex
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Re: [0.12.18] Crash on OSX 10.11.1

Post by kovarex »

Hello, thanks for the report, it is fixed for 0.12.19 (that will be released today).

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Agomy
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Re: [0.12.18] Crash on OSX 10.11.1 also on Windows 10

Post by Agomy »

I just noticed your answer and i assume that it is a global error as it occurs on windows too but just in case here is my system and error log:

Code: Select all

CPU
	AMD FX-9590 - Vishera 32nm Technologie
RAM;
	16,0GB Dual Kanal DDR3 @ 666MHz (9-9-9-24)
Motherboard;
	MSI 990FXA-GD80 (MS-7640) (CPU 1)
Graphic:
	3072 MBATI AMD Radeon R9 200 Series (MSI)
Harddrive:
	894GB SAMSUNG MZ7WD960HMHP-00003 (SSD)

Error log in singleplayer:

Code: Select all

  0.002 2015-11-24 14:16:55; Factorio 0.12.18 (Build 17444, win64)
   0.002 Operating system: Windows 10 
   0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files/Factorio/data
   0.002 Write data path: C:/Users/Godlike/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files/Factorio/bin
   0.023 Available display adapters: 3
   0.023  [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80001, [1920,0], 1920x1200, 32bit, 60Hz}
   0.024  [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8080001, [1348,-1200], 1920x1200, 32bit, 60Hz}
   0.024  [2]: \\.\DISPLAY3 - AMD Radeon R9 200 Series {0x8080005, [0,0], 1920x1200, 32bit, 60Hz}
   0.025 Create display on adapter 2. Size 1280x720 at position [310, 222]. Monitor 2
   0.114 Initialised Direct3D:[2] AMD Radeon R9 200 Series; driver: aticfx64.dll 8.17.10.1404
   0.160 Desktop composition is active.
   0.160 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 2]
   0.214 Loading mod core 0.0.0 (data.lua)
   0.217 Loading mod base 0.12.18 (data.lua)
   0.914 Initial atlas bitmap size is 16384
   0.918 Created atlas bitmap 16384x7761
   8.455 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-available-versions?username=Agomy&token=<private>&apiVersion=2
   9.667 0 packages available to download (experimental updates enabled).
   9.713 Factorio initialised
  15.557 Loading map C:/Users\Godlike\AppData\Roaming\Factorio\saves\_autosave1.zip
  15.592 Info Scenario.cpp:123: Map version 0.12.18-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-tkjljj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-tkjljj\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\crashhandler.cpp (90): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB11602CE)
00007FFDB11602CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D48992)
00007FFDB3D48992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D33F66)
00007FFDB3D33F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D4633D)
00007FFDB3D4633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3CC3C00)
00007FFDB3CC3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D4544A)
00007FFDB3D4544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-tkjljj\src\ai\groupbehavior.cpp (130): GroupBehavior::execute
c:\cygwin64\tmp\factorio-tkjljj\src\ai\commandable.cpp (106): Commandable::runBehavior
c:\cygwin64\tmp\factorio-tkjljj\src\entity\unit.cpp (217): Unit::update
c:\cygwin64\tmp\factorio-tkjljj\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-tkjljj\src\surface\surface.cpp (818): Surface::update
c:\cygwin64\tmp\factorio-tkjljj\src\map\map.cpp (914): Map::update
c:\cygwin64\tmp\factorio-tkjljj\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-tkjljj\src\scenario\scenario.cpp (729): Scenario::update
c:\cygwin64\tmp\factorio-tkjljj\src\mainloop.cpp (262): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-tkjljj\src\mainloop.cpp (368): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-tkjljj\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6068AC323)
00007FF6068AC323 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB1B02D92)
00007FFDB1B02D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3CB9F64)
00007FFDB3CB9F64 (ntdll): (filename not available): RtlUserThreadStart
 146.606 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Error log in Multiplayer:

