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Burrowed Worm Graphics should be Updated.

Posted: Tue Apr 16, 2024 4:31 pm
by Seanyjolhv
TL;DR
All worms look the same when they're in the ground; I think that they should be distinguishable.

What?
All worms look the same when they're in the ground, except for size. I think that the different worm sizes should at least be recoloured, but ideally given unique graphics. (The shape of the teeth is the exact same on all worms. Maybe just rotate them, or make them wiggle in the ground or have a pool of acid around them)

Why?
This problem is biggest when using artillery. Small and Medium Worms take 1 shot to kill, while Big and Behemoth worms take 2 shots. Therefore, when I'm using the artillery remote, I need to distinguish worm sizes so I can distribute the shots efficiently. My current solution is to hover over every single worm and read its name, or just to fire indiscriminately, and come back after its finished to clean up the leftovers.

This isn't a big problem in active combat, as the worms will pop out and are then distinguishable. I do think it should be changed for 2.0, as defending against enemy expansions with artillery will probably be necessary while the player is on a different planet, and this change would make this much more streamlined.

How many of each worm size is in this picture?:
Screenshot (688).png
Screenshot (688).png (2.99 MiB) Viewed 503 times
This is with max zoom (Space Exploration Mod)

Re: Burrowed Worm Graphics should be Updated.

Posted: Tue Apr 16, 2024 4:32 pm
by Seanyjolhv
The number of worms in the picture:
1 small worm
1 medium worm
4 big worms

Re: Burrowed Worm Graphics should be Updated.

Posted: Tue Apr 16, 2024 7:24 pm
by ChefOfRamen
I've never had a worm that took multiple artillery shells to kill.

Re: Burrowed Worm Graphics should be Updated.

Posted: Tue Apr 16, 2024 8:30 pm
by Seanyjolhv
Ah, I realise that the Space Exploration mod gives +50% health to worms. Not much of a gameplay issue then, but a retexture would still be nice

Re: Burrowed Worm Graphics should be Updated.

Posted: Wed Apr 17, 2024 7:49 am
by Illiander42
Behemoths still take 2 shots to kill in vanilla, pretty sure.

Might be only if you're trying to use shells efficiently and aiming between worms?

Re: Burrowed Worm Graphics should be Updated.

Posted: Wed Apr 17, 2024 1:05 pm
by ChefOfRamen
Nope, they have the same health as big worms. It's only the biters+spitters that take multiple shots to kill.

Re: Burrowed Worm Graphics should be Updated.

Posted: Wed Apr 17, 2024 10:05 pm
by Illiander42
ChefOfRamen wrote:
Wed Apr 17, 2024 1:05 pm
Nope, they have the same health as big worms. It's only the biters+spitters that take multiple shots to kill.
Do artillery shells have a damage dropoff?

Re: Burrowed Worm Graphics should be Updated.

Posted: Thu Apr 18, 2024 5:36 am
by Koub
Illiander42 wrote:
Wed Apr 17, 2024 10:05 pm
Do artillery shells have a damage dropoff?
Nope, they don't.