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Superspeedrun

Posted: Tue Jan 13, 2015 5:11 am
by Xecutor
IMHO it's worth to play it at least once.
It was quite refreshing experience for me.
Just enable all technologies at the start and try to build rocket defence as fast as possible.
To enable all techs, paste this into game console:

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/c for n,t in pairs(game.player.force.technologies) do t.researched=true end
p.s. you don't need to craft research lab once you got electricity ;)

Re: Superspeedrun

Posted: Tue Jan 13, 2015 5:23 am
by DaveMcW
I like this cheat code better.

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/c game.player.insert{name="rocket-defense", count=1}

Re: Superspeedrun

Posted: Tue Jan 13, 2015 8:51 am
by kovarex
Xecutor wrote: To enable all techs, paste this into game console:

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/c for n,t in pairs(game.player.force.technologies) do t.researched=true end
Just a side note, we have

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/c game.player.force.researchalltechnologies()
:)

Re: Superspeedrun

Posted: Tue Jan 13, 2015 10:47 am
by n9103
Since we're busy killing the challenge here :P
/c game.alwaysday = true
/c game.peacefulmode = true
/c game.killallenemies()
/c game.player.force.manualminingspeedmodifier = 200
/c game.player.force.manualcraftingspeedmodifier = 200
/c game.speed = 3
/c game.player.force.researchalltechnologies()
/c game.players[1].insert{item=destroyer-capsules, count=1000,}

Re: Superspeedrun

Posted: Wed Jan 14, 2015 12:16 am
by Adil
Well, you can always type:
game.setgamestate{gamefinished=true, playerwon=true}

But I think xecutor suggests something else. He talks about situation where you don't have to put up temporary facilities, you can go with your best layout from the start.

Re: Superspeedrun

Posted: Wed Jan 14, 2015 7:18 am
by Xecutor
Adil wrote: But I think xecutor suggests something else. He talks about situation where you don't have to put up temporary facilities, you can go with your best layout from the start.
You got it right :)
It's not about cheating. It's about efficient and close to optimal development.
And you need to think a little different from your normal game.
kovarex wrote:Just a side note, we have

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/c game.player.force.researchalltechnologies()
Opps. Somehow I missed this, thanks :)

Re: Superspeedrun

Posted: Wed Jan 14, 2015 11:35 am
by roman566
But you need temporary facilities. Can't craft Steel or Plastic so even with all technologies you will have to start with steam power and Stone Furnaces.

Re: Superspeedrun

Posted: Thu Jan 15, 2015 1:35 am
by xnmo
DaveMcW wrote:I like this cheat code better.

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/c game.player.insert{name="rocket-defense", count=1}
At that point you might as well skip the running Factorio.exe bit altogether. Just open a text editor and type in

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You have won Factorio. You are the master of all things. Congradulations of the highest honour are yours.

Re: Superspeedrun

Posted: Thu Jan 15, 2015 4:55 am
by Xecutor
roman566 wrote:But you need temporary facilities. Can't craft Steel or Plastic so even with all technologies you will have to start with steam power and Stone Furnaces.
Of course you need facilities for steel, oil, plastic etc. But factory designed without research in mind is quite different from your regular factory.
You have robotics right off the bat. With maxed speed and cargo, so rushing for robots might be a viable option. Or might be not. Try it! :)