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Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Fri Feb 19, 2016 10:41 pm
by tetryon
devilwarriors wrote:I left the server and came back 20 min later and I now get desync in loop too..
I'll note that I didn't get desyncs until I had left and returned as well...
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sat Feb 20, 2016 12:50 am
by NoPantsMcDance
Restarted the server not sure why it's desyncing
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sat Feb 20, 2016 2:03 am
by tetryon
NoPantsMcDance wrote:Restarted the server not sure why it's desyncing
That did the trick - thanks
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 12:18 am
by Terra_Incognito
Something wrong with the server, it became unresponsive and I cannot connect for the past little while.
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 12:25 am
by devilwarriors
seem it crashed when I initiated combat with a group of biters.
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 12:39 am
by devilwarriors
@Terra
it's weird looking into the autofill mod it seem like it should support bob's mods stuff
Code: Select all
require "loader"
loader.addItemArray "settings/vanilla-items"
loader.addSets "settings/vanilla-sets"
loader.addSets "settings/bob-sets"
loader.addSets "settings/farl-sets"
loader.addSets "settings/color-coding-sets"
loader.extendItemArray "settings/ammobox-items"
loader.addSets "settings/ammobox-sets"
loader.addSets "settings/yuoki-ind-sets"
loader.extendItemArray "settings/aircraft-items"
loader.addSets "settings/aircraft-sets"
Code: Select all
local locomotiveFillSet = {group="locomotives", slots={1}, "fuels-high"}
local boilerFillSet = {group="burners", limits={5}, "fuels-high"}
local turretFillSet = {group="turrets", limits= {10}, "ammo-bullets"}
return {
-- bobpower
["boiler-3"] = boilerFillSet,
["boiler-2"] = boilerFillSet,
["boiler-4"] = boilerFillSet,
-- bobwarfare
["bob-gun-turret-2"] = turretFillSet,
["bob-gun-turret-3"] = turretFillSet,
["bob-gun-turret-4"] = turretFillSet,
["bob-gun-turret-5"] = turretFillSet,
["bob-sniper-turret-1"] = turretFillSet,
["bob-sniper-turret-2"] = turretFillSet,
["bob-sniper-turret-3"] = turretFillSet,
-- boblogistics
["long-handed-burner-inserter"] = {group="burners", limits={1}, "fuels-high"},
["diesel-locomotive-2"] = locomotiveFillSet,
["diesel-locomotive-3"] = locomotiveFillSet,
["armoured-diesel-locomotive"] = locomotiveFillSet
}
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 1:15 am
by NoPantsMcDance
Still not working?
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 1:24 am
by Terra_Incognito
Nope
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 1:25 am
by Terra_Incognito
devilwarriors wrote:@Terra
it's weird looking into the autofill mod it seem like it should support bob's mods stuff
Code: Select all
require "loader"
loader.addItemArray "settings/vanilla-items"
loader.addSets "settings/vanilla-sets"
loader.addSets "settings/bob-sets"
loader.addSets "settings/farl-sets"
loader.addSets "settings/color-coding-sets"
loader.extendItemArray "settings/ammobox-items"
loader.addSets "settings/ammobox-sets"
loader.addSets "settings/yuoki-ind-sets"
loader.extendItemArray "settings/aircraft-items"
loader.addSets "settings/aircraft-sets"
Code: Select all
local locomotiveFillSet = {group="locomotives", slots={1}, "fuels-high"}
local boilerFillSet = {group="burners", limits={5}, "fuels-high"}
local turretFillSet = {group="turrets", limits= {10}, "ammo-bullets"}
return {
-- bobpower
["boiler-3"] = boilerFillSet,
["boiler-2"] = boilerFillSet,
["boiler-4"] = boilerFillSet,
-- bobwarfare
["bob-gun-turret-2"] = turretFillSet,
["bob-gun-turret-3"] = turretFillSet,
["bob-gun-turret-4"] = turretFillSet,
["bob-gun-turret-5"] = turretFillSet,
["bob-sniper-turret-1"] = turretFillSet,
["bob-sniper-turret-2"] = turretFillSet,
["bob-sniper-turret-3"] = turretFillSet,
-- boblogistics
["long-handed-burner-inserter"] = {group="burners", limits={1}, "fuels-high"},
["diesel-locomotive-2"] = locomotiveFillSet,
["diesel-locomotive-3"] = locomotiveFillSet,
["armoured-diesel-locomotive"] = locomotiveFillSet
}
I suspect it may have something to do with the special bob ammo having the subgroup bob-ammo rather than just ammo therefore the mod doesn't recognize it.
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 1:28 am
by NoPantsMcDance
Give it a go now. Restarted the wrong server on accident.
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 1:38 am
by Terra_Incognito
NoPantsMcDance wrote:Give it a go now. Restarted the wrong server on accident.
Working now, thanks!
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 1:39 am
by Terra_Incognito
The save it loaded is probably over an hour old though.
EDIT: I think its about 3-4 hours actually.
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 1:48 am
by NoPantsMcDance
It appears the server hanged and didn't save properly. Really wish the logs were a bit better so I could see what's causing these hangs.
I can change the restart rate to be every 4 hours which will likely fix some of these issues.
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 2:56 am
by devilwarriors
saved fine on my side up to when it crashed
http://www.mediafire.com/download/lb6a4 ... ne_fun.zip
I saved as to this save after it crashed so I could load the save in solo and attack our base with the mk3 tank and explosive ammo.. it was amazing
The bot were rebuilding everything right behind me
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 5:01 am
by devilwarriors
server is down?
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 5:02 am
by tetryon
devilwarriors wrote:server is down?
Went down for the 12pm midnight reboot. Didn't come back up
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 5:02 am
by devilwarriors
according to my save the server crashed about exactly at the time in the game we were when it crashed last time loll
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Sun Feb 21, 2016 5:47 am
by NoPantsMcDance
Not really sure what's causing the server the hang.
http://www.sugaming.us/downloads/factorio-previous.log feel free to take a look but you can see it just stops then sees my SIGINT command but ignores it. WTB the most verbose logging ever. Also I want to mention it's hard for me to tell if the server is hanging because the log doesn't constantly update and that's the only way I can actually notice outside being logged into the server or you guys telling me.
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Mon Feb 22, 2016 10:15 pm
by Terra_Incognito
Re: [Mods|0.12.22|US] MP Dedicated Server
Posted: Mon Feb 22, 2016 10:38 pm
by Smoovious
I don't know about the rest of the suggested mods... (and I personally would prefer not having terraforming mods... bridges are ok)
Also, perhaps we can limit the map north/south, and unlimited east/west? Would force us to go longer distances with a busier rail network.
-- Smoov