Since you ask for input regarding the train signals some more pictures are needed.
The setup is safe from collisions, but has some issues.
imgs
The two chunks of track
FishTrainSignalsMapLines.jpg (65.31 KiB) Viewed 3744 times
A deadlock is possible with two trains blocking each other One trying to return to base waiting just before the junction.
Notice arrows pointing in the direction the train can go.
FishTrainSignalsJunction.jpg (15.48 KiB) Viewed 3744 times
The other trying to enter the southern outpost.
FishTrainSignalsSouth.jpg (74.65 KiB) Viewed 3744 times
The track needs to be in two chunks below the junction to let the trains pass.
This could be done adding signal(s) on the exit west of the southern outpost.
(Edit: And/Or east of the junction)
By using single signals it is possible to force trains to take a specific route. Using double signals allows trains to pass in both directions.
Trying not to tell what to do. The choice remains yours.
.
Great game.
Re: FishSandwich's Factorio playthroughs
Posted: Thu Oct 09, 2014 4:37 pm
by FishSandwich
That makes a lot of sense, I actually don't want trains going back that way so the double signals are useless. Think I was just used to setting signals up that way, and wasn't thinking about the result.
Re: FishSandwich's Factorio playthroughs
Posted: Thu Oct 09, 2014 5:36 pm
by HeilTec
FishSandwich wrote:That makes a lot of sense ...
This makes me happy since my tools for imagery are meagre (using only paint for this.)
The effort seemed worthwhile and my poor pixel processing needs practice
Trains are dangerous indeed - especially at high speed.
Cool title.
Re: FishSandwich's Factorio playthroughs
Posted: Fri Oct 10, 2014 11:41 pm
by Boogieman14
Pro tip: headbutting a train will give you a headache and worse
another tip
You actually don't want to use two-way signals for that passing track. That may (will?) cause two trains to come to a deadlock when they both want to enter the same track at the same time. And if you're going to put 4 or 5 trains on that loop, you'd probably be best off just making it a double track all the way down.
Re: FishSandwich's Factorio playthroughs
Posted: Sat Oct 11, 2014 9:11 pm
by FishSandwich
Boogieman14 wrote:You actually don't want to use two-way signals for that passing track. That may (will?) cause two trains to come to a deadlock when they both want to enter the same track at the same time. And if you're going to put 4 or 5 trains on that loop, you'd probably be best off just making it a double track all the way down.
It worked pretty well with my northwest outpost, but uhh, yeah, I guess that makes sense. I don't know if I'll have more than 2 trains or not, because iron is okay at the moment due to the lack of alien science. We'll see.
Re: FishSandwich's Factorio playthroughs
Posted: Sun Oct 12, 2014 5:19 am
by n9103
Personally, I always use one-way tracks (and trains) when I have more than one train on a circuit.
Until/unless they get proper pathing signals (e.g. OpenTTD) and not just block signals, it's the only way to ensure you avoid mutually blocking trains. (That would otherwise run without conflicts.)