Burrowed Worm Graphics should be Updated.
Posted: Tue Apr 16, 2024 4:31 pm
TL;DR
All worms look the same when they're in the ground; I think that they should be distinguishable.
What?
All worms look the same when they're in the ground, except for size. I think that the different worm sizes should at least be recoloured, but ideally given unique graphics. (The shape of the teeth is the exact same on all worms. Maybe just rotate them, or make them wiggle in the ground or have a pool of acid around them)
Why?
This problem is biggest when using artillery. Small and Medium Worms take 1 shot to kill, while Big and Behemoth worms take 2 shots. Therefore, when I'm using the artillery remote, I need to distinguish worm sizes so I can distribute the shots efficiently. My current solution is to hover over every single worm and read its name, or just to fire indiscriminately, and come back after its finished to clean up the leftovers.
This isn't a big problem in active combat, as the worms will pop out and are then distinguishable. I do think it should be changed for 2.0, as defending against enemy expansions with artillery will probably be necessary while the player is on a different planet, and this change would make this much more streamlined.
How many of each worm size is in this picture?: This is with max zoom (Space Exploration Mod)
All worms look the same when they're in the ground; I think that they should be distinguishable.
What?
All worms look the same when they're in the ground, except for size. I think that the different worm sizes should at least be recoloured, but ideally given unique graphics. (The shape of the teeth is the exact same on all worms. Maybe just rotate them, or make them wiggle in the ground or have a pool of acid around them)
Why?
This problem is biggest when using artillery. Small and Medium Worms take 1 shot to kill, while Big and Behemoth worms take 2 shots. Therefore, when I'm using the artillery remote, I need to distinguish worm sizes so I can distribute the shots efficiently. My current solution is to hover over every single worm and read its name, or just to fire indiscriminately, and come back after its finished to clean up the leftovers.
This isn't a big problem in active combat, as the worms will pop out and are then distinguishable. I do think it should be changed for 2.0, as defending against enemy expansions with artillery will probably be necessary while the player is on a different planet, and this change would make this much more streamlined.
How many of each worm size is in this picture?: This is with max zoom (Space Exploration Mod)