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Re: That moment when,

Posted: Sun Oct 26, 2014 8:58 pm
by -root
You've built entirely around the lake and realize that getting from one side of your base to the other is a gigantic PITA.

Re: That moment when,

Posted: Sun Oct 26, 2014 11:09 pm
by Myaskol
you realize you just deleted all ur savegames by re-downloading the game.

Re: That moment when,

Posted: Mon Oct 27, 2014 12:36 am
by Junion
You realize you spent over an hour in a chat discussion about factorio...discussing what it would take to make a 'train defense' (using trains to kill biters near your base).

Re: That moment when,

Posted: Mon Oct 27, 2014 3:12 am
by -root
Junion wrote:You realize you spent over an hour in a chat discussion about factorio...discussing what it would take to make a 'train defense' (using trains to kill biters near your base).
that moment when you enjoyed said discussion and thought the suggestion had some merit but was hard to pull off...

Re: That moment when,

Posted: Fri Oct 31, 2014 6:09 pm
by NeaGigel2014
That moment when you are spawned on an island!

Image

Try building a base here! :)

Map generation string:
>>>AAALAAAAJgADAwYAAAAEAAAAY29hbAUFBAoAAABjb3BwZXItb3Jl
BQUECQAAAGNydWRlLW9pbAUFBAoAAABlbmVteS1iYXNlAQAACAAAAGl
yb24tb3JlBQUEBQAAAHN0b25lBQUEkxcI6kwLAACSBwAAAAAAAAAAAA
AEAdLMMbU=<<<

Re: That moment when,

Posted: Sat Nov 08, 2014 8:46 pm
by Rage
That moment when your FPS and UPS maxes out and you know it's cause your trains deadlocked again.

Re: That moment when,

Posted: Thu Nov 13, 2014 12:24 pm
by Dantounet
That moment when you run completly out of oil and you realise you didn't set a limit to explosives factory, and have 3 full chests of it.

Re: That moment when,

Posted: Thu Nov 13, 2014 12:29 pm
by Boogieman14
Dantounet wrote:That moment when you run completly out of oil and you realise you didn't set a limit to explosives factory, and have 3 full chests of it.
At least you'll be able to make plenty of cannon shells :lol:

Re: That moment when,

Posted: Wed Dec 10, 2014 10:22 pm
by Skellitor301
you are designing newer modules to your base, and then wear down half your pic putting up and tearing down 'til you're finally satisfied with it. Then your pick breaks when you add it in and update your base.

Re: That moment when,

Posted: Fri Dec 26, 2014 9:45 am
by JackGruff
You are blinded by your robotic network. FPS also goes down quite a bit.

Re: That moment when,

Posted: Mon Feb 02, 2015 4:02 pm
by Phantomix
That moment, when...
... you realise that the oil transportation by train used the only test-barrel you created for over an hour, because biters distracted you from building the barrel production :D

Re: That moment when,

Posted: Mon Feb 02, 2015 6:01 pm
by Marconos
Phantomix wrote:That moment, when...
... you realise that the oil transportation by train used the only test-barrel you created for over an hour, because biters distracted you from building the barrel production :D
Or my model ... where you automate production of barrels and filling / loading /etc and forget to validate everything due to bug attacks ... then realize you now have over 3k empty barrels gumming up your system ....

Re: That moment when,

Posted: Mon Feb 02, 2015 7:45 pm
by Gandalf
Marconos wrote:Or my model ... where you automate production of barrels and filling / loading /etc and forget to validate everything due to bug attacks ... then realize you now have over 3k empty barrels gumming up your system ....
Yup. Definitely happens.

Re: That moment when,

Posted: Tue Feb 03, 2015 9:45 am
by warmadmax
empty oil barrels clogging up the system happens more than i'd like as well!

thought i'd sorted it, put a couple of several stacks of steel into an barrel assembler to feed onto the belt way downstream of the "empty oil" machines i'd got,
after train had sucked up two carriages full of empty barrels, belt was empty, a surge of barrel production happened.
after the train did a few more trips and the above repeated a few times, both my full barrel belt and the empty barrel belt were full,
the empty oil machines had nowhere for the inserters to put the empty barrels and it all came to a halt!.

bloody things, think i'll need to swap the wooden chests for smart chests and wire up smart inserters to control barrel production,
got one barrel in any of the chests, don't make any more! :D

Re: That moment when,

Posted: Tue Feb 03, 2015 1:55 pm
by Smarty
making a sorter for iron, copper and stone but somehow derped at placing the transport belts and everything gets mixed

Re: That moment when,

Posted: Tue Feb 03, 2015 4:59 pm
by Xterminator
Your whole train system stops working because you weren't paying enough attention, and accidentally places a rail signal on the wrong side. >.>

Re: That moment when,

Posted: Tue Feb 03, 2015 5:01 pm
by FishSandwich
Your oil refinery stops working because someone introduced water into all of your oil pipes. >:D

Re: That moment when,

Posted: Tue Feb 03, 2015 6:53 pm
by Koub
FishSandwich wrote:Your oil refinery stops working because someone introduced water into all of your oil pipes. >:D
... and you play solo :mrgreen:

Re: That moment when,

Posted: Thu Feb 12, 2015 4:11 pm
by anmoch
You spend half an hour with a friend redesigning the entry/exit area into your main train station to allow trains to exit and enter at the same time, and shortly afterwards the new design gets everything stuck in a 7-train deadlock.

(Sadly I didn't make a screenshot.)

Re: That moment when,

Posted: Tue Mar 10, 2015 6:29 pm
by GlassDeviant
You spend hours designing new ways to load and unload trains, and then realise there's nothing left for them to haul because every ore deposit you have been mining is now thoroughly depleted.

While at the same time, the ores and plates you had stockpiled have been completely drained by your belts/logistic network/assembly machines which you optimized beforehand.

So you have a super efficient train system and super efficient factory capable of processing huge amounts of raw materials but nothing to process with them :)