[15.9][Linux] Crash on map gen, Graphical glitches

Things that we don't consider worth fixing at this moment.
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Zwobot
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[15.9][Linux] Crash on map gen, Graphical glitches

Post by Zwobot »

Edit: And now it seems to be working :roll: Using a max texture size of 2048.

Factorio didn't correctly set the max texture size before resulting in graphical glitches. GUI and map mode.
After setting that manually it crashed on map generation (Railworld, Enemy bases to None, Pollution, Evo off)

Code: Select all

   0.000 2017-05-06 13:12:49; Factorio 0.15.9 (build 29504, linux64, alpha)
   0.479 Operating system: Linux (Ubuntu 17.04)
   0.479 Program arguments: "bin/x64/factorio" 
   0.479 Read data path: /home/mikimiki/Install/factorio/data
   0.479 Write data path: /home/mikimiki/Install/factorio
   0.479 Binaries path: /home/mikimiki/Install/factorio/bin
   0.544 System info: [CPU: Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz, 2 cores, RAM: 3630MB]
   0.562 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 97.8378%] [MultiSampling: OFF] [Screen: 255]
   0.636 Available display adapters: 1
   0.636  [0]: resolution 1280x1024px at [0,0]
   0.636 Create display on adapter 0. Size 1280x720 at position [-10, 134].
   0.701 Initialised OpenGL:[0] Mesa DRI Intel(R) Q45/Q43 ; driver: 2.1 Mesa 17.0.3
   0.978 Graphics settings preset: medium
   0.978 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: auto]
   1.230 Loading mod core 0.0.0 (data.lua)
   1.267 Loading mod base 0.15.9 (data.lua)
   1.513 Loading mod base 0.15.9 (data-updates.lua)
   1.611 Checksum for core: 3409166051
   1.611 Checksum of base: 3769930138
   1.875 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494069120
   1.875 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   2.110 Initial atlas bitmap size is 2048
   2.117 Created atlas bitmap 2048x2001
   2.118 Created atlas bitmap 2048x1930
   2.120 Created atlas bitmap 2048x2047
   2.121 Created atlas bitmap 2048x2012
   2.121 Created atlas bitmap 2048x1542
   2.123 Created atlas bitmap 2048x2047
   2.124 Created atlas bitmap 2048x2048
   2.124 Created atlas bitmap 2048x2044
   2.125 Created atlas bitmap 2048x2004
   2.125 Created atlas bitmap 2048x2038
   2.126 Created atlas bitmap 2048x2047
   2.126 Created atlas bitmap 2048x2044
   2.126 Created atlas bitmap 2048x2042
   2.129 Created atlas bitmap 2048x914
   2.130 Created atlas bitmap 2048x2048
   2.130 Created atlas bitmap 2048x2028
   2.131 Created atlas bitmap 2048x2048
   2.132 Created atlas bitmap 2048x2044
   2.133 Created atlas bitmap 2048x2048
   2.133 Created atlas bitmap 2048x2012
   2.133 Created atlas bitmap 2048x2032
   2.133 Created atlas bitmap 2048x2028
   2.134 Created atlas bitmap 2048x1988
   2.134 Created atlas bitmap 2048x2004
   2.134 Created atlas bitmap 2048x2044
   2.134 Created atlas bitmap 2048x2028
   2.134 Created atlas bitmap 2048x2036
   2.136 Created atlas bitmap 2048x680
   2.136 Created atlas bitmap 2048x2040
   2.136 Created atlas bitmap 2048x2040
   2.137 Created atlas bitmap 2048x2024
   2.137 Created atlas bitmap 2048x1436
   7.423 Atlases loaded from disk cache.
  22.910 Sprites loaded
  22.934 Convert atlas 2048x2001 to: 
  22.934 Convert atlas 2048x2038 to: 
  22.934 Convert atlas 2048x2048 to: compressed 
