I'm in my first late game, and I'm finding that my logistic network isn't doing everything I'd hope for. I'm sure it's a combination of "there are more optimizations to come" and "I'm doing it wrong".
I have a single giant walled-in base. I used to haul in iron and copper from elsewhere, but I recently annexed some big deposits of each, so my main base is now totally self-sufficient. I've started to make my evenly-spaced grid of roboports, and so far I've been lining them up so the orange (logistic) areas just barely connect. But as my logistic network gets bigger and bigger geographically, I'm finding it to be less efficient. It can take a loooong time to get some steel that I request via my player logistic slots. And maybe I don't get it at all, but as soon as I run to the other side of my base, here it comes. I am 100% sure all the areas connect--I see all the yellow dotted lines.
Is there an upper limit to the effective size of a logistic network? I'm thinking of re-organizing my base into sub-zones each with their own logistic network. Do people do that? Or should the giant logistic network be working better than it is?
How big is/are your logistic network(s)?
Re: How big is/are your logistic network(s)?
1300 roboports at the moment But the area, where logistic chests are placed, is within 2-3 screens As you say, long distances would cause too much delay
Be sure to have all researches done, regarding robots flying speed etc.
Be sure to have all researches done, regarding robots flying speed etc.
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Last edited by BurnHard on Sun Nov 23, 2014 9:25 pm, edited 1 time in total.
Re: How big is/are your logistic network(s)?
I try to avoid moving large quantities of stuff around with robots. Especially when my base gets larger, robots need to recharge more often, which slows everything down. But i think the logistic robot system still has it's uses. Mostly for a short "burst" of materials. I use the system to load trains with walls, repair packs, turrets and fuel. I don't need much of that stuff, my production sites are usually far away from the train station, and if i need some supplies, it normally takes a while before i will need this again. A huge belt across the factory just takes a lot of space, and has a lot of unused items stored. With the robots, i can control this a little better.
As soon as i need a steady supply of a specific item, i go with belts. The storage on the belt does not matter that much, because i will need it soon.
As for my setup, i also tend to just barely align the orange areas with each other. I don't bother with the player logistic slots that much, i rather go and fetch the stuff i want myself, than to wait for the robots.
As soon as i need a steady supply of a specific item, i go with belts. The storage on the belt does not matter that much, because i will need it soon.
As for my setup, i also tend to just barely align the orange areas with each other. I don't bother with the player logistic slots that much, i rather go and fetch the stuff i want myself, than to wait for the robots.
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Re: How big is/are your logistic network(s)?
AFAIK there is no upper limit to the the size of a logistic network.
You have to consider that the robots are also stopping at a robo port once in a while to rechanrge and that takes a while. Waiting several minutes in a large enough base is common.
I don't think the best solution to the problem is to make a lot of sub logistic networks, but rather to make a more space efficient design, that doesn't require the robots to travel that far.
You have to consider that the robots are also stopping at a robo port once in a while to rechanrge and that takes a while. Waiting several minutes in a large enough base is common.
I don't think the best solution to the problem is to make a lot of sub logistic networks, but rather to make a more space efficient design, that doesn't require the robots to travel that far.
Waste of bytes : P
Re: How big is/are your logistic network(s)?
And I thought our base was getting big xD This screenshot is awesomeBurnHard wrote:1300 roboports at the moment But the area, where logistic chests are placed, is within 2-3 screens As you say, long distances would cause too much delay
Be sure to have all researches done, regarding robots flying speed etc.
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Re: How big is/are your logistic network(s)?
1,3 K Roboports thats really awesome and the energy consumption wow in my Game ther is only 3 K Solar iwant to see your solarfields
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Re: How big is/are your logistic network(s)?
Mine is too big currently - I'm in the midst of splitting it into multiple subnetworks with train connections.
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Re: How big is/are your logistic network(s)?
The map i am playing on has 3 (walls+) logistic networks
1) logistic network mane bass 20 + 20 Robocharge
2) logistic network Furnace aer 9
3) logistic network Train stations 4 + 10 Robocharge
4+) walls+ 1 to 4 Roboport with train lins for items. an mune as i ned
Robot Charging Station https://forums.factorio.com/forum/vie ... =14&t=3798
1) logistic network mane bass 20 + 20 Robocharge
2) logistic network Furnace aer 9
3) logistic network Train stations 4 + 10 Robocharge
4+) walls+ 1 to 4 Roboport with train lins for items. an mune as i ned
Robot Charging Station https://forums.factorio.com/forum/vie ... =14&t=3798
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Re: How big is/are your logistic network(s)?
make some album with couple screen, I would like to learn more about the game I am planning with all DyTech modules that are compatible with MP on 0.11 and it's hard with warfare, I keep dying So I did not see much of the endgame, don't be shy to brag about a bit thanks!BurnHard wrote:1300 roboports at the moment .
Re: How big is/are your logistic network(s)?
How long does it take to save on that map?BurnHard wrote:1300 roboports at the moment...