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Factorio Nav bars

Posted: Wed Oct 29, 2014 8:36 pm
by Lee_newsum
just done the templat for Production Items you can see it and all Nav plans at https://forums.factorio.com/wiki/inde ... Lee_newsum.

1) ne bugs i mist?
2) think of add a Nav home page like https://forums.factorio.com/wiki/inde ... Lee_newsum and add a like to all templats to go there.

What do you think?

Re: Production Items (Nav)

Posted: Wed Oct 29, 2014 9:22 pm
by n9103
The Small Pump and Storage Tank can be used in more than just the oil industry, so not sure if they should be in that category.
Grenade would fit in better in the capsule category (mostly because of method of use), which would probably be better called "Throwables" or similar.
A bit odd to list Fish in both Tools and Raw Resources categories.
Both types of Bots and the Frame are missing, though I don't know which (if any) category they would fit well in.
Sulfur and Explosives are missing.

Otherwise, looks pretty smooth.
I'm a nitpicker, so don't be discouraged by my list of problems.
Glad to have you contributing to the wiki. :)

Re: Production Items (Nav)

Posted: Wed Oct 29, 2014 9:55 pm
by Lee_newsum
MachineNav done by BenWo, TheWombatGuru and FatMcK
EquipNav done by BenWo
ProductionNav done by Lee newsum

plan from https://forums.factorio.com/wiki/inde ... To-do_List

Re: Factorio Nav bars

Posted: Sun Nov 02, 2014 10:03 am
by Lee_newsum
As to to day i have add the last one to the Template system but some items are in 2 template what to do with them?
like:
Small Pump (Oil Processing, Liquid
Offshore Pump (Power Generation, Liquid
Storage Tank (Oil Processing, Liquid

Machinery and Construction look like we can make them in to one, but that wood make one big one that may look bad. What wood be the best way go forwood ? befor i add the navs to all the pages?

Re: Factorio Nav bars

Posted: Sun Nov 02, 2014 10:42 am
by ssilk
In my eyes belongs all to liquids, cause they can be used for any liquid. Oil processing and power generation are for me concepts, things, where you combine stuff to create special behavior.

I don't see a big issue with the size. It is that big.


Btw: wood -> would
Forwood -> forward