Code: Select all

   0.002 2015-11-24 14:09:57; Factorio 0.12.18 (Build 17444, win64)
   0.002 Operating system: Windows 10 
   0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files/Factorio/data
   0.002 Write data path: C:/Users/Godlike/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files/Factorio/bin
   0.024 Available display adapters: 3
   0.024  [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80001, [1920,0], 1920x1200, 32bit, 60Hz}
   0.025  [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8080001, [1348,-1200], 1920x1200, 32bit, 60Hz}
   0.025  [2]: \\.\DISPLAY3 - AMD Radeon R9 200 Series {0x8080005, [0,0], 1920x1200, 32bit, 60Hz}
   0.025 Create display on adapter 2. Size 1280x720 at position [310, 222]. Monitor 2
   0.115 Initialised Direct3D:[2] AMD Radeon R9 200 Series; driver: aticfx64.dll 8.17.10.1404
   0.166 Desktop composition is active.
   0.166 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 2]
   0.220 Loading mod core 0.0.0 (data.lua)
   0.224 Loading mod base 0.12.18 (data.lua)
   0.917 Initial atlas bitmap size is 16384
   0.919 Created atlas bitmap 16384x7761
   8.766 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-available-versions?username=Agomy&token=<private>&apiVersion=2
  10.075 0 packages available to download (experimental updates enabled).
  10.122 Factorio initialised
  14.795 Info Router.cpp:556: Router peerID(65535) shutting down.
  14.796 Info Router.cpp:582: Router state -> Disconnected
  14.796 Joining game 192.168.54.0:34197 at port 34197
  14.796 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  14.796 Info Router.cpp:582: Router state -> Connecting
  14.799 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  16.332 Error MultiplayerManager.cpp:105: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  16.333 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
  16.836 Info MultiplayerManager.cpp:156: NetworkTick(0) quitting multiplayer connection.
  16.836 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
  16.836 Info Router.cpp:556: Router peerID(65535) shutting down.
  16.836 Info WindowsUDPSocket.cpp:160: Socket closed
  16.836 Info Router.cpp:582: Router state -> Disconnected
  23.449 Info Router.cpp:556: Router peerID(65535) shutting down.
  23.449 Info Router.cpp:582: Router state -> Disconnected
  23.449 Joining game 192.168.205.0:34197 at port 34197
  23.449 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  23.449 Info Router.cpp:582: Router state -> Connecting
  23.450 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  24.996 Error MultiplayerManager.cpp:105: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  24.997 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
  25.638 Info MultiplayerManager.cpp:156: NetworkTick(0) quitting multiplayer connection.
  25.638 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
  25.638 Info Router.cpp:556: Router peerID(65535) shutting down.
  25.638 Info WindowsUDPSocket.cpp:160: Socket closed
  25.638 Info Router.cpp:582: Router state -> Disconnected
  31.597 Info Router.cpp:556: Router peerID(65535) shutting down.
  31.598 Info Router.cpp:582: Router state -> Disconnected
  31.598 Joining game 192.168.205.2:34197 at port 34197
  31.598 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  31.598 Info Router.cpp:582: Router state -> Connecting
  31.598 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  31.704 Info Router.cpp:582: Router state -> WaitingForAccept
  31.935 Info Synchronizer.cpp:54: NetworkTick(2429) initialized Synchronizer local peer(1) latency(15).
  31.935 Info Synchronizer.cpp:494: networkTick(2429) adding peer(0) success(true).
  31.935 Info Router.cpp:582: Router state -> Connected
  31.935 Info Router.cpp:767: ConnectionAccepted ownPeerID(1) nextPeerID(2)
  31.935 Info MultiplayerManager.cpp:869: networkTick(2429) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  31.971 Info Router.cpp:779: Received onPeerConnected for already connected peer(1)
  32.221 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(CrUnK7ime).
  32.221 Info MultiplayerManager.cpp:1006: networkTick(2444) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  32.221 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(Agomy).
  32.221 Info MultiplayerManager.cpp:1006: networkTick(2444) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  32.221 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(Agomy).
  32.221 Info MultiplayerManager.cpp:1006: networkTick(2444) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  32.221 Info MultiplayerManager.cpp:1006: networkTick(2444) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  32.491 Info MultiplayerManager.cpp:869: networkTick(2460) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  32.738 Info MultiplayerManager.cpp:1006: networkTick(2475) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  32.987 Info MultiplayerManager.cpp:1006: networkTick(2490) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  33.502 Info MultiplayerManager.cpp:1006: networkTick(2521) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  33.502 Info MultiplayerManager.cpp:1006: networkTick(2521) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  33.949 Info MultiplayerManager.cpp:1006: networkTick(2547) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  33.949 Downloading file C:/Users\Godlike\AppData\Roaming\Factorio\temp\mp-download.zip (4064008 B, 8080 blocks)