  23.155 Convert atlas 2048x2028 to: compressed 
  23.379 Convert atlas 2048x2048 to: compressed 
  23.585 Convert atlas 2048x2044 to: compressed 
  23.790 Convert atlas 2048x2048 to: compressed 
  23.993 Convert atlas 2048x2012 to: compressed 
  24.179 Convert atlas 2048x2032 to: compressed 
  24.389 Convert atlas 2048x2028 to: compressed 
  24.576 Convert atlas 2048x1988 to: compressed 
  24.777 Convert atlas 2048x2004 to: compressed 
  24.971 Convert atlas 2048x2044 to: compressed 
  25.162 Convert atlas 2048x2028 to: compressed 
  25.361 Convert atlas 2048x2036 to: compressed 
  25.555 Convert atlas 2048x680 to: compressed 
  25.622 Convert atlas 2048x2040 to: mipmap 
  25.714 Convert atlas 2048x2040 to: mipmap 
  25.787 Convert atlas 2048x2024 to: mipmap 
  25.874 Convert atlas 2048x1436 to: mipmap 
  25.930 Loading sounds...
  29.664 Custom inputs active: 0
  29.684 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=Zwobot&token=<private>&apiVersion=2
  30.866 0 packages available to download (experimental updates disabled).
  31.026 Factorio initialised
  83.590 Error FileUtil.cpp:291: Can't remove /home/mikimiki/Install/factorio/temp/currently-playing: No such file or directory
  83.952 Loading Level.dat: 945652 bytes.
  83.953 Info Scenario.cpp:133: Map version 0.15.9-0
  84.088 Checksum for script /home/mikimiki/Install/factorio/temp/currently-playing/control.lua: 76911248
  84.278 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
  89.707 Warning Logger.cpp:386: Symbols.size() == 15, usedSize == 9
#0  0x0000000000a61b1d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-pQPxC1/src/Util/Logger.cpp:408
#1  0x00000000006e9390 in CrashHandler::writeStackTrace() at /tmp/factorio-pQPxC1/src/Util/CrashHandler.cpp:105
#2  0x00000000006e9614 in CrashHandler::SignalHandler(int) at /tmp/factorio-pQPxC1/src/Util/CrashHandler.cpp:237
#3  0x00007fb059dec7f0 in ?? at ??:0
#4  0x000000000086d266 in composeDiffuseAndLight at /tmp/factorio-pQPxC1/src/Graphics/DrawEngine.cpp:172
#5  0x0000000000e375a8 in render at /tmp/factorio-pQPxC1/src/Graphics/DrawEngine.cpp:136
#6  0x0000000000ea5fd6 in render at /tmp/factorio-pQPxC1/src/Graphics/GameRenderer.cpp:190
#7  0x00007fb059dd73f1 in render at /tmp/factorio-pQPxC1/src/GameView.cpp:911
#8  0x000000000040aae9 in render at /tmp/factorio-pQPxC1/src/Game.cpp:325
  95.925 Warning Logger.cpp:386: Symbols.size() == 14, usedSize == 8
  95.936 Error CrashHandler.cpp:106: Map tick at moment of crash: 1
  95.988 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
Screenshot_20170506_132444.png
Screenshot_20170506_132444.png (1.35 MiB) Viewed 1271 times
Screenshot_20170506_132429.png
Screenshot_20170506_132429.png (1.08 MiB) Viewed 1271 times
Screenshot_20170506_132345.png
Screenshot_20170506_132345.png (1.39 MiB) Viewed 1271 times

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
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Re: [15.9][Linux] Crash on map gen, Graphical glitches

Post by posila »

Hi, thanks for the report.

Integrated graphics processing unit in your PC is below minimum requirement for GPU with 512 MB dedicated VRAM.
If you can make it work, that is great. If it doesn't work, we won't be fixing it.

To make it work, you may need to try different settings of video-memory-usage, or even maybe lower graphics-quality.

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