Trains vs conveyors?

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Bleda
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Re: Trains vs conveyors?

Post by Bleda »

The strong point of the trains compared to belts is that you can set a route for every train, even if they are using the same tracks. However, right now this strong point doesn't matter so much, because all you normally do with trains is to carry raw materials to your main base.

I like the idea of having remote sub-factories and connecting them by train. Right now, this just seems like massive overhead. Even if you play big, it's so much easier to have everything in one spot. So, maybe there should be like a jump in the usage of some products. For example, in the beginning you just need a few science packs of each type, but then, as you get all the automation and logistic tech, you get to research new endgame technologies, that need 100 times more of these, so your little science pack factory in your home base gets too small. now you have to go really big and it's almost impossible to expand the home base so much, so what you do is to find some open space and build a really big, efficient factory specialized in one product.

This would lead to a relatively complex rail network, that could be difficult to handle with the current signals. there would have to be pre-signals and way-choosing-signals at least. Also the trains should be integrated into the logic network, so you can use a train to move things in both directions without getting clogged.

Imagine, a science lab outpost with a 4 track train station, one for each type of science packs. Imagine a train carrying iron and copper to your oil processing outpost, then getting loaded with solid fuel for the smelting line on the way back.

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Re: Trains vs conveyors?

Post by jorgenRe »

Bleda wrote:The strong point of the trains compared to belts is that you can set a route for every train, even if they are using the same tracks. However, right now this strong point doesn't matter so much, because all you normally do with trains is to carry raw materials to your main base.
I recently checked out ssilk's awesome base. There he was transporting all sort of things around his base with his base. And i think he was using the green wire stuff to do that, so basically my guess is that when the object lets say a normal belt was low in amount in one of his sub bases then the a train would be loaded with transport belts and so transported to that place that was requesting it.
So basically you can transport all sorta stuff with trains ;)
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Re: Trains vs conveyors?

Post by ssilk »

That was exactly the way it goes. :)

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I havent tried v0.10 till now, so it's possible, that the biters now overwelm me (they find their way?).
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GewaltSam
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Re: Trains vs conveyors?

Post by GewaltSam »

Bleda wrote:Imagine, a science lab outpost with a 4 track train station, one for each type of science packs. Imagine a train carrying iron and copper to your oil processing outpost, then getting loaded with solid fuel for the smelting line on the way back.
Imagining that is exactly what I'm doing, and it would be awesome :D

I try to build like that anyway, no matter if I need it or not. To accomplish the goal right now (building the rocket defense) isn't really that hard, so I try to set my own goals. In my last few factorio hours I was setting up a huge outpost with the dedicated task to produce large quantities of advanced circuits (maybe I'll add processing units and modules also, because that uses the most adv. circuits atm). It gets plastic from my main base and has its own supply of iron and copper. I chose a spot right besides the biggest copper deposit I could find, because it'll need crazy amounts of copper cables.

Sure, you don't need to go that big right now, but it's a lot of fun to design and build. I'm already planning on going as big as possible with most interesting productions with some friends of mine as soon as multiplayer is released. The funny thing is: in Factorio, you have nearly no boundaries at all on how big you can go, as long as there are enough ore deposits connected, and you plan your logistics right. And that's exactly what I want to do :)

I really hope that the endgame content needs a lot of mass production. Imagine the whole logistics to have two hundred assemblies work on advanced circuits on full power :) And that shouldn't even be too hard to accomplish. I already got some basic designs that really help with that (got a rad design for mass production of green circuits, for example, where I am only restrained by the amount of copper I can get - no logistic bots used); I'll post some pictures when I get there ;)

Back to topic: All of the mentioned above is pretty complicated if done with conveyors only; trains help a lot here.

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Re: Trains vs conveyors?

Post by Zourin »

trains enable a multipurpose solution over long distances. The longer the distance, the more efficient they are. Items are not 'left' on the tracks, nor take ages to reach a production line any longer than it takes for the train to run its course.

Belts are for high throughput needs over short distances. High volume needs should be done with express belts (arterial lines), and when a splitter is used, should be broken down to red or yellow belts. Low throughput intermediaries like Steel and Advanced chips can often be handled via logistic network rather than via belt, simplifying design.