  33.952 Info MultiplayerManager.cpp:869: networkTick(2547) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  33.952 Info NetworkInputHandler.cpp:40: mapTick(1492830) networkTick(2547) initialized NetworkInputHandler local peer(1).
  33.952 Info NetworkInputHandler.cpp:491: expectedMapTick(1492830) adding peer(0).
  33.952 Info Synchronizer.cpp:407: NetworkTick(2547) mapTick(1492830) applying 38 pending tickClosures
  33.952 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
  33.952 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(1)
  33.952 Info MultiplayerManager.cpp:1518: networkTick(2547) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  34.199 Info MultiplayerManager.cpp:1006: networkTick(2562) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  63.100 Finished download (29 s, 4.1 MB, 139 kB/s)
  63.103 Info MultiplayerManager.cpp:1065: networkTick(3978) mapTick(-1) map download finished creating scenario
  63.103 Info MultiplayerManager.cpp:869: networkTick(3978) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  63.103 Loading map C:/Users\Godlike\AppData\Roaming\Factorio\temp\mp-download.zip
  63.132 Info Scenario.cpp:123: Map version 0.12.18-0
  63.371 Info MultiplayerManager.cpp:1006: networkTick(3993) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  63.461 Info MultiplayerManager.cpp:869: networkTick(3999) mapTick(1492830) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  63.788 Info MultiplayerManager.cpp:1006: networkTick(4008) mapTick(1492830) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  63.788 Info MultiplayerManager.cpp:1006: networkTick(4014) mapTick(1492830) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  63.788 Info MultiplayerManager.cpp:1177: networkTick(4014) mapTick(1492830) stopping mapAlign
  63.788 Info MultiplayerManager.cpp:1670: performing map align task (SendPlayerJoinGameAlignTask)
  63.788 Info MultiplayerManager.cpp:869: networkTick(4014) mapTick(1492830) changing state from(InGameWaitingForOthers) to(InGame)
  63.788 Info MultiplayerManager.cpp:1492: networkTick(4014) mapTick(1492830) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
  63.974 Info MultiplayerManager.cpp:1006: networkTick(4029) mapTick(1492842) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  63.974 Info MultiplayerManager.cpp:1006: networkTick(4029) mapTick(1492842) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  64.060 Info NetworkInputHandler.cpp:712: mapTick(1492848) networkTick(4035) connecting to player(Agomy).
  64.060 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
  64.060 Info GameActionHandler.cpp:1940: MapTick(1492848) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-tkjljj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-tkjljj\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\crashhandler.cpp (90): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB11602CE)
00007FFDB11602CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D48992)
00007FFDB3D48992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D33F66)
00007FFDB3D33F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D4633D)
00007FFDB3D4633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3CC3C00)
00007FFDB3CC3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D4544A)
00007FFDB3D4544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-tkjljj\src\ai\groupbehavior.cpp (130): GroupBehavior::execute
c:\cygwin64\tmp\factorio-tkjljj\src\ai\commandable.cpp (106): Commandable::runBehavior
c:\cygwin64\tmp\factorio-tkjljj\src\entity\unit.cpp (217): Unit::update
c:\cygwin64\tmp\factorio-tkjljj\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-tkjljj\src\surface\surface.cpp (818): Surface::update
c:\cygwin64\tmp\factorio-tkjljj\src\map\map.cpp (914): Map::update
c:\cygwin64\tmp\factorio-tkjljj\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-tkjljj\src\scenario\scenario.cpp (729): Scenario::update
c:\cygwin64\tmp\factorio-tkjljj\src\mainloop.cpp (262): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-tkjljj\src\mainloop.cpp (368): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-tkjljj\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6068AC323)
00007FF6068AC323 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB1B02D92)
00007FFDB1B02D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3CB9F64)
00007FFDB3CB9F64 (ntdll): (filename not available): RtlUserThreadStart
 139.197 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Username: Agomy
Joined: 2014
Membership: Mining Drill Operator
Logged hours in Steam: 300+
Hours in total: 1000+

b-deluxe
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Nov 24, 2015 12:38 pm
Contact:

Re: [0.12.18] Crash on OSX 10.11.1

Post by b-deluxe »

kovarex wrote:Hello, thanks for the report, it is fixed for 0.12.19 (that will be released today).
Thanks for the quick response.

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