Headless server speed
Posted: Mon Jul 27, 2015 8:35 pm
Heya factory workers!
I'm hosting a game on a dedicated linux server on my lan. The game keeps desyncing when one of my friends join via internet.
Is ther any way to set the 'update speed' or the latency in order to make my friends' computers and connection keep up with our multiplayer game?
My headless server and pc on LAN still run on 60fps, the map is starting to get sizable though, 15,4mb. The game runs smooth when just me and my server are playing.
When creating a multiplayer game on windows you'll get the latency dialog, not sure how to set this via the Linux command line.
Thanks
I'm hosting a game on a dedicated linux server on my lan. The game keeps desyncing when one of my friends join via internet.
Is ther any way to set the 'update speed' or the latency in order to make my friends' computers and connection keep up with our multiplayer game?
My headless server and pc on LAN still run on 60fps, the map is starting to get sizable though, 15,4mb. The game runs smooth when just me and my server are playing.
When creating a multiplayer game on windows you'll get the latency dialog, not sure how to set this via the Linux command line.
Thanks