[1.1.107] Game keeps crashing with SIGSEV

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
Post Reply
atwj
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Apr 19, 2024 2:02 am
Contact:

[1.1.107] Game keeps crashing with SIGSEV

Post by atwj »

The game keeps crashing.

Tried reinstalling steam and game. Even tried with just factorio installer without steam. At lost what to do. Thanks in advance

Code: Select all

   0.000 2024-04-22 01:29:03; Factorio 1.1.107 (build 62234, win64, steam)
   0.000 Operating system: Windows 11 (build 22631) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/twjam/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/twjam/AppData/Roaming/Factorio [193858/476294MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.007 System info: [CPU: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz, 16 cores, RAM: 13307/32605 MB, page: 19803/37469 MB, virtual: 4349/134217727 MB, extended virtual: 0 MB]
   0.020 Memory info:
   0.020  [0]: Corsair CMH32GX4M2D3600C18 16384 MB 3600 MHz 1.2 v
   0.020  [1]: Corsair CMH32GX4M2D3600C18 16384 MB 3600 MHz 1.2 v
   0.021 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.253 Video driver: windows
   0.253 Available displays: 1
   0.253  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3060 Ti {0x05, [0,0], 3840x2160, 32bit, 60Hz}
   0.560 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.699 Initialised Direct3D[0]: NVIDIA GeForce RTX 3060 Ti; id: 10de-2489; driver: nvldumdx.dll 31.0.15.5222
   0.699   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.699   [Local Video Memory] Budget: 7256MB, CurrentUsage: 8MB, Reservation: 0/3756MB
   0.699   [Non-Local Vid.Mem.] Budget: 15534MB, CurrentUsage: 0MB, Reservation: 0/7895MB
   0.699   Tiled resources: Tier 2
   0.699   Unified Memory Architecture: No
   0.699   BGR 565 Supported: Yes
   0.700   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.700 Graphics settings preset: very-high
   0.700   Dedicated video memory size 8024 MB
   0.729 Desktop composition is active.
   0.729 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.729                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   1.340 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
   1.575 SteelSeries GameSense Controller initialized.
   1.606 Loading mod core 0.0.0 (data.lua)
   1.642 Loading mod base 1.1.107 (data.lua)
   1.786 Loading mod base 1.1.107 (data-updates.lua)
   1.847 Checksum for core: 607699937
   1.847 Checksum of base: 1054619811
   2.006 Prototype list checksum: 3034860339
   2.051 Loading sounds...
   2.236 Info PlayerData.cpp:78: Local player-data.json unavailable
   2.236 Info PlayerData.cpp:81: Cloud player-data.json available, timestamp 1713720371
   2.339 Initial atlas bitmap size is 16384
   2.375 Created atlas bitmap 16384x16384 [none]
   2.379 Created atlas bitmap 16384x13048 [none]
   2.379 Created atlas bitmap 8192x4208 [decal]
   2.380 Created atlas bitmap 16384x5568 [low-object]
   2.381 Created atlas bitmap 8192x4448 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.382 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   2.382 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.382 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   2.383 Created atlas bitmap 4096x3088 [mipmap]
   2.383 Created atlas bitmap 8192x2272 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.384 Created atlas bitmap 8192x1496 [alpha-mask]
   2.388 Created atlas bitmap 16384x14776 [shadow, linear-magnification, alpha-mask]
   2.388 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   2.388 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.394 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.072 Parallel Sprite Loader initialized (threads: 15)
   7.584 Error ParallelSpriteLoader.cpp:259: Parallel sprite loading failed (__base__/graphics/terrain/hr-dirt-2.png): Failed to load sprite - loading bitmap failed: InvalidParameter (2)..
RAM: 15852/32605 MB, page: 24152/37469 MB, virtual: 8792/134217727 MB, extended virtual: 0 MB
Falling back to normal sprite loading.
  10.374 Sprites loaded
  10.390 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  10.402 Generated mipmaps (3) for atlas [4] of size 8192x4448   
  10.413 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  10.424 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  10.436 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  10.466 Generated mipmaps (3) for atlas [8] of size 4096x3088   
  10.478 Generated mipmaps (5) for atlas [9] of size 8192x2272   
  10.489 Generated mipmaps (3) for atlas [12] of size 8192x2352   
  10.502 Custom mipmaps uploaded (1942)
  10.670 Factorio initialised
  10.670 Discord overlay detected (DiscordHook64.dll)
  10.686 Steam Storage Quota: 23803/23841
  12.841 Loading map C:\Users\twjam\AppData\Roaming\Factorio\saves\_autosave2.zip: 3843331 bytes.
  12.874 Loading level.dat: 9691154 bytes.
  12.876 Info Scenario.cpp:204: Map version 1.1.107-0
  12.986 Loading script.dat: 1182 bytes.
  12.989 Checksum for script C:/Users/twjam/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3702463597
  25.261 Error CrashHandler.cpp:639: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\libraries\StackWalker\StackWalker.cpp (924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\Util\Logger.cpp (339): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\Util\Logger.cpp (346): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\Util\CrashHandler.cpp (190): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\Util\CrashHandler.cpp (650): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp (389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82471440F)
00007FF82471440F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82468E466)
00007FF82468E466 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8247133FE)
00007FF8247133FE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\Graphics\SpriteDrawOrder.cpp (129): renderSpriteDrawOrderRange<RenderSpriteIdentity>
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\Graphics\DrawEngine.cpp (944): DrawEngine::mergeSortedRowsAndDrawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\Graphics\DrawEngine.cpp (858): DrawEngine::drawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\Graphics\DrawEngine.cpp (229): DrawEngine::render
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\Graphics\GameRenderer.cpp (256): GameRenderer::renderInternal
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\Graphics\GameRenderer.cpp (212): GameRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\MainLoop.cpp (727): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\MainLoop.cpp (423): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-M81HuB\src\Main.cpp (1277): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82327257D)
00007FF82327257D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8246CAA48)
00007FF8246CAA48 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  26.648 Error CrashHandler.cpp:195: Map tick at moment of crash: 1818737
  26.679 Info CrashHandler.cpp:315: Executable CRC: 2403157845
  26.679 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  32.408 Uploading log file
  32.422 Error CrashHandler.cpp:266: Heap validation: success.
  32.423 Creating crash dump.
  32.591 CrashDump success

Loewchen
Global Moderator
Global Moderator
Posts: 8336
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [1.1.107] Game keeps crashing with SIGSEV

Post by Loewchen »

Likely a hardware issue. If you are overclocking, try if disabling it including xmp helps.

Post Reply

Return to “Technical Help”