Trains now allow you to carry multiple goods in a single wagon, allowing you to supply remote sub-processing facilities (such as basic circuits, advanced circuits, and co-processors) with items like drones, wall sections, fuel, and repair kits. You do not need the constant flow created by upwards of 4 belt lines just for this. You just need a periodic spot check of defense supplies.


So, simply: Bulk materials like iron/copper and bulk intermediaries are best handled via belts or direct transfer when possible. Non-bulk intermediaries and products can be moved by bots. All this is within a single "factory assembly" area, and multiple can be connected via train to import and export their specific needs.

One of the first things you should do (especially if you have logistic robots), is set up a storage yard and train junction. This allows you to centralize your resource flow so that any number of bases can then be subsequently built and logistically connected. This usually winds up being a fairly massive area, and requires a fair bit of planning to account for different base types, such as Ore/Oil fields, Oil processing, chip processing, Science production, and "Personal Production" (gear, ammo, construction materials), etc.

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Re: Trains vs conveyors?

Post by Der_Doodle »

Zourin wrote: One of the first things you should do (especially if you have logistic robots), is set up a storage yard and train junction. This allows you to centralize your resource flow so that any number of bases can then be subsequently built and logistically connected. This usually winds up being a fairly massive area, and requires a fair bit of planning to account for different base types, such as Ore/Oil fields, Oil processing, chip processing, Science production, and "Personal Production" (gear, ammo, construction materials), etc.

I think it would help to see one or two screenies with a "Station"-Layout for Loading up a train and unloading a train. And ofcourse an storage yard and train junction as you wrote.

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Re: Trains vs conveyors?

Post by ShivaFang »

Zourin wrote:Trains now allow you to carry multiple goods in a single wagon, allowing you to supply remote sub-processing facilities (such as basic circuits, advanced circuits, and co-processors) with items like drones, wall sections, fuel, and repair kits. You do not need the constant flow created by upwards of 4 belt lines just for this. You just need a periodic spot check of defense supplies.
I have a question about this. How do you prevent the wagon from filling up with one resource and not having room for any of the other? This has always been a huge hassle for me if I have more demand for one thing than another and the contents of the wagon become lopsided, so I just always use one wagon per type of good. Of course that has it's own problems as when I make my repair trains it hoggs all my repair packs until it's full (you can't X out slots like you can with chests).

Features desired:
- Ability to X out slots like on chests
- Ability to make sure no more than a certain quantity of a certain type of good can go into a train. Say... 4 stacks of repair kits and 6 stacks of walls for example.

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Re: Trains vs conveyors?

Post by Gammro »

Try to click middle mouse button on a slot in train wagons. You can set a filter. Which is exactly what is meant by the line you quoted, as it was bugged in 0.10.
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Re: Trains vs conveyors?

Post by ShivaFang »

Thanks! Never tried middle mouse button on things!

That's exactly the kind of feature I wanted (the 2nd one I mentioned) if I understand what you described correctly (haven't tried it yet) and it can effectively make the first one work if I filter slots for, say, stone when I'm not putting stone in.

EDIT: Okay, the last time I used trains was in 0.9.8, and I see now I have the ability to X out wagons. Additionally, middle mouse works great, not only can I choose an item from a list but if there is already an item there it filters for the item that's there (so I can put 1 each of stuff and make it work.

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Re: Trains vs conveyors?

Post by Ethribin »

I got Factorio recently and played a game.

In my first game there was copper everywhere on the map, but none was close to iron and coal. So I build my base somewhere with coal and iron close by each other and built a long fast transport belt to the copper (it was the length of five big electric poles reach)

Once I reached preparation for tier 3 research I realized that there was no oil what so ever nearby. Looking around it seemed that there were only very few oil patches, even at far range....
So what I did was go into railways as quickly as I could and put my entire oil and copper production (as there was a huge copper field near the oil) at the biggest oilfield I cold find, transporting the crafter plastics, batteries and copper plates to my main base by train.

