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Re: FishSandwich's Factorio playthroughs

Posted: Wed Sep 10, 2014 10:33 am
by FishSandwich
What's up guys, so part 39 of my F-MOD/Dytech playthrough is up!

And Then.. Water Issues! - Factorio 0.10.9 F-MOD/Dytech #39

Thanks for watching, and enjoy. :)

Re: FishSandwich's Factorio playthroughs

Posted: Wed Sep 10, 2014 10:34 am
by FishSandwich
Xecutor wrote:Liquid handling, especially in case of boilers and steam engines, is very confusing.
Once I had some issues with coal and I noticed, that there is 2.0 water in the pipe instead of 10.0!
The problem was - the water wasn't hot enough and steam engines were consuming much more of that water.
But why 2.0? After some experiments I think I more or less got it.
Normal pipe has a limited throughput. When demand is higher then the pipe can bring through, the number of water in the pipe decreases.
It's like steam engines are sucking all the water in the pipes so that it doesn't even accumulate there.
You might need separate pipes for different set of engines.

And pipes splitting and joining is separate and even more confusing topic :)
Pipes are weird, they don't make logical sense. One pipe can have 10 liquid in then the one next to it has 2. What? lol

Upgrading the pipes didn't fix it either(and they go up to more than 100+ throughput). For whatever reason I had pipes with 100+ clean water in, then a boiler right next to it sitting at like 2 water, and boilers at the end getting nothing.

All that said, I think I have a solution, it'll be in the next episode.

Re: FishSandwich's Factorio playthroughs

Posted: Thu Sep 11, 2014 7:54 am
by Xecutor
btw. I think you need MUCH MORE accumulators, not more solar panels :)

p.s. You might want to check connections of solar panels at the top. Some of them might be disconnected from the system. Youtube was damn slow, so I couldn't switch it to HD to see everything more clear :)

Re: FishSandwich's Factorio playthroughs

Posted: Sat Sep 13, 2014 9:29 pm
by FishSandwich
Xecutor wrote:p.s. You might want to check connections of solar panels at the top. Some of them might be disconnected from the system. Youtube was damn slow, so I couldn't switch it to HD to see everything more clear :)
I checked them, they are definitely connected. :)

Next video is up!

S-sand?! - Factorio 0.10.10 F-MOD/Dytech #40

Thanks for watching, any enjoy. :)

Re: FishSandwich's Factorio playthroughs

Posted: Mon Sep 15, 2014 9:15 pm
by FishSandwich
Next video is up!

White.. Wood?! - Factorio 0.10.11 F-MOD/Dytech #41

Thanks for watching, and enjoy. :)

Re: FishSandwich's Factorio playthroughs

Posted: Wed Sep 17, 2014 10:38 pm
by FishSandwich
Next video is up! :D

Lava Handling! - Factorio 0.10.12 Dytech #42

Thanks for watching, and enjoy. :)

Re: FishSandwich's Factorio playthroughs

Posted: Fri Sep 19, 2014 10:55 pm
by FishSandwich
Hi guys, my next video is up! :)

Lava Nerfed?! - Factorio 0.10.12 Dytech #43

Thanks for watching, and enjoy. :)

Re: FishSandwich's Factorio playthroughs

Posted: Thu Sep 25, 2014 12:02 pm
by FishSandwich
Next episode up guys. :D

Soldering Tin! - Factorio 0.10.12 Dytech #44

Thanks for watching, and enjoy. 8-)

Re: FishSandwich's Factorio playthroughs

Posted: Fri Sep 26, 2014 9:47 pm
by FishSandwich
Next episode is up!

Same Story, Iron Issues! - Factorio 0.10.12 Dytech #45

Thanks for watching, and enjoy. :)

Re: FishSandwich's Factorio playthroughs

Posted: Sun Sep 28, 2014 9:00 pm
by FishSandwich
Next episode!

Crazy Dancing Biters! - Factorio 0.10.12 Dytech #46

Thanks for watching, enjoy. :)

Re: FishSandwich's Factorio playthroughs

Posted: Thu Oct 02, 2014 9:43 pm
by FishSandwich

Re: FishSandwich's Factorio playthroughs

Posted: Fri Oct 03, 2014 12:11 am
by HeilTec
If a picture says more than a thousand words ...
picture

Re: FishSandwich's Factorio playthroughs

Posted: Fri Oct 03, 2014 12:47 am
by FishSandwich
I don't get it, what am I looking at here?

Re: FishSandwich's Factorio playthroughs

Posted: Fri Oct 03, 2014 12:57 am
by n9103
Apparently it takes more than a thousand words to say that he thinks you should shift the right belt to only input to the right loading station?

Re: FishSandwich's Factorio playthroughs

Posted: Fri Oct 03, 2014 12:58 am
by HeilTec
FishSandwich wrote:I don't get it, what am I looking at here?
Image cut-out from your video of the iron-mine train loading dock.
I suggest a small change to improve loading balance.

Re: FishSandwich's Factorio playthroughs

Posted: Fri Oct 03, 2014 12:59 am
by FishSandwich
Ahhh, I see it now. I can do that. xD

Nice shop btw. :p

Re: FishSandwich's Factorio playthroughs

Posted: Fri Oct 03, 2014 1:11 am
by -root
HeilTec wrote:
FishSandwich wrote:I don't get it, what am I looking at here?
Image cut-out from your video of the iron-mine train loading dock.
I suggest a small change to improve loading balance.
bugger me heiltec.... you couldn't have made that any harder to see :lol: :lol: :lol:

Re: FishSandwich's Factorio playthroughs

Posted: Fri Oct 03, 2014 2:11 am
by HeilTec
n9103 wrote:Apparently it takes more than a thousand words to say that he thinks you should shift the right belt to only input to the right loading station?
-root wrote:bugger me heiltec.... you couldn't have made that any harder to see :lol: :lol: :lol:
Just showing by example that even a clear image needs a well stated context to be communicative. :lol:

Re: FishSandwich's Factorio playthroughs

Posted: Mon Oct 06, 2014 8:10 pm
by FishSandwich
Next episode up. :)

Raiding Biters! - Factorio 0.10.12 Dytech #48

Thanks for watching, and enjoy. ;)

Re: FishSandwich's Factorio playthroughs

Posted: Wed Oct 08, 2014 8:44 pm
by FishSandwich
Next!

Trains! Trains! Trains! - Factorio 0.10.12 Dytech #49

Thanks for watching, and enjoy. :D