[Closed]Mod developers receive updates earlier

Post all other topics which do not belong to any other category.
Post Reply
jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

[Closed]Mod developers receive updates earlier

Post by jorgenRe »

Closed because a sudden wave of realisation hit me: "The experimentals have been so stable and so much chosen that it has been as if they whore actual release updates" =/

Hi, recently there have been a few mod breaking updates. Due to so it would be very helpful if mod developers could receive updates to Factorio earlier so we can update our mods (and we'll abandoned too) so that when a mod breaking update arrives. Players can play the modded games as soon as possible.

This should be possible with steam's betas that require a code.
Last edited by jorgenRe on Fri Jun 10, 2016 8:40 am, edited 2 times in total.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5152
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [Request]Mod developers receive updates earlier

Post by Klonan »

jorgenRe wrote:Hi, recently there have been a few mod breaking updates. Due to so it would be very helpful if mod developers could receive updates to Factorio earlier so we can update our mods (and we'll abandoned too) so that when a mod breaking update arrives. Players can play the modded games as soon as possible.
We can't really supply any builds early, either to mod developers or youtubers, and really strictly speaking 0.13.0 is the advanced build

jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

Re: [Request]Mod developers receive updates earlier

Post by jorgenRe »

Klonan wrote: We can't really supply any builds early, either to mod developers or youtubers, and really strictly speaking 0.13.0 is the advanced build
Ok, i guess it will be a stressful time when 0.13 releases, but I understand.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

NoriSilverrage
Fast Inserter
Fast Inserter
Posts: 159
Joined: Mon Mar 21, 2016 1:19 pm
Contact:

Re: [Request]Mod developers receive updates earlier

Post by NoriSilverrage »

I think there might be some confusion about this. The last few 12.3x releases were (at least on steam) beta/experimental releases that you had to opt into. So while technically anyone could get it, it wasn't the autoinstalled versions and that gives modders some time to test.

From what it sounds like 0.13.0 will be the same.

jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

Re: [Request]Mod developers receive updates earlier

Post by jorgenRe »

NoriSilverrage wrote:I think there might be some confusion about this. The last few 12.3x releases were (at least on steam) beta/experimental releases that you had to opt into. So while technically anyone could get it, it wasn't the autoinstalled versions and that gives modders some time to test.

From what it sounds like 0.13.0 will be the same.
AH yea, you are probably right. Due to how stable the experimentals have been i have been treating them as actual updates. So yea case closed :)
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

Post Reply

Return to “General discussion”