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Re: FishSandwich's Factorio playthroughs

Posted: Thu Oct 09, 2014 1:02 pm
by HeilTec
Since you ask for input regarding the train signals some more pictures are needed.

The setup is safe from collisions, but has some issues.
imgs
Great game. :D

Re: FishSandwich's Factorio playthroughs

Posted: Thu Oct 09, 2014 4:37 pm
by FishSandwich
That makes a lot of sense, I actually don't want trains going back that way so the double signals are useless. Think I was just used to setting signals up that way, and wasn't thinking about the result. :P

Re: FishSandwich's Factorio playthroughs

Posted: Thu Oct 09, 2014 5:36 pm
by HeilTec
FishSandwich wrote:That makes a lot of sense ...
This makes me happy :D since my tools for imagery are meagre (using only paint for this.)
The effort seemed worthwhile and my poor pixel processing needs practice :P

Re: FishSandwich's Factorio playthroughs

Posted: Fri Oct 10, 2014 8:57 pm
by FishSandwich
Next episode.

Double Kill! - Factorio 0.10.12 Dytech #50

Thanks for watching, enjoy. :)

Re: FishSandwich's Factorio playthroughs

Posted: Fri Oct 10, 2014 11:05 pm
by HeilTec
FishSandwich wrote:Next episode.

Double Kill! - Factorio 0.10.12 Dytech #50

Thanks for watching, enjoy. :)
Trains are dangerous indeed - especially at high speed. :mrgreen:
Cool title. :D

Re: FishSandwich's Factorio playthroughs

Posted: Fri Oct 10, 2014 11:41 pm
by Boogieman14
Pro tip: headbutting a train will give you a headache and worse :mrgreen:

another tip

Re: FishSandwich's Factorio playthroughs

Posted: Sat Oct 11, 2014 9:11 pm
by FishSandwich
Boogieman14 wrote:You actually don't want to use two-way signals for that passing track. That may (will?) cause two trains to come to a deadlock when they both want to enter the same track at the same time. And if you're going to put 4 or 5 trains on that loop, you'd probably be best off just making it a double track all the way down.
It worked pretty well with my northwest outpost, but uhh, yeah, I guess that makes sense. I don't know if I'll have more than 2 trains or not, because iron is okay at the moment due to the lack of alien science. We'll see. :P

Re: FishSandwich's Factorio playthroughs

Posted: Sun Oct 12, 2014 5:19 am
by n9103
Personally, I always use one-way tracks (and trains) when I have more than one train on a circuit.
Until/unless they get proper pathing signals (e.g. OpenTTD) and not just block signals, it's the only way to ensure you avoid mutually blocking trains. (That would otherwise run without conflicts.)

Re: FishSandwich's Factorio playthroughs

Posted: Sun Oct 12, 2014 9:56 pm
by FishSandwich
Next video is up!

It's Not Funny Anymore! - Factorio 0.10.12 Dytech #51

Thanks for watching, and enjoy. :)

Re: FishSandwich's Factorio playthroughs

Posted: Sun Oct 12, 2014 10:56 pm
by HeilTec
DancingWithTheQueen1.gif
DancingWithTheQueen1.gif (270.59 KiB) Viewed 3646 times
What a party :D
DancingWithTheQueen.gif
DancingWithTheQueen.gif (218.75 KiB) Viewed 3646 times

Re: FishSandwich's Factorio playthroughs

Posted: Sat Oct 18, 2014 11:53 pm
by FishSandwich
HeilTec wrote:
DancingWithTheQueen1.gif
What a party :D
DancingWithTheQueen.gif
Haha, nice!

Re: FishSandwich's Factorio playthroughs

Posted: Sat Oct 18, 2014 11:54 pm
by FishSandwich
Next episode is up. :D

It Worked? Wow! - Factorio 0.10.12 Dytech #52

Thanks for watching, enjoy. :)

Re: [YouTube] FishSandwich's Factorio playthroughs

Posted: Tue Oct 21, 2014 2:17 am
by FishSandwich
Next!

High Speed! - Factorio 0.10.12 Dytech #53

Thanks for watching, and enjoy.

Re: [YouTube] FishSandwich's Factorio playthroughs

Posted: Wed Oct 22, 2014 9:35 pm
by FishSandwich
Next up!

Bad Idea? Maybe! - Factorio 0.10.12 Dytech #54

Thanks for watching, enjoy. :)

Re: [YouTube] FishSandwich's Factorio playthroughs

Posted: Fri Oct 24, 2014 10:29 pm
by FishSandwich
Neeext!

Better Treefarms! - Factorio 0.10.12 Dytech #55

Thanks for watching, enjoy. :)

Re: [YouTube] FishSandwich's Factorio playthroughs

Posted: Sun Oct 26, 2014 10:35 pm
by FishSandwich
Next up!

Learning the Hard Lesson! - Factorio 0.10.12 Dytech #56

Thanks for watching, enjoy. :)

Re: [YouTube] FishSandwich's Factorio playthroughs

Posted: Wed Oct 29, 2014 10:43 am
by FishSandwich
Next is up guys!

Trains and Rants! - Factorio 0.10.12 Dytech #57

Thanks for watching, and enjoy!

Re: [YouTube] FishSandwich's Factorio playthroughs

Posted: Thu Oct 30, 2014 9:24 pm
by FishSandwich
Neeexxxxt!

Poetic Justice! - Factorio 0.10.12 Dytech #58

Thanks for watching, enjoy.

Re: [YouTube] FishSandwich's Factorio playthroughs

Posted: Sun Nov 02, 2014 1:21 am
by FishSandwich
What's up guys, just letting you know that I've released my first multiplayer video, which I played with Heiltec! :D

With HeilTec! - Factorio 0.11.1 Multiplayer #1

It's a very long one and there is some sound issues(game sound way too loud), but it was completely unplanned so I guess you guys can forgive that. :)

I'll have it fixed for when I make more multiplayer videos. :)

Re: [YouTube] FishSandwich's Factorio playthroughs

Posted: Sun Nov 02, 2014 7:32 am
by HeilTec
I had a good time playing with you :) Thanks!