Placing tiles should show in Production window
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- Stringweasel
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Placing tiles should show in Production window
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Re: Placing tiles should show in Production window
Stringweasel wrote: ↑Sun Mar 31, 2024 12:55 pmWhy
This information would be just as useful as the other information in the Buildings tab. And a player would expect it to be there, since most other cases of "consuming" an item is noted in the Production tab.
I get what you're wanting, but I disagree on the expectations and usefulness outside of niche cases.
Edit: I take that back. I so rarely even look at that graph I didn't realize it had actual placed statistics shown in there. In which case, sure, I agree that it makes sense for tiles to be included in this.
Last edited by FuryoftheStars on Sun Mar 31, 2024 2:19 pm, edited 2 times in total.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles
Re: Placing tiles should show in Production window
To me it make sense, i think the request is for placed concrete tile on the ground to appear the same as placed building on the ground, not the "production" tab first tab but the third one, the one that keep tracks of destroyed building too, not consumed item. In both case it's a building that can be mined back.FuryoftheStars wrote: ↑Sun Mar 31, 2024 1:40 pmExcept this is no different than placing belts, pipes, tracks, assemblers, and everything else? None of those appear as consumed, and you have the ability to mine the tiles back, so are these then produced?? It makes no sense.
I thought it would be the case, but no, maybe because they have no hitpoints or can't be destroyed in vanilla except when mined ?
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Re: Placing tiles should show in Production window
I'll guess I'll have to take another look. I so rarely look at that graph that I think I was unaware of anything in it other than straight production and consumption (from recipes, miners, and the like).mmmPI wrote: ↑Sun Mar 31, 2024 2:01 pmTo me it make sense, i think the request is for placed concrete tile on the ground to appear the same as placed building on the ground, not the "production" tab first tab but the third one, the one that keep tracks of destroyed building too, not consumed item. In both case it's a building that can be mined back.FuryoftheStars wrote: ↑Sun Mar 31, 2024 1:40 pmExcept this is no different than placing belts, pipes, tracks, assemblers, and everything else? None of those appear as consumed, and you have the ability to mine the tiles back, so are these then produced?? It makes no sense.
I thought it would be the case, but no, maybe because they have no hitpoints or can't be destroyed in vanilla except when mined ?
Edit: Ah, well, looking at the link provided in the OP:
I guess I take back what I said, then.The buildings tab gives an overview over which buildings the player (by hand or by bot) has placed into the world and deconstructed recently. This includes assembly machines and transport belts, but also trees.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles
Re: Placing tiles should show in Production window
Trees are "deconstructed" not killed ? I suppose when they are mined, but you can also kill them when burning them. Whereas concrete tiles don't have HP, it is puzzling, but it think it has to be related, it is like green and red wire, those do not appear in production tabs as constructed/deconstructed. Just speculating though.