Belt buffers
Posted: Fri Nov 14, 2014 12:44 am
How do you make buffers on belts? Share your designs.
I have a few concepts, but I don't like any of them.
I have a few concepts, but I don't like any of them.
Hm, what compression chests?In my latest game though, I'm doing away with the circuit network and aim to simply replace those steel chests with compression chests
I've a theory about this: it depends on the play-style. I see the three general playstyles:DaveMcW wrote:I don't.
http://en.wikipedia.org/wiki/Just_in_ti ... usiness%29
What I don't like about this pic is that it joins the stream from buffer with the main bus with splitter, which means that, even when the input is 100% compressed, it still uses 50% of the ore from the buffer on the output.Boogieman14 wrote: One design that I like, but is really kinda for late-game:
(rough approximation)Nova wrote:I don't know why buffers should be important for anything beside trains. If there's a shortage in your production, where's the problem? Only fuel for boilers and things for ammunition could be a problem, but anything else could just not produce as much and be uninteresting.
You shouldn't. You shouldn't fix belt turns too. Reduced performance means nothing, it is just a game.Nova wrote:Yeah, that's nice, but the question is: Why should I care that my factory starves on iron?
The problem is, that - especially in the beginning of the game - your fast progress can be so fast, that you miscalculated a bit and your near iron ore is empty, before you can create new iron-ore patches. To built the belts you need hundreds of belts, which takes thousands of iron. You have built up everything and now you don't have belts left and are going out of iron.Nova wrote:I don't know why buffers should be important for anything beside trains. If there's a shortage in your production, where's the problem?
It turned out to be great idea, by the looks of it.User_Name wrote: -use decompression before T-joint.