Rear marker lights on the car

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SANTIMEL
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Rear marker lights on the car

Post by SANTIMEL »

Goal
Simplify the gameplay.
Situation
When the car is looking left or right. It is clearly visible immediately, without even looking closely.

But to understand where the car is looking. Up or down. Difficult.
We need to take a closer look, spend time.
Decision
Add headlights and rear dimensions

The rear marker lights should work during the day. So that the player can always see which way the car is looking↴
1 [14.05.2024].png
1 [14.05.2024].png (449.64 KiB) Viewed 513 times

You can also leave the headlights on during the day.
Just like in reality, when cars drive with their headlights on at any time of the day, if there is fog, smoke, or smog on the road.
Last edited by SANTIMEL on Tue May 14, 2024 10:36 am, edited 2 times in total.

Illiander42
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Re: Where is the car headed?

Post by Illiander42 »

SANTIMEL wrote:
Tue May 14, 2024 6:15 am
Goal
Simplify the gameplay.
Always a bad goal.

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Re: Where is the car headed?

Post by Loewchen »

As before, describe the feature you are suggesting in the title.

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Re: Where is the car headed?

Post by SANTIMEL »

Loewchen wrote:
Tue May 14, 2024 9:25 am
As before, describe the feature you are suggesting in the title.
It's done!

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Re: Rear marker lights on the car

Post by Shadow_Man »

+1
And the concept image looks great!

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Re: Rear marker lights on the car

Post by FuryoftheStars »

This one was actually easy to do....
https://mods.factorio.com/mod/Taillights

Although, note, due to the way lighting in this game works, I can't make them visible during the day, even if I force them to stay on. I know the mod Hazard Lights does this with buildings, but it looks like it does so by simply adding entities of type "sprite" around the building. Doing that on a car would require updating and moving the "sprites" every tick, so not something I feel like is worth while doing (for me).
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics

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Re: Rear marker lights on the car

Post by SANTIMEL »

It is also equally important to make sure that the glow of the headlights and rear marker lights is present when placing the car with the cursor.
Since by default, the game turns on the headlights only when the hero gets into the car.
8 [14.05.2024].png
8 [14.05.2024].png (125.73 KiB) Viewed 300 times
Last edited by SANTIMEL on Tue May 14, 2024 2:32 pm, edited 1 time in total.

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Re: Rear marker lights on the car

Post by FuryoftheStars »

SANTIMEL wrote:
Tue May 14, 2024 2:17 pm
It is also equally important to make sure that the glow of the headlights and rear marker lights is also present when placing the car with the cursor.
Since by default, the game turns on the headlights only when the hero gets into the car.

8 [14.05.2024].png
I know, but for modding, I'd have to hack something in like sprites that I'm constantly checking and moving every tick with the car.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics

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