I kept watch on the wagons, ALT helped me a lot there XD, to make sure the don't overfill. If they started to I simply turned the inserter by 90 degrees.
(I'm still a bit of a newb to the game, so don't judge me for a simple solution please XD)

After a while though I got to the next problem, and that was that my oil fields were drying out.
What I did was build a small outpost on a new oil field and fill the oil into barrels (basic I know)
It was so easy though to just build new rails to that outpost, and as I have a rather small production (only about 4 assemblymachines per tier research packs) the one train I was using before was enough for that too. all I had to do is add a third wagon.

From my experience in this one game, where I used both trains and long distance transport belts, I'd say there is a grey zone where belts and trains can both be used, but above you should always go for trains. It's just faster and so much easier to expand and control as long as you keep an eye out on your wagons and the fullness of the chest at your station. plus, if you have widly spread resources (like I had the oil on that map) and many bases, you're so much quicker in reaching them by just hopping in the train. (I don't like the car as, in a forest biome as I normally ended up in, you drive it to shit in the trees XD)

I eagerly await the doors for walls, and hope that they will also work for rail networks^^
Also, I am hoping for maybe an electric engine?^^ (I use the solid fuel that I make from spare light or heavy oil to power the engine) As a person who likes to experiment with solar power and as little pollution as possible and a fan of electric trains anyway, an electric would be awesome XD

About the resource thing...
It was my first game. And I fount building a trail system very easy. the pain was to get all the stone. But just plotting down two or three burner minign drills I had left after replacing all the other drills with electric ones, solved that problem very fast. And the engines for the disel locomotive... a spare assembly machine and stuff it with the gears, pipes and steal and Vloilà XD

At least it was that way for me.
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Re: Trains vs conveyors?

Post by starxplor »

Ethribin wrote: Also, I am hoping for maybe an electric engine?^^ (I use the solid fuel that I make from spare light or heavy oil to power the engine) As a person who likes to experiment with solar power and as little pollution as possible and a fan of electric trains anyway, an electric would be awesome XD
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Re: Trains vs conveyors?

Post by Shaymes »

trains are more fun :)
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Re: Trains vs conveyors?

Post by MaanooAk »

Shaymes wrote:trains are more fun :)
much more!!

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Re: Trains vs conveyors?

Post by Pigeon039 »

Trains are fun till you get ran over

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Re: Trains vs conveyors?

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Edit: accidential double post
Last edited by Pigeon039 on Fri Jun 27, 2014 3:07 pm, edited 1 time in total.

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Re: Trains vs conveyors?

Post by Rahjital »

If it's you and not the biters that get run over, you need more practice. :)

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Re: Trains vs conveyors?

Post by bulldog98 »

Pigeon039 wrote:Trains are fun till you get ran over
Try using rail signal every x tiles, so when you zoom out a bit, you'll be able to see if a train is coming or not.

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Re: Trains vs conveyors?

Post by Shaymes »

Pigeon039 wrote:Trains are fun till you get ran over
my dad every says - do not play on the tracks :P
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Re: Trains vs conveyors?

Post by Nova »

To be honest: I use trains because they are cool and fun, but a fast conveyor would be cheaper and easier to build and fully sufficient. I never had too much items to transport with one belt. Maybe i well need more ore in my next game, but until then i never needed more than one belt.
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Re: Trains vs conveyors?

Post by Zourin »

Trains are for linking separate factory assemblies together over long distances. This additionally lets you 'take a ride' out to outposts that require attention. Bots are terrible at long distances and bulk goods. That leaves conveyors and trains. Trains are faster than belts and offer better logistic control as you go between logistic networks. Belts simply take forever, and you may wind up with a lot of asset tied up with simply being 'in transit'. I personally see items sitting on a belt as a non-routable waste. It's someplace the logistic network can't handle. Backed up belts can be a good thing for buffer space, but long belts are just inefficient.

Conveyor belts are best for working within an automated facility for bulk goods. transporting ore, plates, circuit boards, etc over short or medium distances. Bots can help make links for end products of one chain move to where they're needed within the local network, especially if it's completely impractical to route a belt for the job.

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